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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I'm sure he found managing SO very wearing.
  2. The advantage of the Patch Mode tool is that you can easily select a patch without having to loop around all its CPs.
  3. Now, looking at that, you can use the "Patch Group Mode" tool to click on any patch to select it and then >Rotate Images to turn it 90° until it faces the way you want. But first... how did you do the image substitution?
  4. If the original map is not obvious in it's orientation you can temporarily substitute a map with an arrow or something on it.
  5. I have found that when using patch images on a whole model that some do indeed get inverted somehow in their appearance even if the normals on the patches are not inverted themselves. Test your image on simple case of a cylinder to start.
  6. Original v18 with no "a" (for real) was released back in December so this Jan 10 version is very likely v18a
  7. I think what I've found is that multi-pass motion blur doesn't always slice time exactly right. For example, 256-passes slices time in the increments that one would expect for 225 passes and then the last 31 passes are all on top of each other. This is almost never noticeable for motion blur purposes but when swinging a light around it is detectable.
  8. There will be a slight delay for Episode 6. I'm pondering my way around a few exotic bugs I've encountered.
  9. There is no shortcut key to initiate a constraint. If you are needing to create quite a few in a repetitive manner I'll note that my current "It Can't Be Done!" tutorial series teaches the process of text-editing A:M files to create elaborate structures of that sort.
  10. If anyone does do this I'll reiterate Rodney's advice... be prepared to put substantial time into it. It's not something you can do adequately in a few hours on the weekend or an hour or two each night. The mentor comments are what you are paying for and if they are commenting on stuff you knew was still not finished about it you're paying for something you already knew.
  11. Happy Shark Day!
  12. Whew! Just the news that they are running a cut-rate deal like that seems like an ominous sign for them. How do they square that with people who have signed up for full price? Ya know... it was just about ten years ago that Victor Navone posted here to say that something called AnimationMentor was going to happen and it seemed like the coolest idea ever. I did the first four quarters way back when they let you use any software you wanted. It was all new and shiny then and very exciting to be part of it. If one could figure out a way to not have to use Maya I'd recommend it at that price.
  13. That sounds really interesting, and it seem like it is exactly the look I am after...unfortunately I am to stupid to understand how to do it?? Right click on the model?? Import a black image into the scene?? Please elaborate!! :-) It's a black square with a white outline, no alpha channel. WireSquare.tga Load your model and open it in a window. Import this image into your PRJ. Select any or all of the model that you want to do this to. on the selection and choose "add image" This fits the image to every patch. In the PWS, under the model, set the image to "transparency" This effect will only show in a render, not realtime. You can make your "wires" thinner or thicker by making the white outline thinner or thicker in a paint program.
  14. That keeps looking super!
  15. That method will give a wire shadow also if you use a raytraced light rather than a z-buffered one.
  16. It's possible that that image is not actually "shaded" by light but is colored with a material to get the appearance shown. "Render as line" generally won't shade as regular surfaces do. If you really need a wire frame appearance that responds to light, make a square image like the one shown here and >add image with the whole model selected. Set it to "transparency".
  17. Glad you're still with us and stayin' alive!
  18. I've never seen Northern lights even when I lived in Minnesota.
  19. So far, that model hasn't shown up in anything I have. Are we sure it was ever on a publicly available CD? If it was being used in their movies, Maybe it was something they made for their own use and never released.
  20. I'm not sure of the cause. For now, explicitly set the color for any group that needs to have a color.
  21. He sure gets around! I got my v3 disc around 1996 so that wouldn't be too far off.
  22. OK. If anyone asks why the puppets don't have rods you can tell them you "removed them in post."
  23. I gave a look on my old v3, v8 and v9 CDs and he's not on those. If I find my v5 CD I''l give that a try.
  24. Could some constraints simplify the arm rod management?
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