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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Cord blown by Force: CordDropD.mov
  2. What's wrong with it? In general it works well. I have a few odd circumstances.. Give it a try. Remember, the default settings are just default settings, you can change them.
  3. There isn't a video version of the Giraffe tutorial yet but it is in the PDF version of TAoA:M. That's a great exercise. I did make some video notes on part of the giraffe tutorial. You can find it in the screencams link in my signature.
  4. Blueprints? Why when I was a boy.... I'm talking about the TAoA:M tuts # 8,9,10 and 11 which introduce the core concepts of A:M modeling. Maybe you mean the "rotoscope" images for the giraffe and fighter plane? In your first series of emails when you bought A:M there was a link to an archive you can download that has among other things, the various assets you use for tutorials. I believe this is the link... http://www.hash.com/ftp/pub/misc/Data.zip from the email: of course, you will replace that version number reference with whatever you are using now.
  5. Let us know when you find out!
  6. Yet another cord drop: CordDropC.mov This is fun. I could do this all day.
  7. Have you done the modeling tuts in TAoA:M already? Posted your work? Don't pass them up.
  8. Here's another casual cord drop: CordDropB.mov
  9. Cloth rope can work, but you need to experiment quite a bit with it. The problem of using cloth as rope is to make it stiff enough that it doesn't collapse like a cloth fire hose when it rests on something and yet still be flexible enough to bend like rope. For I never found that happy medium. I had to simulate with cloth rope, then make a second rope model that was not cloth but had a bone for every spline ring and constrain every bone in the second rope to its corresponding spline ring in the original simulated cloth rope. However, in less-complicated situations pure cloth may function well. Here is a simple example case to get you started. [Mod edit: the several .mov files in this thread should all be playable in a common app like VLC Media Player that plays .mp4 files.] CordDrop.mov SimpleCordTest04_simmed.prj
  10. It must be our current hair system because he mentioned using the various maps that can be used with it like density and direction.
  11. I retrieved this c. 2004 work via the Wayback machine and felt it ought to be seen again. That's genuine A:M hair, expertly done. Great work Phil, where ever you are!
  12. You'll have to tell me more. What are you trying to do?
  13. I believe they can but I think their best use might be for heads which don't move much from their original location. Anything that ventures outside the bounds of the box jumps back to its undistorted position. If you tried to use a d box for an elbow you'd need the d box to also encompass the rest of the arm and hand. If anyone can show me to be wrong on that, that would be fabulous.
  14. The image is a combination (done in an A:M Composite) of these two: The dark one has AO. For some reason I couldn't get either FakeAO or Real AO to get what I wanted so i tried combining two exposures. It's still not what I was aiming for. Then I blurred it by 2 pixels (also in A:M Composite) There is indeed a 2nd form, the white "seed" of the kernel. That was the tricky part to try to reproduce from the original photo. I made it blurry by sweeping the Index of refraction of the outer surface over a multi-pass render. Without that, the unsatisfying result is like this:
  15. I think I have made one already. Check out this thread and there's a video tutorial down near the bottom in post #34. Probably. I am paralyzed by the task of trying to get it exactly right. The quicktime problem is a mystery to me still.
  16. in the PWS, in the model, in Groups. Somethign is overriding something and needs to be moved above or below something else
  17. Perhaps it's a groups priority issue. try re arranging the groups.
  18. Here's a test of dropping kernals into cylindrical forms: CornDropA.mov
  19. Haven't quite figured the cob thing out yet. Perhaps one might use the dupe wizard to arrange them in a cylindrical form first
  20. A test to see if I could create the semi-random kernel arrangement by squeezing together cloth spheres. The first is with low "friction", the second is with high "friction": CornSqueeze.mov
  21. I saw an article about this very unusual strain of corn that has multi-colored kernals and tried to see if i could make something that hinted at it:
  22. I should add that you may well have to do that in v17, with its Simcloth "HiRes" switch ON. Test carefully.
  23. Try this. You'll probably have to do more experimenting, it's just a bare test. jumponBox06h5_wider_cape_simmed_no_AO.zip
  24. Just going back to the highspeed fps idea... here's 80 frames of footage shot in your original PRJ at 960fps and slowed down to 24 fps UniverseH900.mov
  25. I looked at your universe PRJ. you just need a cloud of those particles to hang motionless? Set the velocity to zero and move the emitter to leave a trail of stationary particles behind it, then move your camera through it. No time tricks needed.
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