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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. If all else fails, Help>Reset Settings should undo any mistaken window dragging.
  2. I would definitely do this. If you aren't familiar with text editing my "It Can't Be Done" series explains how to get started with that. If v18 is incorrectly interpreting or resaving old models that would be a bug to document and report. In the mean time dont' write over that old original file! If you want me to look at it I could do that.
  3. Kajia-Kay... I'm not sure I even knew that was there before or that it was a hair shader. Search only has one thread where it's mentioned... the green monkey in TWO
  4. So we're going to be seeing all blank avatars on old posts unless someone happens to come by and update their user profile which could be years or never. That will look very vacant. I wonder if there's any way to capture member's present avatars and transfer them.
  5. I don't have a laptop but if there's a way to avoid using the Intel graphics while you are running A:M... definitely do that.
  6. Right now it looks painfully generic, almost like the Hash forum had been shut down and taken over by a URL squatter. Will you be able to make it look like what we have now with the logo at the top? Also when i try my tutorials link at the bottom of one of my posts on that new forum it comes to this forum, so when this forum goes away... it will be a dead link. I can fix my signature but there are zillions of links in posts on this forum that point to other posts on this forum. Is that something that will automatically be fixed or are those going to go dead too?
  7. Will it be able to have the cool stuff Rodney did with the banner at the top and other customizations? And is there anything on this forum that we will be losing as far as attachments in old topics? I recall that some previous forum move in the past resulted in lots of old files no longer being accessible, they just have dead links.
  8. Great news!
  9. What is the intended purpose of brightness? It seems to be somewhat different than ambient intensity on a regular surface.
  10. Did Steffen ever put up an example of CurrentValue() in use? I haven't had any success with it so far.
  11. I tried a simple test. I'm making the Y rotation of the bone = CurrentValue()+Rand()*5 I would expect the Y value of the bone to get larger by a random amount of 0 to 5 on every frame and make the bone turn around the axis but instead it wiggles in place as if it was always calculating 0+Rand()*5 Is Current Value supposed to have a parameter? I couldn't put one in without an error.
  12. For some reason when i try downloading the zip i get index.php instead I've had that happen before, what does that?
  13. I found that amusing.
  14. Ah-Ha! Thank you Mark and Nancy!
  15. Here it is extracted from the model. This scalp has a density map so it will only make hair to the left of an imaginary "part". If you have time to look at it that would be great, Nancy. As far as I can see the hair surface color is set to white but it renders as black even in render to file. HairTest.zip
  16. Back to work. Hmmm...I thought I could reuse my hair material from my Al Capone model and change the color but no matter what the color is set to it renders as black.
  17. Oh well... guess we got wait until Steffen gets back and he's out for a while. I still think you ought to try to find a really cheap AMD card in the clearance bin and slap it in and see what happens.
  18. v18f is available now. Give it a try, Tore, and I will be curious to hear if it improves the problem for you.
  19. Ohhh.... that Jeff... Jeff Bolle aka Zaryin! I certainly want to wish you the best, birthday or otherwise! For anyone not familiar with Jeff's work there are some nice pieces here.
  20. Steffen has AtTime fixed in v18f so look for that when it comes out. He's also added something called CurrentValue that should let you use a current value in an expression as part of its new value.
  21. I can answer a few... You can transport your old CD version of A:M to any computer you wish (presuming it has a CD drive) v15 is 32-bit only but will run on a 64-bit OS. v16 was the first 64-bit version.
  22. Happy Birthday, Yves! I think of you every time i use AO.
  23. Well, i had to scale back a number of grand plans but i did get something in.
  24. Really wish I had started on this sooner. Starting to style hair...
  25. I guess i still don't see what i use a Snap from the UV window for if i already have a capture made from the pose window applied back in the pose window.
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