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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I'm still not sure what you want. Do you mean like the way bright lights mess up digital cameras?
  2. You want a visible beam of light emanating from the light? For that use a Kleig light and turn on volumetric, fiddle with settings. Here's an example with PRJ... http://www.hash.com/forums/index.php?showt...p;hl=flashlight
  3. I think the interpretive dance movements are what really puts it across.
  4. What do we need to do to make Quicktimes that are iPad viewable? I'm surprised Quicktime isn't good enough.
  5. Heute Animation, Morgen die Welt!
  6. Trailers are tough things. Most of them make we not want to see the movie. I don't like the ones that have the movie-trailer-voice-guy narrating them and I really hate the ones that have overly dramatic movie-trailer music. I prefer the ones where Alfred Hitchcock steps in and gives you no clues whatsoever.
  7. 12fps, randomly jittered, stop-mo flower: stopmopflower000.mov
  8. I like the ones that don't give the story away.
  9. looks like a sea of yarn!
  10. Here's an additional idea... instead of manually changing the multiplier in each expression, you could initially set some number larger than you would ever want and then later reduce the over all effect by lowering the "Blend Ratio" under "blend method". That number could also be set to zero during holds so there is no jitter at all, as with a tru stop-mo model.
  11. Here is a solution that allows you to animate normally and add jitter without having to add any bones. Random_Jitter.mov Setting your project to a low frame rate like 12fps will also help with the stop-motion look.
  12. For anyone interested, I will note that my previous tutorial video on Transfer_AW can be found at http://www.hash.com/forums/index.php?s=&am...st&p=349962
  13. CTRL-D will toggle Show Decals You can also set Show Decals On in your render settings when "Shaded " quality is chosen
  14. Best wishes for all your birthday poses!
  15. Here's a brief clip that shows the result of a simple 48-patch mesh with two bones + one fan bone used to weight, via the Transfer_AW plugin, a 6016 patch mesh that has only the same three bones. AWsampleH.mov
  16. I notice that the OBJ plugin includes a "scale" factor. You might make a feature suggestion at AMReports to have that added to the STL plugin and that would probably happen.
  17. I can post a little more on the process I use soon. I have a project that I finished last month that might be a good teaching example on how to do this on the cheap. Charles My guess of what you do is to put new splines over the old model to represent the edges of the fabric you want to cut. But how do you flatten those pieces out accurately? When you get to explaining more, that would be something I'm curious about.
  18. Thanks for posting that! That is very cool thinking-outside-the-monitor! Perhaps you've already noticed A:M v17's new feature for fitting new splines to old models. I be that would be useful in this sort of endeavor.
  19. Happy Birthday to you and all your Zandinians!
  20. The .05 was for the rights to Howard the Duck. I wonder what this means for future Indiana Jones films. I wonder who besides Lucas is in on that $4 Billion
  21. You may want to decrease the realtime-option at the hair-material. Find the Density Factor property under Hair System>Realtime It can be set very low and still give you a sense of hair position and movement
  22. Happy Birthday, wherever you are, Glenn!
  23. I finally got to the end of a game. Very amusing!
  24. Doubling bones can happen by dragging a bone in the PWS while depressing CTRL. You don't have to drag it far and it is possible to do it unaware. For CPs getting unweighted... haven't seen it but if you can make it happen, that would be useful to see.
  25. Still, they probably won't put any of that on their endorsements page.
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