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Everything posted by robcat2075
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If this could do what one might do with a game engine but without all the conversions and middle steps to get there that would be a handy thing. I admit it is not a frequent need for most 3D users in the way that regualr renders are.
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Here's a review specifically comparing the Wacom Companion and the MS Surface Pro 3 Microsoft’s Surface Pro 3 vs. Wacom’s Cintiq Companion And here's a site dedicated to Surface Pro usage... http://surfaceproartist.com/
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Here's a pretty impressive Fake SSS effect rendered with WebGL. http://alteredqualia.com/three/examples/webgl_materials_skin.html It's not perfect and it's just a trick but if someone could figure out that trick and add that trick to A:M that would be cool. YOu wouldn't need WebGL, just the math that makes the trick work.
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It's unlikely that the windows version is the problem, but there are compatibility settings in Windows 7 for programs made for previous Windows. Since you have 6 cores you could run up to 5 or even 6 instances of A:M with each one rendering its own range of frame, to speed up your rendering.
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On that matter, I'll venture that since the texture is interpreted correctly in shaded mode and progressive render that the problem is an oversight in A:M's renderer.
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Interesting. I like that they can have comments in their files. Any idea what the other k things stand for?
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Hi Gary! Without seeing the problem it's hard to know the solution. However... if multi-pass fixes it, do it in multi-pass! Yeah, it will take longer but you don't have a deadline and it will get done. How many cores do you have on your computer?
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I think you should make the banners a part of all the skins so it's always there. It was a great piece of instant demo that everyone who came to the forum woudl see.
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Ooo... I miss the old f oooh... I miss the old forum already. In the old forum there is a column identified as "last post info" In the old forum, The "last post by" links in the "last post info" column would take you to the first new post since you last looked at the thread. In the present forum if you click on the time stamp in the right-most column that will take you to the last post in the thread but the column isn't labeled about that in any way.
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It's a bit unclear. The name at the far right isn't explicitly identified as the last poster. In the old forum the link took you to the first post that was new since last you looked at the thread. I dont' know if this one does that. We haven't had enough new posts.
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If you click on the time indicated at the far right under neath a member name that will take you to the last post.
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Fun dancing! I'll note that for someone to lean backwards they have to shift their hips forward to compensate or they would fall backwards.
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Same result in v16 This is interesting! For me it works properly in progressive render on-screen but not in a regular render. I would say to write this up as a bug report for Steffen. If if can work in pregressive mode it can probably work in the others.
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I guess this has something to do with it being a prop import. I'm surprised it works at all! Any reason to not just make a tree like that with Treez? And re-use the bitmap for a hair map?
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As far as DirectX vs. OpenGL in A:M... I think OpenGL had the advantage of being both Mac and PC. Maintaining one GL for both OS's is more economical than maintaining one GL for both plus one GL for just PC. That's my understanding of it. However, HA:MR is outside that equation since it is about what a browser can do rather than what the OS can run. WebGL seems to reproduce much of the displaying power of the HA:MR plugin and it's already built-in to most browsers now without the need to install a plugin. you can see a webGL version of one of A:M my models here: turn around a T-Rex
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How about converting the PNG to a TGA? Does that make a difference?
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What is the "full editor"? and when am I not in it?
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I think that would be handy. There have been times when I've fooled myself between poking at something in the objects folder vs. the chor. I think something like this suggestion has come up before and the reply was that the colors in that window are more about code in Windows than about code in A:M and too much would have to be recreated to make that UI change.
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Looks sparkly!
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I think that's a cool way to extend your production budget and go places you couldn't normally shoot at. FYI, if you wanted to do more typical carved-letters in the tombstones you could use the letters as boolean cutters to subtract from the block of stone. When I was a boy, MTV videos were stories, so you can make a story too!
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I guess it's quotes in pre-move posts that are not formatting as quotes.
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One will be fabulous!
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I miss your old avatars already! Go to your name at the upper-right of the page and choose "My Profile" to choose an avatar.
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A style thing I note... Quoted material doesn't look much different from new material in a post. It's not boxed like it used to be so it's not clear where the quote ends and the new post begins.