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Everything posted by robcat2075
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@Tom Change the Diffuse color of your Material to a non-black color. I think refraction of 1.0 is a special case that treats color differently than the more real-world circumstances where refraction is greater than 1
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This sounds familiar... I seem to recall now that this can happen on CPs that are weighted to more than one bone. Of course, you often need to weight CPS to more than one bone so unweighting them is not an option.
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Try this. in the Chor, In the Camera view, in muscle mode, select the affected CPs Go to Frame 0 Use the cursor keys to nudge the selection one pixel right and back one pixel left unselect. Save As the Chor or the PRJ the Chor is embedded in. Reload.
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@svetlik Yes, I have had that although not recently. It has something to do with there also being a smartskin or Pose with Muscle animation on those CPS. One of the forum members had a fix but I forget what we called it so I'm not sure how to find it. -Does this show up in final renders? -What happens if you press Space (Refresh) -Does it happen in both Chor mode and Skeletal Mode? -Is this model Embedded in the PRJ or external to the PRJ?
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1-2-3... X-Y-Z 4... current spline tangent direction 5... tangent perpendicular to current spline tangent direction 6... perpendicular to patch surface
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Streaming version... LadyAndGala.mp4
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WIP - Pennsylvania Station (sort of)
robcat2075 replied to R Reynolds's topic in Work In Progress / Sweatbox
Wonderful work, again, Roger! That door couldn't be opened? Compression question... Your evening walk-around shot is 16 seconds long, 12 MB and is 29.97 fps This clip is 30 seconds long, 131 MB and QuickTime shows 240 frames per second. Indeed, when I step through it frame-by-frame I have to do eight clicks for every visible frame advance. Some compression parameter is set differently between these two clips and is creating an excessive file size in this one? -
That's a beautiful scene, Roger!
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That's great! You're a famous artist!
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The "tongue sandwich" is a classic cartoon gag but I had never seen a real tongue sandwich until I went to New York City and my New York City friend Dean took me to the world famous 2nd Ave Deli where I ordered... the tongue sandwich! For Dean's recent birthday I made this remembrance of the occasion... It was good but it was probably my first and last tongue sandwich. I looked up the current price of a tongue sandwich at the 2nd Ave Deli... $27.95! Oy!
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And it's not even done yet! Check out the further adventures of the tongue in The Tongue Sandwich
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Fixed! And that smiley face should have been a "C:"
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I forgot the specs... version: v19.5 (beta) render time: 0:53 CPU Brand and model: Intel i7-12700K Actual CPU speed in GHz: about 4.8GHz in this render how many cores A:M is using: probably just one although CPU has 12 RAM: 32 GB! OS: Windows 10 Computer also has a 500 GB NVMe SSD for the C : drive
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2005 CD had some models so I decided to them again
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
Time to walk the horse. -
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Tongue wagging... TongueWag10-14.mov
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Someday they'll hit the big time.
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What codec is the AVI in? Since you are importing this movie into A:M, making it an image sequence instead of an AVI would be far better.
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The artifacts are always about the same size in pixels no matter what res is rendered... + Here is a comparison of rendering at 1x versus 2x, 3x and 4x, then re-shrunk down... 2x or 3 x might be good enough for many animation purposes but you have to go to 4x to really iron them out.
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Rendering at 3x the res and then shrinking down in Photoshop reduces the jaggy artifacts that show up in the crevices. I'm not sure what causes them.
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