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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Curious, why would someone be denied? Maybe someone wanted too many free trials? I don't know.
  2. Oops... I think I see one tiny bit of patch weirdness where the horizontal and vertical window dividers meet.
  3. Looks good. What is the roof intended to be?
  4. I think Jason, the keeper of the A:M registrations, is at a convention right now so an immediate turn-around is unlikely.
  5. I'm not sure about the sequence vs. single question but... 2554pixels x 410 pixels x 24bits per pixel / 8bits per byte = 3.1 MB if you have an alpha channel in the TGA it's 32 bits per pixel and makes for 4.1 MB I believe the size that A:M reports once an image is imported into the Images folder is the full uncompressed size of the image.
  6. What formats does it play?
  7. The effector could work for a stationary floating object but not for a boat that moved forward and turned, leaving a curved wake behind it. Something I was experimenting with was using particles ejected horizontally from a moving shape to build a displacement map for the wave that is created as a boat moves forward and turns. boatwake.mov
  8. I'm looking at it. Need to remember all the stuff.
  9. Converting a video to an image sequence is also a useful work around.
  10. If your CPU doesn't support SSE4 (mine doesn't) then the option will not appear. But it would be a box to check during installation.
  11. After updating my NVidia driver i get slightly better behavior. A:M survives the switch to Bones Mode but crashes when do (T)urn. Now the computer doesn't need to be rebooted anymore, either, so that's progress!
  12. Interesting. i can reliably create a freeze that way.
  13. OK, I've discovered that the freeze happens if you are using OpenGL rather than OpenGL3. Try that.
  14. I get a complete freeze when i do that. i have to press the hard reboot button on my PC.
  15. Someone try this in v18d and tell me what happens.... -restart your computer -start A:M v18d -start a new Object window -Lathe a vase in the normal fashion -ctrl-a to select all -ctrl-c to Copy -ctrl-v to Paste -drag the still-selected copy a bit to the left -click in the background to deselect all -Press the Bones Mode button
  16. Nice to see you back, John!
  17. And the problem is that Steffen doesn't have a Mac with an NVidia card? that will make it harder. Is there a previous version of A:M that works correctly in these things?
  18. I think yours are clearly new bugs and when you have time make a report on them.
  19. Just to try... any or all of these -Options>Global switch the real-time driver. (may need restart) -Options>OpenGL switch "inverse sort order" (may need restart) -do Reset All Settings (will need restart) If those don't help then a bug report is in order. Until that can be fixed revert to the last version that worked appropriately.
  20. If you need to get an AO appearance on bump-mapped surfaces there is a way to add it in
  21. Here's a test Object I made in v17 with all normals facing out. When i load it in v18 it still looks right. normalsOutTest.mdl
  22. Can you post that object (not re-saved in v18)?
  23. v18d just went up. Try that. That's what I'm testing and i don't get a delay.
  24. Can you post a sample model where the next step causes this lock up for you, or post a model and describe the steps that do it? I'm still not sure what the maneuver is to try it.
  25. Fuchur, is it fixed in v18c? I can't reproduce the problem but I'm not quite sure what it looks like and I'm not on v18b
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