-
Posts
28,248 -
Joined
-
Last visited
-
Days Won
399
Content Type
Profiles
Forums
Events
Everything posted by robcat2075
-
Is it anymore than a Cintiq? My Cintiq already has pretty noticeable lag. That's interesting. I'm getting calluses on my left fingers from cello playing.
-
Here is a "hexahedronical" sphere all done in A:M... 1- extrude out a simple 6 patch cube. 2- use Splitpatch to subdivide that. I unpeak all the center splines. 3- I scale out all the face center CPs until the centersplines are circular. 4- I scale in the original 8 corner CPs until they lie on the proper sphere radius. (eyeballed this) 5- SplitPatch twice for more density. It can be done!
-
The Julian Fong Sphere is different from Matt's. Matt's does not have any triangle patches, while Julian's does. Julian's would be more correct splining however. Here is something similar to Matt's made in A:M. The simplest possible all-4-point sphere is made manually, then subdivided 4x4...
-
Considering Freelancing - What Should I Know? Also advice welcome!
robcat2075 replied to Darkwing's topic in Open Forum
A former manager of mine once noted that whenever he cut a client a deal in the hope of future work, it never resulted in future work. It seems a lot of big VFX companies have gone broke on that plan. -
For the hexa-thing did you start out by manually making the simplest possible version of that topology and then subdividing?
-
the best way to map a sphere is to cylinder- or sphere-apply a decal rather than trying to unwrap the mesh to accept a planar-applied decal.
-
Good to hear you're still here.
-
Nope, nothing arrived here. Another mystery!
-
Pitcher, I guess the test PM i sent you never arrived?
-
Considering Freelancing - What Should I Know? Also advice welcome!
robcat2075 replied to Darkwing's topic in Open Forum
I've been able to make most inquiries I've gotten over the last 15 years very brief by saying they would need to pay 1/3 up front. If they can't pay anything up front they probably won't pay anything ever. -
You're doing something wrong that is making this 100x more difficult that it needs to be but words are not telling me what it is. If you could send me the PRJ i would look at it. There absolutely is a reason for what ever is happening but I can't figure it out without seeing it. On the bubbles... here's what sprite bubbles might look like: bubbles.mov That's got to be easier than animating bubbles by hand. Here's the PRJ that makes that. bubblesdemo03.zip
-
It sounds like an interesting problem but i don't understand enough from the description. If you could make an example PRJ that has the problem I could look at that. However... if bubbles are what you want... particle sprites using a bubble image would probably do well for you.
-
Here is the PRJ with the material for further experimenting... chess pieces5.prj Note that displacement materials require multipass rendering to work properly. I'm not sure why that is.
-
Yes, a displacement material could work also. Last time I checked, displacement materials needed an unusual arrangement of surface normals and displacement percentage to shade right, but once you get that right they can work too.
-
-
Ya know... I bet one could make a material that would give a low density A:M model that faceted/carved look. Hmmm...
-
The thread where I found that mentioned. Contains some useful ideas... Getting Tank treads to work...
-
Tank treads are a bit tricky. A solution with Path constraints is probably the easier to understand for new users, but still tricky. Here is an old, old tut that visits the problem Sherwood Tank tut (Some parts of the A:M interface may have changed since then but the concepts are still valid.) Give that a look and if you get stuck or have questions, be sure to ask!
-
Attention Sci-Fi Image contest entrants!
robcat2075 replied to robcat2075's topic in Contests/Challenges
Don't be shy about getting your address in! Your DVD is already paid for and remember... A DVD isn't truly happy until someone watches it. -
TAR of Zandoria, Episode 1 Finished!
robcat2075 replied to zandoriastudios's topic in Tar of Zandoria
I'm glad you got this going, Will! This is a strong opener. -
material change with displacement and cloth sim
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
That reminds me of squeezing play-doh -
Watch your email for a message from Hash Support so that you may get your fabulous "Wobbling Dead" DVD sent to you, wherever in the world you may be! Sweaty loading dock guys are standing by at Mark Largent Studios International ready to ship them. Don't miss out!
-
The look of that reminds me of the Flintstones Viewmaster reels I had except that yours is "on model".
-
Fine splining, Mark! That is a fabulous 2D to 3D effort. OK, now tell us what Elroy has done that so alarms Jane and daughter Judy?