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Everything posted by robcat2075
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I like your image, Matt!
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animating material and playing with dynamic constraint
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
that's the most energetic wheat I've seen today. -
(PNG batch extrusion) Is this possible in Hash AM?
robcat2075 replied to Shanty's topic in Animation:Master
I'll note that when I say "A:M doesn't have a way to create an outline for extrusion from a bitmap,' I mean... automatically. One can manually trace an image to create a proper outline for extrusion, but it sounds like you wish to get that done many times. If you could show us the image sequence, that would be enormously illuminating. -
(PNG batch extrusion) Is this possible in Hash AM?
robcat2075 replied to Shanty's topic in Animation:Master
Welcome to the A:M forum! That is an interesting notion! A:M doesn't have a way to create an outline for extrusion from a bitmap. A:M can use bitmaps as "cookie-cutter" decals that make the background portion of an image transparent but this woudl still not help create the extruded sides of a shape that I think you want. A:M also has displacement mapping, where a greyscale image moves teh surface in or out, but this does not work well on images that have sudden transitions from light to dark within a few pixels. A:M can import .ai files to use as outlines for extrusion and other modeling tasks, but that won't help you out with your .png files. Can you show an example of what your image sequence looks like? -
Hey, that's cool! I've hardly ever touched the space bar in A:M.
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If all else fails, try a Help>Reset Settings
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I think that's better! A useful exercise is to see how far you can go with that. How much more could you plausibly slouch him against that wall? "Exaggeration." It's one of those famous 12 principles! Another detail might be to tilt the shoulders. The shoulder to the wall is supported or even pushed up by the arm but the other one is unsupported and can sag down.
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I think the thing to remember in a big body move like a spin is that you need a pretty obvious anticipation movement. It's like winding up a spring before you let it loose. You're sort of getting into that concept with the arms but I think you need the whole torso getting into the act. I did a big spin with the rabbit in the last episode of my "It can't be done" series. You could take a look at that and step through it as an example.
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Gah! Another missing image?
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Unfortunately, there's no proper way to save customizations but they are stored in the .MAC file. One could archive a copy of that before testing the result of Reset Settings.
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You could have it be a separate award. The Comicon Audience Favorite Award.
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First, save your work. It's not completely black, I can see a star in the middle. Is this in the model window? Is there an actual light as part of the model? That could do that. Try deleting materials one by one. Perhaps one has some weird setting you made by accident. You could also try Help>Reset settings.
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In addition, you can toggle it with ctrl-d and there is also button you can add to your toolbars in Tools>Customize>Commands
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Contest SciFi Contest Voting Test
robcat2075 replied to Jason Simonds's topic in Contests/Challenges
So don't vote until after 9PM -
For clarity I avoid using pose slider on something I will also want to key because they can get added in awkward ways. But it's there if you want or need the power. You may wish to look up my tut on draggable poses which will create actual keys on things in the time line rather than just a setting of a pose slider. It's a powerful thing.
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I have never started a pose from the chor before! I've started them from the model window. That is not the problem however. I have found that the last thing added to a Pose doesn't get recognized until a save has happened. Force a save on your PRJ after you make the Pose and it will work.
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That's scarier than the drawing!
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Contest SciFi Contest Voting Test
robcat2075 replied to Jason Simonds's topic in Contests/Challenges
I see nine images. If that's the right number of images then it's displaying right. -
Hi Shelton, You can get a weightier appearance by leaning him into that more. Basically you don't want him just straight up and down. Move his feet out a bit so they are not directly below him, switch the casual foot to the outside and bend his body so that it is sagging from the two points of support (the ground and his shoulder). You might bend his arm a bit also to show it flexing under the weight it bears.
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He looks cool. Weird toes!
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I'll also note that there is a shift option for baking that lets you set the resolution of the maps higher or lower. Someone explained what the setting number means but it's always been a bit mysterious to me.
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Yes, it forms a decal of many blocks that are each mapped to a patch. It does not resemble the continuous maps that we wrap on a model and paint.
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Most basic material aspects can be baked. I think there are a few things like reflectivity that don't but they can be had by changing them to a greyscale color map and baking them separately then switching them to be reflectivity. Test your material on a simple shape and see if anything is noticeably absent. Things that depend on the direction of light like the Pharr skin shader and "anisotropic" shaders are not truly bakeable.
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Look for my beveled N-gon tut in my tutorials. You'd make a regular 6-sided shape and then move the corners around to get that irregular six-sided shape.
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Robots, Space, SciFi Image contest
robcat2075 replied to Jason Simonds's topic in Contests/Challenges
Yes, I think a one-day exhibition would help sort out missed entries.