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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. Yves, I remember the old radiosity that created a bitmap that was decaled on the surfaces. That one did not account for the color of bounced light. That one is gone. But we still have the new radioisty called "Radiosity" I think this is what you are calling "The current Global Illumination." I don't remember it ever begin called that previously, however. By "Global Illumination" I meant the "Global Ambiance" above "radiosity" which does use a map to color the ambient light and is what you are calling " Image Based Lighting" Fuchur, can you show an example of this... Not sharp?
  2. Yves, are these fair summaries of A:M lighting? A:M Radiosity: A surface gets direct light from standard lights plus the light from those lights that bounces off other surfaces. There is no separate environmental light. A:M Global Illumination: A surface gets direct light from standard lights plus environmental light, predefined by a map. There is no true bounce light.
  3. I suppose, technically, I can still do color cycling since I still have my AMIGA. Haven't fired it up since probably the mid 90's though.
  4. Those are very impressive.
  5. I'll note that Global Illumination is not radiosity. Radiosity truly includes the light bouncing off other surfaces in the scene. GI doesn't do that, it simulates it by using a map to color the light from different directions. That is how it has been defined in the past.
  6. What is the $1500 price for?
  7. Try this clip3442_MirrorBonePlugin.mov
  8. My first real CG job was (the kind you go to every day) was doing graphics for video in Deluxe Paint on the AMIGA. Every graphic, every animation was done in that one program. A few years later the guy who hired me for that job hired me to a new place that was all Mac. "Why does everything take you so much longer now?" he asked. Things that were simple to do in 8-bit color like color cycling didn't even exist in 24-bit Photoshop or any other program on the Mac that we had. We still can't do Color cycling. It's gone!
  9. They are in Alphabetical order since v17, I think. If you are on the current version and they are not that would be a proper thing for a bug report.
  10. Mirror Bone will mirror CP weights. Is that not working for you? If there isn't a mirrored bone it will create one to mirror weights to. If there is already a mirrored bone it will just mirror the weights.
  11. It's interesting but it's $1500. How would that work price-wise with A:M?
  12. That's a good candidate. Does anyone have something smaller scale?
  13. Thanks, everyone! I enjoy participating on the forum with all of you and am glad we're still here. Not glad to be 54, however! Ouch.
  14. It doesn't have to be on another computer. I have one computer with a quad core CPU and i use that for my four render nodes included with my A:M subscription. Basically yes. You run NetRender, load a PRJ, load a "Preset", then decide how many render nodes to devote to the render. A Preset is something you save from A:M that captures all the render settings so you don't have to make them all over again in NetRender.
  15. Does anyone already have or can they point me to an already-done architectural fly-through done with A:M? It should look great, of course, but I'm looking for something that in just a few seconds can say "architectural fly-thorough" I'm working on the new-user tut for "animation" and want to touch on path animation and want a shot that can cover the time it takes to say "...path animation also works well for moving a camera in and around a set... "
  16. Thanks, guys and gal! Gerard Zum Gahr (Fuchur), let me know which one of the fabulous memoirs by Dr. Martin D. Hash Esq you wish to receive as your prize for nominating the topic for this series! Books by Dr. Martin D. Hash Esq on Amazon.
  17. Yup, we are awash in animation information now. Drowning, practically.
  18. You're too talented, Mark!
  19. that's cute! I had to laugh!
  20. The shadowy sixth episode is now posted! Link in the post at top of thread. Episode 6 is a bit long but it introduces a number of important concepts that many A:M users are not familiar with... -path constraints and "ease" -multipass and motion blur -fractional keyframes -channel post-extrapolation -animating light color -rendering in passes -A:M composites -composite Post Effects -compositing modes If any one has questions about what has been discussed so far, post them and I may incorporate them into the last episode.
  21. I've got this episode edited, I just can't get After Effects to spit it out. It Can't Be Done!
  22. Wow! Another dent in the traditional notion of copyright. Hard to "steal" something if they're just gonna leave it lying around like that.
  23. That is getting to be plausible looking fur. You can eliminate the pop by copying a keyframe to make sure the end and the beginning match.
  24. At the end of your subscription period, the software does stop working and you need to resubscribe. It's a modest cost for a year of use.
  25. If I had to summarize the purpose of A:M in one sentence: "The goal of A:M is not to include every possible means of creating computer graphics, the goal of A:M is to provide a set of genuinely useful tools for people who want to model and animate characters." Of course that leaves a lot unsaid but I would say that's the basic mission statement. Most questions about why A:M has or hasn't some feature resolve with what that main purpose of A:M is. If A:M doesn't have it... you don't need it.
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