-
Posts
28,219 -
Joined
-
Last visited
-
Days Won
397
Content Type
Profiles
Forums
Events
Everything posted by robcat2075
-
Here is a mesh with many splines but I can curve any portion of it, large or small with just three controllers. CurveController2.mov
-
Hmmm... 2022-07-11-11-11-35-1208x694.mp4
-
Browsers don't do ftp any more You need an ftp program like Filezilla
-
Try installing v18 and running your PRJ in that. See what happens.
-
In the Chor, Show More Than Drivers to expose the model's Decals folder. There you can keyframe values for "frame". The curve for a decal that plays twice will look something like this...
-
I have an old project that does this sometimes in v19.5 but not always I recall the work-around way back when was to save, restart A:M and reload
-
I would really need to see this working to know more. For now, ignore the wrinkles, and bring it by next week.
-
Long-time A:M user Matt Campbell (AKA John Bigboote on the forum) has just had serious heart surgery. He'll be laid-up for a while but I bet he'd appreciate a good old-fashioned card with well-wishes from his A:M friends. You may send it to... Matt Campbell 561 Lakeside Dr. White Lake MI 48386 One of Matt's many contributions here...
-
And you did them without CP weighting? Are they on a fan bone? This would have been a good topic to bring to Live Answer Time!.
-
Hey that looks pretty sharp. Normally i'd suggest not leaning a character back like that in a walk but for him it kinda works.
-
Here's a great 1923 Hollywood fan magazine feature on the power of the eyes to convey mood. We often think "happy " and "sad" are about the mouth making a smile or frown, but the eyes are really the big players on the face. Eye direction, eyebrows, eyelids and the tilt of the head are doing the work here. Your A:M characters can do this too.
-
Cap Your Mo! Join the Summer Mo-Cap Challenge
robcat2075 replied to robcat2075's topic in Animation:Master
Example of a Basic Entry This sample entry incorporates the three things we are looking for in the "Cap your Mo, Summer Mo-Cap Challenge" 1. I show the video I shot for the motion capture\. Putting the video after the animation is an option. 2. The motion capture was used on an original character. 3. The animation was put in a little scene to give it a premise. (If the embedded video doesn't play, click on the "Watch on YouTube") Extra things I did: -I clipped out the starting T-pose since that wasn't part of my "story" -I manually key-framed eye direction and finger poses since those are not represented in the mo-cap data. Your entry can have more than one shot. Use several to tell a small story! All the how-to's in the top post. If you are having trouble with any part of the process... PM me! -
Cap Your Mo! Join the Summer Mo-Cap Challenge
robcat2075 replied to robcat2075's topic in Animation:Master
I bet a Yoga enthusiast like yourself will have some interesting motion to capture! Looking forward to your entry! -
v19.5 is being beta tested now and should come out soon but it is mostly about internal code changes rather than new features. However, I presume Steffen would not be doing these if he did not intend to make use of them so perhaps in some possible future v20 there will be things to herald. If you haven't seen the list of things added in recent versions check that out. If you've been away for a while there is quite a bit there... https://forums.hash.com/topic/50199-v19-v18-v17-new-features-and-enhancements/
-
If you could bring that to Live Answer Time today at Noon CDT we could look at that better.
-
I'm not sure what you are seeking. Since the robot has those sockets for the disks, the motion of a shoulder bone will take them out of the socket.
-
There are several solutions to this problem. Try this sample. move the Body and Feet bones around in the Chor and tell me if this is the behavior you are looking for, Robot leg011 Bot moving.prj
-
Animation:Master has been able to use motion capture for years but it's always required expensive and complicated equipment. Not anymore! Now you don't need expensive equipment to record motion capture! No special cameras, no tracking balls! You can make motion capture from regular video! Get in on the Summer Mo-Cap Challenge! Learn how to do mo-cap for your A:M characters! There will be prizes including a $25 Hash Store credit for everyone who enters. "Follow" to this thread to stay up on developments (button in upper right corner) Learn to... Cap Your Mo! 1 Shoot some action video I recommend you try something simple for your first attempt. 2 Edit your video 3 Convert your video to motion capture Deepmotion.com will convert your cellphone or camcorder video to a motion capture file. Their free account lets you convert up to three video clips of up to 10 seconds each per month. You have lots of chances to try your hand at mo-capping... for free! 4 Constrain your character to the mo-cap object Your motion capture file becomes an Action Object in A:M that your character will follow. Update: see "Version Trouble" post below about a bug in v19 and about using v18 for this step Part 1 (hip and legs) Part 2 (arms and spine)... Bonus tut: Matt Campbell has an alternate mo-cap process you may find useful... Matt's Video Fully constrained result: This is the BVH file I used in the video if you wish to practice with it: MAH01152Dance_Adult_Male_Alt.bvh What about the hands and fingers? We'll cover that later. 5 Use your animation in a chor Dress up your mo-cap animation with scenery, props and lighting! Video... coming soon. 6 Show your work! I bet you can think of more interesting things to do with mo-cap and your characters than I did! Maybe you can tie together a few different shots into a small story? Post your experiments and questions and comments in this thread! 7 Enter! Entries due in by October 31 November 28 December 20 Update: the Contest is concluded (see winners here)but you can still qualify for the $25 participant prize with an entry before end-of-Summer 2023! Pick out your most interesting work and submit it. Everyone who enters will get a $25 Hash Store credit! Basic guidelines: -Use your original A:M character, not a stock character. -Your entry will include both your animation and your mo-cap video. You can put the video before the animation or after. -Of course, all your characters and animation will be modeled and rendered in Animation:Master! -Everyone wins in this Challenge but we might have a vote among all the entrants for a favorite entry. So if you want to vote... you have to enter! -Subscribe to this thread to stay up on developments Entries due in by October 31 November 28 December 20 If you are uncertain about any step... contact me! Have fun! Lets see some cool A:M stuff!
-
Probably September. The contest hasn't started yet.
-
single camera motion capture... Keep your eyes peeled for a new contest coming!
- 1 reply
-
- 2
-
-
He looks great! There's a contest coming up that he will be perfect for!
-
even in 1998 Am characters danced
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
old-timers! -
Hmmm. Have you tried "Golden Ratio"?