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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. It doesn't have to be on another computer. I have one computer with a quad core CPU and i use that for my four render nodes included with my A:M subscription. Basically yes. You run NetRender, load a PRJ, load a "Preset", then decide how many render nodes to devote to the render. A Preset is something you save from A:M that captures all the render settings so you don't have to make them all over again in NetRender.
  2. Does anyone already have or can they point me to an already-done architectural fly-through done with A:M? It should look great, of course, but I'm looking for something that in just a few seconds can say "architectural fly-thorough" I'm working on the new-user tut for "animation" and want to touch on path animation and want a shot that can cover the time it takes to say "...path animation also works well for moving a camera in and around a set... "
  3. Thanks, guys and gal! Gerard Zum Gahr (Fuchur), let me know which one of the fabulous memoirs by Dr. Martin D. Hash Esq you wish to receive as your prize for nominating the topic for this series! Books by Dr. Martin D. Hash Esq on Amazon.
  4. Yup, we are awash in animation information now. Drowning, practically.
  5. You're too talented, Mark!
  6. that's cute! I had to laugh!
  7. The shadowy sixth episode is now posted! Link in the post at top of thread. Episode 6 is a bit long but it introduces a number of important concepts that many A:M users are not familiar with... -path constraints and "ease" -multipass and motion blur -fractional keyframes -channel post-extrapolation -animating light color -rendering in passes -A:M composites -composite Post Effects -compositing modes If any one has questions about what has been discussed so far, post them and I may incorporate them into the last episode.
  8. I've got this episode edited, I just can't get After Effects to spit it out. It Can't Be Done!
  9. Wow! Another dent in the traditional notion of copyright. Hard to "steal" something if they're just gonna leave it lying around like that.
  10. That is getting to be plausible looking fur. You can eliminate the pop by copying a keyframe to make sure the end and the beginning match.
  11. At the end of your subscription period, the software does stop working and you need to resubscribe. It's a modest cost for a year of use.
  12. If I had to summarize the purpose of A:M in one sentence: "The goal of A:M is not to include every possible means of creating computer graphics, the goal of A:M is to provide a set of genuinely useful tools for people who want to model and animate characters." Of course that leaves a lot unsaid but I would say that's the basic mission statement. Most questions about why A:M has or hasn't some feature resolve with what that main purpose of A:M is. If A:M doesn't have it... you don't need it.
  13. A good screencam tutorial project for someone would be to take a model as David has done and talk about how one decides where to put the splines. Someone do that.
  14. Happy birthday and may all your pixels be pluckable!
  15. I hope some of our members who are talented at graphic design are looking at this oe.
  16. Charles Babbage (DrPhibes) works at a shop that fabricates many large display items for various clients. Charles designed this giant mechanical dragon in A:M for the Disney World theme park. He modeled it in A:M, then exported to a large milling machine. "It is milled out in polystyrene foam, than we use that as a pattern to layup fiberglass. The finished parts are fiberglass with a fabricated steel frame. The head is carbon fiber," Charles told me on Facebook earlier this year.
  17. Fine work!
  18. Here are some notes: clip3367SimonsPatches.mov
  19. Simon, if could you post or send me that model and I'll take a look at it.
  20. Something has knocked the Styrofoam insulation off our spaceship!
  21. Good example!
  22. We should try to track him down.
  23. If you have a solid object like a car that you want to use and no sub-part of it needs to be animated, then importing the object as a "prop" and using it that way is easier and faster than converting it to a model. If you need some solid part, like a door, to also animate then one would break the car model into two parts, the car and the door and import them as separate props and use them that way in your chor. That would save remodeling... IF you have the program the original model was made in and can break the polygon model there.
  24. Retopology Here's the link in his signature... http://www.patchwork3d.de/html/page.php?page_id=24
  25. Skip ahead to 12:35 This is the first time I've ever seen him on film. 9JpfUK53lug
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