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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. The fastest way to get the sharp corner at a spline crossing is to select the CP and press "p" on the keyboard. Pressing "o" will revert to a smooth spline.
  2. Can you send me that model? I'll give it a look.
  3. The amount of faceting shown in the left sphere, four facets per patch, is the same as what A:M does one level up from the lowest subdivision level. However... the totally flat appearance of the facets (no "phong shading" I believe) isn't an option in A:M. A:M's real time shading will always try to smooth the shading from one facet to the next. Something is wrong is this is taking an hour. Detach any hooks (SHIFT-k) to patches adjacent to a 5-pointer-to-be, make the 5-pointer, then reattach the hooks.
  4. Could you please put the pic in your post? I don't want to click on a blind link. You can see A:M patches flat by pressing the PgDn Key several times. Is that what you want? PageDown... PageUp..
  5. My new computer (thanks, Steve Shelton!) has an Intel Core i7-12700K with 12 cores, with a base frequency of 3.6 GHz and "boost" up to 5 GHz. Eight of the 12 cores are high-power "performance" cores and four are low-power "efficiency"cores. The performance cores can be Hyperthreaded to behave as two cores for up to 20 total cores. I've been giving it a workout with NetRender and testing to see how much extra work gets done with each additional core. This chart shows the relative thoughput of completed frames as the number of cores allotted to the render increases. The productivity of one core alone is treated as a baseline of 1.00, so we can look at this chart to see that with six cores working we will get 5.82 times as many frames completed per unit of time as with one core. I'll discuss this chart more in further posts
  6. At the upper right corner of the forum is your screen name with a drop own list. Go t Content>Profile The icon to choose a profile pic is at the left.
  7. What's a PFP?
  8. You've certainly gotten mileage out of that computer! I think you'd enjoy a more recent computer with with dramatically faster CPU but until you make that leap you pretty much have to stay with v12 since the modern version won't run on Windows XP
  9. What does your computer have for CPU and RAM?
  10. Hi Dan, Here is a list of new features in v16-v19. I dont' have a list that goes back all the way to v12 (you're probably on v12 or 13?) https://forums.hash.com/topic/50199-v19-v18-v17-new-features-and-enhancements/ The interface has remained the same all these years. That is good. To use the modern versions you will need Windows 7 or later, preferably 10 or later. The modern versions are subscriptions... you pay $79 each year. Your sub will let you run any version from v15 to v19 Models and otherwise you have made in your 2005 version should load and work in modern versions. Work you do in modern versions will not go back to a 2005 version. Modern versions are written to make much better use of modern CPUs (faster rendering) and also include NetRender so that multi-core CPUs can be easily exploited.
  11. D'oh! You should join the forum!
  12. With "Light Lists" you can make lights affect some objects but not others. I don't know enough about your lighting situation to recommend anything specific, however.
  13. If you put the model in a new chor, does it still happen?
  14. The color of the boot is a decal, not a material?
  15. That is allowed. I presume the mo-cap will need some doctoring. Since part of the contest is to include the video you shot, voters can assess if they think you have done too much real animation. And if you wanted to post here with tips on fixing mo-cap that would be useful as well.
  16. You have one month... to get your mo together! Get off the sidelines and get mo-capping! If you still have questions... ask!
  17. I have split IvanBryan82's Spring System discussion into its own thread... https://forums.hash.com/topic/52155-spring-systems/
  18. try RMB>Save Video As
  19. You already know more than I do! I just finally found the cloth wizard. If you create a bone for each CP you can attach the CP to a bone and constrain the bone to the mass. But are Masses like bones?... if you select a mass then you select the CPs that are supposed to be attached to it? I haven't had much success creating springs from scratch. Do you have this problem... SpringTest.mp4
  20. See if the new one works.
  21. Another one... Pillars000.mp4
  22. Some soft body effects can be done with Simcloth. PRJ: SpringCloth005 SIMMED.prj Cloth set to "Springs" and suitable stiffness will try to return to its original shape after being deformed. The outer edge of the grid is an Attach Group, to prevent the cloth from being knocked away. @ivanbryan82
  23. @ivanbryan82 Look at pg 182 of the TechRef for info on spring systems. If you know anything about Spring Systems I'd be eager to hear it.
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