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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. So far all I can see is that after you use "Align" the roll handles of the models get weirded out.
  2. Slow hops are hard to do. It isn't possible to stay inthe air longer just because the tempo is slow so you have to absorb some of the time in preparing to jump and the landing after the jump. I like the bear's hops a bit more than the man's The man isn't really launching his mass into the air enough to account for the time he is off the ground. The second hop is the more floaty. Watch his hips as he hops, there's quite a bit of horizontal movement but not much vertical movemetn to carry him through that time off the ground. Think of kids playing hopscotch. They are hopping at about the same speed as your characters. Their feet are off the ground for just an instant, long enough to get them to the next square and then they land again.
  3. It's a properly operating PC with plenty of CPU time to spare. It is not over-taxed. Even if it were throttled down it would still be a faster PC than what this Cintiq was designed for in 2003. The lag I see is similar to what I see in other demonstrations of tablets, like this one at about 3:10 http://youtu.be/jP_Aul3wf1M He's accepts it it, but I don't like it. The paint is always playing catch-up to the pen. It ought to be possible to get the pen position read and re-displayed within one screen refresh interval but it's obviously quite a bit slower than that.
  4. A:M doesn't have the annoying J-Pop playing while you use it. For any new users reading that I'll note that the special rules exist because A:M splines allow topologies that NURBS can not handle. NURBS have the same continuity requirements as A:M Splines but since NURBS never allow hooks, 5-pointers or 3 pointers, the rules about how to make those correctly never come up. This topology is impossible in NURBS but easy in A:M...
  5. John, I'm looking at the PRJ. It has three "Bubble" models in it but the action is still calling to load external Bubble models. did you do "Embed All" before you saved this version?
  6. Hard to tell if they are floating up or down.
  7. In college I went to a number of "new music" concerts of music by the composition faculty and the programs would typically have a note in it saying that this was supported by a grant from some grant-giving organization. I often wondered what the grant made possible that wasn't possible without it. The hall was free for them to use, the performers were students so they were free, likewise for the electronic instruments they were playing with. None of these people were knocking themselves out with heavy teaching loads so it's not like they had to quite their day job to write the opus, which was godawful crap so it was hard to detect where the money had improved it at all. That apparent paradox is perhaps why public support for arts funding is low.
  8. The only way to truly exclude bitmaps is to only use materials and surface properties for texturing. Embedding images as text files is probably inefficient. There have been times I wished that we could use vector graphic images natively. Those probably could be efficiently incorporated into A:M files. What is the current situation that precipitates this desire a non-bitmap workflow?
  9. v18 does still have some larval-stage issues but if it doesn't work well for you you can also run v17 on your current license and even have both installed at the same time. We have fewer forum members today but fortunately the departed include all the "RTFM!" crowd.
  10. Welcome back to A:M! Since you have Windows already installed... go for Windows. That's my advice. Mark Largent, AKA largento on the forum, has used both and is none-the-less pleased with the Mac side I recall. The Mac version is not 64-bit. I believe it is possible to ask Hash to extend your license to work on both Windows and Mac on the same computer. If that is important ask before you buy at support@hash.com
  11. the monitor is just a monitor, but there's a lot of software that has to happen to read the position of the pen at the monitor and turn that around into something that is displayed on the monitor. If I sweep my pen across the width of the monitor over one second the cursor will be about an inch behind. I'm sure there must be some lag in the mouse also because that is something that needs to be computed too, but I don't perceive any lag as I move it around.
  12. Did we ever figure out if Emilio is contactable? If he is perhaps the code for the plugins could be had for Steffen to update.
  13. It's faster than anything that existed when this Cintiq was built 11 years ago. There's no way it's below the requirements for normal operation of this thing.
  14. Is it anymore than a Cintiq? My Cintiq already has pretty noticeable lag. That's interesting. I'm getting calluses on my left fingers from cello playing.
  15. Here is a "hexahedronical" sphere all done in A:M... 1- extrude out a simple 6 patch cube. 2- use Splitpatch to subdivide that. I unpeak all the center splines. 3- I scale out all the face center CPs until the centersplines are circular. 4- I scale in the original 8 corner CPs until they lie on the proper sphere radius. (eyeballed this) 5- SplitPatch twice for more density. It can be done!
  16. The Julian Fong Sphere is different from Matt's. Matt's does not have any triangle patches, while Julian's does. Julian's would be more correct splining however. Here is something similar to Matt's made in A:M. The simplest possible all-4-point sphere is made manually, then subdivided 4x4...
  17. A former manager of mine once noted that whenever he cut a client a deal in the hope of future work, it never resulted in future work. It seems a lot of big VFX companies have gone broke on that plan.
  18. For the hexa-thing did you start out by manually making the simplest possible version of that topology and then subdividing?
  19. the best way to map a sphere is to cylinder- or sphere-apply a decal rather than trying to unwrap the mesh to accept a planar-applied decal.
  20. Good to hear you're still here.
  21. Nope, nothing arrived here. Another mystery!
  22. Pitcher, I guess the test PM i sent you never arrived?
  23. I've been able to make most inquiries I've gotten over the last 15 years very brief by saying they would need to pay 1/3 up front. If they can't pay anything up front they probably won't pay anything ever.
  24. You're doing something wrong that is making this 100x more difficult that it needs to be but words are not telling me what it is. If you could send me the PRJ i would look at it. There absolutely is a reason for what ever is happening but I can't figure it out without seeing it. On the bubbles... here's what sprite bubbles might look like: bubbles.mov That's got to be easier than animating bubbles by hand. Here's the PRJ that makes that. bubblesdemo03.zip
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