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Everything posted by robcat2075
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There should be no problem going from k to p. There should be no differences between Mac and PC files. The are all text files. The only rare problem in going from p to k is some feature like this that was added between k and p... If you used that property in p and took the file to k it might have an unpredictable result. But that's the only instance of such a case I can find after scanning the update logs. It's unlikely you have used it. If you have already bought and installed v19.0p on your Windows machine you can also install and run v19.0k for no extra charge. You could have both installed at the same time if you really needed it. But I doubt you will need to.
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WIP - Pennsylvania Station (sort of)
robcat2075 replied to R Reynolds's topic in Work In Progress / Sweatbox
Headline on the man's paper should read "PLAGUE EMPTIES CITY" -
Great-looking model!
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If the problem is only having to refind the image files, resave the model after loading and finding. Then the correct file paths will be in the model.
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PDF isn't a format that A:M reads. I don't have a sign030.tga or a sign111.tga in the set you sent me. As far as I can tell LINE00.tga is just a black rectangle with no detail?
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There are several missing images when I load "schaal1881". For example, it asks for sign13.tga There is a sign03.tga. When I look at it in Photoshop it doesn't have an alpha...
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@Tom @Saladeen Here is a basic intro to making a dynamic Spring System SpringTestB 004 animated.prj If you'd like to model a coiled spring as shown in the GIF at the top, I have a tut on that also... https://forums.hash.com/topic/41583-modeling-and-rigging-a-spring/ Give it a try and let us know what you come up with!
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It ought to be. I know Steve Shelton is running Win 11 and v19 and doesn't have unusual problems. In general, if you are thinking of going from Windows 10 to Windows 11, first make an image of your C drive so it is easy to revert in case you decide Windows 11 isn't ready for you. I haven't gone to Windows 11 yet because it doesn't support my Cintiq monitor.
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Can you send me the decal?
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SHIFT+6 is the keyboard short cut for "Toggle Back Face culling". However, it sounds like Mark's issue is more involved, something to do with the limitations of Windows on ARM. Now that I know what an M processor is I'm surprised it works at all. It's much different than running A:M on an Intel Mac. Something to try... is going to Tools>Options>Global and switching the OpenGL/OpenGl3 choice. Another thing to try... Tools>Options>OpenGL> Inverse Sortorder I've read that Windows ARM can run typical Intel-based office apps OK but doesn't do well with games... AKA anything with demanding graphics. It's possible that graphics performance may improve with future Windows ARM releases. It's possible that some future version of Visual Studio may be able to spit out a native ARM version of A:M without drastic changes to the existing code.
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That looks authentic! What do you mean?
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I'll tag @largento so he sees your question. In the mean time I found this tut on the web. Perhaps this gets you the number you need
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I've never tried a "Spring System" before! They were introduced as part of the previous cloth system. Although that scheme is gone, the tools for making springs are still there. Unfortunately, the essential "bone to spring" constraint seems not to survive a save and reload. That will be a bug to report.
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working on my previous post after some computer issues
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
hmmm... can you make him shovel? -
The carrot fuzzy eyebrows work well. How about a scarf for the snowman? or a prop like a broom?
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I'm glad A:M was useful. I'll note that after you import an image sequence you can set a desired FPS in its properties and it should play at that rate...
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Here is some weirdness. I put a job on NetRender but it was rendering painfully slow. The some of the frames were taking way longer than in A:M. When I got up the resource monitor I found that somehow the slower efficiency cores were getting first priority; if only four frames were rendering they were all that was getting used. And only running the CPU at about half its top speed. 😮 I don't know if this is a Windows problem or a NetRender problem.
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tried to animate someone's model
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
I think he's got his lip frozen to the invisible flag pole. 😮 -
FYI... there aresome apps that can somehow read your original alpha channel design and yet get the desired result. Adobe After Effects has an "Interpret Footage" panel with choices for the Alpha channels. "Straight" leaves the gray halo in this situation... "Premultiplied" eliminates the halo. I don't know what the math is that does this....
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This where the scheme begins to go wrong. Consider that the result of alpha semi-transparency is to mix some of the color of the RGB image with the color of whatever it is overlaying. A 75% transparency value will create a 25/75 mix of image color vs. the background color However, since your alpha transparency is based on the gray value (luminance) of the fuzzy oval image, then... for example... at a point where the transparency channel represents 75% transparency it is taking it image color info from a pixel that is not white, but dark gray. The renderer will mix 75% background color and 25% dark gray. It's basically the halo problem, but big. Try this version... BlueSquare.zip Do you have Photoshop? Or some other Photoshop plugin-compatible paint program? There is a plugin that will simplify the creation of decals such as you want to make here.
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WIP - Pennsylvania Station (sort of)
robcat2075 replied to R Reynolds's topic in Work In Progress / Sweatbox
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Who's the victim this time?