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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Hey, that looks cool, Gerald! You know what you oughta do?... take a few moments to write a positive review of Martin's book on Amazon! Maybe do it on both .de and .com It couldn't hurt!
  2. I can do that , however I just had another idea... why use a 50% constraint for that? Why not use 100%? Then you won't need to bend the control bone all the way back to get the geometry bone half way back. Would that work?
  3. Cut that down to five lines on each side and it could be some sort of music nightmare thing.
  4. You can see shaded in Windows but you can't you can't render to shaded in Windows? Ouch.
  5. 180° is tough thing to track, the geometry bone is trying to split the difference between where it would be when the control bone is at 179° and -179° How about... instead of using that 50% orient-like constraint... how about using a smartskin relationship to link the rotation of the geo bones to that control bone.
  6. I've got mine started! This will probably not be recognizable until it's all done and I say what it's supposed to be.
  7. I presume the script from v17 would work or only need to be slightly modified? In Windows you don't need it, you can just start A:M again.
  8. You might put in a bug report for the missing Multiple Master script if that is still a useful thing for Macs. I presume it is!
  9. Do you need the 3Ds mesh or do you just want the shape to draw new splines on? If it's the latter, importing as a "prop" will be much faster.
  10. Curious, why would someone be denied? Maybe someone wanted too many free trials? I don't know.
  11. Oops... I think I see one tiny bit of patch weirdness where the horizontal and vertical window dividers meet.
  12. Looks good. What is the roof intended to be?
  13. I think Jason, the keeper of the A:M registrations, is at a convention right now so an immediate turn-around is unlikely.
  14. I'm not sure about the sequence vs. single question but... 2554pixels x 410 pixels x 24bits per pixel / 8bits per byte = 3.1 MB if you have an alpha channel in the TGA it's 32 bits per pixel and makes for 4.1 MB I believe the size that A:M reports once an image is imported into the Images folder is the full uncompressed size of the image.
  15. What formats does it play?
  16. The effector could work for a stationary floating object but not for a boat that moved forward and turned, leaving a curved wake behind it. Something I was experimenting with was using particles ejected horizontally from a moving shape to build a displacement map for the wave that is created as a boat moves forward and turns. boatwake.mov
  17. I'm looking at it. Need to remember all the stuff.
  18. Converting a video to an image sequence is also a useful work around.
  19. If your CPU doesn't support SSE4 (mine doesn't) then the option will not appear. But it would be a box to check during installation.
  20. After updating my NVidia driver i get slightly better behavior. A:M survives the switch to Bones Mode but crashes when do (T)urn. Now the computer doesn't need to be rebooted anymore, either, so that's progress!
  21. Interesting. i can reliably create a freeze that way.
  22. OK, I've discovered that the freeze happens if you are using OpenGL rather than OpenGL3. Try that.
  23. I get a complete freeze when i do that. i have to press the hard reboot button on my PC.
  24. Someone try this in v18d and tell me what happens.... -restart your computer -start A:M v18d -start a new Object window -Lathe a vase in the normal fashion -ctrl-a to select all -ctrl-c to Copy -ctrl-v to Paste -drag the still-selected copy a bit to the left -click in the background to deselect all -Press the Bones Mode button
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