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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. The small head looked a tiny bit... retarded. But if you're Superman maybe you don't need a large brain. How many "heads" tall is each version?
  2. that looks great. I remember that and at the time it sounded like you were using a rotating light of some sort. Was it a light on a spline?
  3. Do I get you right: A light travels along those paths in a multipass frame? Yes. You can see a set up where a spline light simulates the sunlight reflecting off a spot on the floor here. I used the lowest res Kleig light for speed. Paths with straight lines are not really ideal, the best path would be a completely random squiggle that still evenly covered the area.
  4. I remember "Amazing Computing" and "the Bandito"
  5. a .zip is compressed file you must extract contents from to use.
  6. He looks great! The head looks small, but I guess if he's got giant shoulders the head will look small!
  7. Good detective work, Nancy!
  8. Well, it actually bluescreened my computer! I'm not sure what's wrong. when I load it in v15 or v17 i get a normal looking render box when i go to render. But it causes a few crashes for not-known reasons. I found one remaining ROTOCONTAINER pair at the end that I edited out. Load this and see what happens. I dragged it into i new model and resaved. That's a great looking truck! DeliveryTruck4.zip
  9. Extraordinarily remote possibility... the keyboard shortcuts for the views are gone. Got to Tools>Customize>Keyboard and see if things like Top View and Front View have shortcuts listed. Remake them if they are not there, and if they are there try adding a shortcut to some other key just to see what happens.
  10. If you want to send me the file, Gene, I'll take a stab at it.
  11. Gene, have you been moving any of this around on a removable drive?
  12. I don't recall needing to type "Web Subscription". When does that come up?
  13. My initial guess is like Fuchur's...maybe you hit the NUMLOCK key?... but in a desperate situation you can also right-click in the view window, choose "Views", then pick a view from the menu. You can also do Tools>Customize>Tools and enable the "Views" toolbar to add onscreen icons for the view choices. They're kinda small and look a bit too similar, but they do give you an on-screen button in case your number pad was broken.
  14. I think that's mostly working well, but maybe he needs a bit more of a chin for the wide open mouth pose to work?
  15. The deadline for completing your Rear Window segment has been extended (to Sept 30.) If you need more time to render, you got it! If you need more time to animate, you got it! If you didn't even get started and still want to do a bit for the project, you got it!
  16. Turn on Show More Than Drivers then you can see the groups in the chor and animate the properties. But glow radius is a property of the Chor itself. Animate it there.
  17. I forgot that you were on Mac. The TSM2 plugins don't work with the current MacOS. They work in Windows 32-bit A:M only. You can rig a character on PC with TSM2 an use it on the Mac, however. It sounds like one of the other AM rigs is a better idea for you.. There are threads here with instructions for each of them.
  18. I prefer TSM2 for being easy to to install and having modern conveniences like a heel raiser bone and an IK spine that make it easier to pose characters. The newer AM rigs like 2010, Lite and Squetch are also much more modern than AM2001 but I'm not familiar with their workflow, so i keep using TSM2. You still have to assign and weight your CPs to your own discretion with all of those, and TSM2 does not include a scheme for rigging the face. My preference has been to roll my own face rig to suit the circumstances.
  19. Well, that was scary. The model bone and Hips null "bone length" had been set from a few cm to a few light years in length. Possibly you had accidentally selected several things at once and adjusted something. try this: Eve_Blox_Toon8_mostly_fixed_.mdl Tip, when using the AM2001 rig always set "Balance Rigid", "Balance", and "Steady" to 0% and resave your character so they will be permanently set to zero and never turn them on. They only make posing the character harder. Always do that for all AM2001 characters.
  20. Glow is rendering here in 16b. Try this sample PRJ and render preset GlowTest.prj Glow.pre A workaround is to do a second render with the object set to all white and 100% ambiance intensity on against a black background. In a compositing app, blur that and composite it on top of a regular non-glowing render. A compositing mode like "lighten" or "add" would prevent the black of the glow render from darkening the regular render.
  21. Quicktime exists only in 32-bit versions of A:M. Apple hasn't created the code for Windows 64-bit apps to use it yet. AVI works if you choose "uncompressed" or have installed some 3rd party AVI codec that is a true 8 bits per channel codec.
  22. that is spooky looking!
  23. Definitely Dont' despair. We'll be here for a while.
  24. Mark, if you can show us the case that comes out very differently that will speed things up enormously. Without a misbehaving PRJ in captivity it's hard to study the problem.
  25. As far as the threads... they look so fine on that picture that you could probably just lathe ridges on a cylinder and not worry about them actually being a spiral.
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