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Everything posted by robcat2075
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Here is an article that covers the difference between "performance" cores and "efficiency" cores Intel CPUs Explained: What Are E-Cores and P-Cores?
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Looks like trouble. I haven't watched the whole thing but if it could work in real time... generate the motions as soon as you need them it might be something useful for driving characters in games. The problem with all these AI art generators is that they work digesting previous artwork. If all the artists stop because everyone is asking AI to make their art instead, then new things will stop being developed and the AI art will be stuck on what ever existed before AI.
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Considering just the eight standard cores, it is apparent that n cores doesn't quite create n times the first core's throughput. This is largely because the CPU can't run as fast with more cores working. With just one core tasked, the CPU can throttle up to its full "boost" speed but as each additional core is spun up the GHz have to come down a bit to manage the heat. It is also possible that there is a slight performance penalty as multiple cores compete for CPU cache and access to RAM. None-the-less, NetRender scales very well as cores are added... 7.63 is pretty close to 8.0! I'll take it
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Notice that with Hyperthreading OFF, each of cores 9-11 adds more to the productivity than when Hyperthreading is ON. When Hyperthreading is ON the addition of each of cores 9-19 is similar. It may be that when Hyperthreading is ON, the "efficiency cores" have something to do with managing that. The results for cores 9-19 may be a mix of what efficiency cores and hyper threaded cores do. Q: If there are 8 Performance cores and 4 Efficiency cores why are there scores for only 11 nodes when HT is OFF? A: The version of A:M I was testing limits the number of nodes to total number of cores minus one. With HT OFF, NetRender sees 12 cores and makes 11 nodes possible. Likewise, when HT is ON, creating a total 20 logical cores (8 performance + 8 hyperthreaded+ 4 efficiency cores), Netrender allows only up to one less than that total.
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The chart is generated in an OpenOffice spreadsheet. I made a PRJ and Preset to render the Three Teapots benchmark scene for 100 frames. I loaded it in NetRender and did it with one core, two cores, three cores, etc .... and saved all the logs. Nothing else was running on the computer during these renders. After each run I looked to see what the typical render time in seconds per frame was, when all the nodes for that run were rendering. (The time for the first and last frames for each node are ignored). This number becomes "seconds per frame per node" "Frames per hour" is (seconds in one hour/seconds per frame per node) * number of nodes "Throughput" ratio is frames per hour for x nodes /frames per hour for a single node Yup!
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That workflow is not saving you time if you're not able to close your five-pointers because of it.
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The fastest way to get the sharp corner at a spline crossing is to select the CP and press "p" on the keyboard. Pressing "o" will revert to a smooth spline.
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Try this...
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Can you send me that model? I'll give it a look.
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The amount of faceting shown in the left sphere, four facets per patch, is the same as what A:M does one level up from the lowest subdivision level. However... the totally flat appearance of the facets (no "phong shading" I believe) isn't an option in A:M. A:M's real time shading will always try to smooth the shading from one facet to the next. Something is wrong is this is taking an hour. Detach any hooks (SHIFT-k) to patches adjacent to a 5-pointer-to-be, make the 5-pointer, then reattach the hooks.
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Could you please put the pic in your post? I don't want to click on a blind link. You can see A:M patches flat by pressing the PgDn Key several times. Is that what you want? PageDown... PageUp..
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My new computer (thanks, Steve Shelton!) has an Intel Core i7-12700K with 12 cores, with a base frequency of 3.6 GHz and "boost" up to 5 GHz. Eight of the 12 cores are high-power "performance" cores and four are low-power "efficiency"cores. The performance cores can be Hyperthreaded to behave as two cores for up to 20 total cores. I've been giving it a workout with NetRender and testing to see how much extra work gets done with each additional core. This chart shows the relative thoughput of completed frames as the number of cores allotted to the render increases. The productivity of one core alone is treated as a baseline of 1.00, so we can look at this chart to see that with six cores working we will get 5.82 times as many frames completed per unit of time as with one core. I'll discuss this chart more in further posts
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At the upper right corner of the forum is your screen name with a drop own list. Go t Content>Profile The icon to choose a profile pic is at the left.
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What's a PFP?
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You've certainly gotten mileage out of that computer! I think you'd enjoy a more recent computer with with dramatically faster CPU but until you make that leap you pretty much have to stay with v12 since the modern version won't run on Windows XP
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What does your computer have for CPU and RAM?
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Hi Dan, Here is a list of new features in v16-v19. I dont' have a list that goes back all the way to v12 (you're probably on v12 or 13?) https://forums.hash.com/topic/50199-v19-v18-v17-new-features-and-enhancements/ The interface has remained the same all these years. That is good. To use the modern versions you will need Windows 7 or later, preferably 10 or later. The modern versions are subscriptions... you pay $79 each year. Your sub will let you run any version from v15 to v19 Models and otherwise you have made in your 2005 version should load and work in modern versions. Work you do in modern versions will not go back to a 2005 version. Modern versions are written to make much better use of modern CPUs (faster rendering) and also include NetRender so that multi-core CPUs can be easily exploited.
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D'oh! You should join the forum!
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With "Light Lists" you can make lights affect some objects but not others. I don't know enough about your lighting situation to recommend anything specific, however.
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If you put the model in a new chor, does it still happen?
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The color of the boot is a decal, not a material?
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Cap Your Mo! Join the Summer Mo-Cap Challenge
robcat2075 replied to robcat2075's topic in Animation:Master
That is allowed. I presume the mo-cap will need some doctoring. Since part of the contest is to include the video you shot, voters can assess if they think you have done too much real animation. And if you wanted to post here with tips on fixing mo-cap that would be useful as well. -
Cap Your Mo! Join the Summer Mo-Cap Challenge
robcat2075 replied to robcat2075's topic in Animation:Master
You have one month... to get your mo together! Get off the sidelines and get mo-capping! If you still have questions... ask! -
I have split IvanBryan82's Spring System discussion into its own thread... https://forums.hash.com/topic/52155-spring-systems/