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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. Have you tried Yves' tutorials on making settings for radiosity? https://forums.hash.com/topic/50594-yves-radiosityphoton-mapping-pages/
  2. Yeah, but the computer can work while you sleep.
  3. If you want a characteristic florescent tube light effect you can path constrain a light on a spline and use multipass.
  4. And is it a crash or a freeze?
  5. @pixelplucker Has an AM report been made of that? https://reports.hash.com/login_page.php I don't have much of a network to test such a thing but I recall being able to open PRJs over my LAN at some time in the past. To write that up I think you'd need a test case and a very clear depiction of the network... what's getting loaded and from where.
  6. Version Trouble I just discovered that v19.0 and the v19.5 betas I've been testing were importing BVH files incorrectly! If you have watched the "Constraining" video above you see the mocap bones coming in looking like this... It's a mess but I presumed it was a problem with the BVH file and worked around it and still got my mo-cap done. However, today I found out that that is a broken result. If you use v18.0p you will get a correct import that looks like this... Much better! I suggest you use v18 for the BVH import step until the fixed version of v19.5 arrives in a few weeks. You can get the v18.0p installer from the Hash ftp site. You will need an ftp program like FileZilla to go to... ftp . hash . com/pub/updates After you install v18, copy your master0.lic file from your v19 folder to your v18 folder to enable it. If you're not sure about any part of this... ask me!
  7. Ouch! Best wishes for her full recovery!
  8. DeepMotion had trouble interpreting this high-angle shot but I think I can use some of it. Maybe if I had chalked some grid lines on the sidewalk it might have done better? Run&ThrowTAke2DeepMotionPreview.mp4
  9. @WildsidedIs that all FK... you rotate each bone into position individually? Then it is exactly what you want! If that has some IK constraints on it, turning those off would probably do it. If you have more doubts, ask. If you want to bring that to Live Answer Time we could look at it there also.
  10. DeepMotion gives you three free mo-cap conversion per month so there's no reason to not shoot some experimental test now instead of letting them go to waste, even if you don't use it in your final project. Don't wait til the last minute... Summer ends in September!
  11. @AmXPWith the current license you buy at the Hash store you can run any version from v15 through v19. You can get the installers for those old versions at ftp . hash . com /pub/updates/windows I seem to recall I was still on Windows 2000 during v15 and v16 so i presume Windows XP, which came later, would run those also. I think the scenario would be to buy the $79.99 license, run the v15 installer on the XP machine you intend to use and enter license key that was sent to you in email when prompted for it. The generated master0.lic file in your v15 folder can be copied to any other later version to enable it. If you still have your CD from v12 or v13 that should still work in Windows XP and you could get the last update for that CD version at the ftp site also.
  12. I like that last little flail of the arms before he falls .
  13. Most of the commercial 3D printing services like Shapeways have an option to upload a file and they'll tell you if it is printable and for what price. Typical they will take an OBJ or STL, both of which A:M can export. If the model can't be printed and needs some alteration then you'll need someone who knows more about this to advise you.
  14. Thank you. It's a lot of path constraints. I'm working on a better way to control lips. There's still more to figure out.
  15. Would you believe... I've been trying to figure that out for more than 10 years.
  16. After you are sure you've quite Net Render go to your Task Manager and End Task all these things...
  17. I have seen that message. It has something to do with NetRender having been run more than once in a session. I fix it with a complete power off to the computer. Pull the plug even.
  18. A peculiarity of my cases is that it only happens in the Chor camera view. It doesn't happen in a Bird's Eye view and if the animation was made in an Action it doesn't happen in the Action.
  19. Ultimately, to solve the spline thing we'll need a case that always does it and that you are able to let Steffen and/or me see. I have cases that can make it happen on the screen but they still Final render correctly. Netrender... again, I need to see what you are doing. I REALLY wish you would bring this to Live Answer Time.
  20. I've never ever responded to a forum post by email. I didn't even know that was a thing. 30 minutes to power down and restart? Something is wrong.
  21. Try shutting your computer down. Not just reboot but complete power OFF. Then restart.
  22. Try rendering the image sequence in NetRender
  23. Short version: Use Windows 8 compatibility settings. Longer version: Sometime after I upgraded to a Windows 10 computer a few years ago I noticed that A:M would often freeze during on-screen preview renders. Other A:M users have mentioned this to me also. I could start an on-screen render, either a regular or progressive render, and if it took more than 5 seconds to complete the time counter in the corner would freeze, the progress bar would stop moving and A:M might even gray out and become "not responding" . If I waited as long as the render would have taken to finish, A:M might return, maybe with a finished render, maybe not, but ESC-aping out of the long render wouldn't work. If you are on Windows 10 you can make this happen yourself by loading a long-rendering scene, such as the Teapots Benchmark, then clicking outside of A:M, then returning to do an on-screen preview render. A curious clue is that the red Close gadget at the upper right corner of A:M would turn red at the start of these freezes. It is as if some unseen event is causing the freeze. Since then I have found that I can avoid these freezes by setting A:M to use Windows 8 "compatibility" settings. On your C Drive got to your Program Files>Hash Inc>v19.0 folder and on Master_64.exe and choose Properties. Make this setting... Steffen is aware of this bug and is working on it. Until a fix is found... compatibility settings!
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