-
Posts
28,095 -
Joined
-
Last visited
-
Days Won
365
Content Type
Profiles
Forums
Events
Everything posted by robcat2075
-
Can I turn an action into a percentage pose? [solved-ish]
robcat2075 replied to rusty's topic in Open Forum
OK, here is a comprehensive solution. You can convert the whole Action to a Percentage Pose in one chunk with... text editing! clip4299ConvertActionToPoseSlider.mp4 PRJ in video, if you want to practice exactly what is in the video... VaseWithAction7.prj -
Can I turn an action into a percentage pose? [solved-ish]
robcat2075 replied to rusty's topic in Open Forum
Hi Rusty, Here is a work-around... clip4296ActionToPose.mp4 PRJ in video if you want to practice.... VaseWithAction.prj -
Thank you very much for your help. Much appreciated. How did you get it to 6mins.Did you used 64bit AM ? I was thinking of getting a windows machine just to use for rendering out with AM64 and nothing else. But haven't jumped yet. regards Simon What I did is to edit the lighting to not take so much time. IS IT THE APPEARANCE YOU WANT? If it is I can show you how to set this up. If it isn't what you want yet, I can modify it some more.
-
Stalled Trek: The City on the Edge of Foreclosure
robcat2075 replied to largento's topic in The Wannabe Way
Good title! -
-
If you can send me a PM with the whole schmear in a PRJ I woudl take a look at it. It's hard to diagnose just from the image.
-
I guess you'll need real Windows for A:M. I'm still on Windows 7 because it still works with my 18 year old Adobe software and my 15 year old Cintiq monitor.
-
Hi John, I got curious about this and made a version with some more cloth-like settings. (saved unsimulated) boxtest05.prj You can see the altered settings for the cloth in the materials folder. Basically the stiffnesses are lower than the defaults to make the cloth more flexible, but the "damping" values are higher than the defaults to make the cloth less jumpy. I like to make my settings on the original material rather than the copy on the model. However, I find that I always need to force a save on my PRJ when I do that to make sure all the new settings migrate down to the copy. The other change was to lower the "collision tolerance" the Chor properties to 0.1 so the cloth could move closer to the Box. i also put a cloth deflector on the box.
-
This sounds a bit like the experience of people using a Windows emulator on Linux. Are there any "compatibility settings" in Crossover that might make it work?
-
I'm glad that Apple hasn't given up on desktop computing. I recall comments several years ago that people were beginning to wonder. What are the deal-breakers about the conventional means of running windows on a Mac?
-
A user of brand X finds that on one computer his file opens normally but on his other computer it looks like this...
-
My understanding is that Apple stopped supporting the porting software a long time ago and Hash has been band-aiding as time went to keep the Mac version possible. I think Apple's commitment to "Desktop" computing is low these days anyway so assisting ports from Windows is even lower.
-
What do you get when you do the "How do I check if an app is 32-bit or 64-bit?" test?
-
My novice understanding is that it would mean rewriting a lot of Hash code the recreates numerous Windows Interface functionalities that a Mac lacks. As Martin says, it's possible like going to Mars is possible.
-
I hope no one crashed their cartoon car while they were talking to the camera! Looks good, Matt!
-
I still suspect the cloth is too close to his shoulders at the beginning.
-
Raising the "damping" on stretch and bend parameters will calm the cloth down also. Setting the "Drag" to between 0.1 and 1 will get a more cape-like billow as he moves, I think.
-
You can get a less frantic result with the cloth if you start it away from the model for a second then bring it closer before your action starts.
-
Welcome back, Rusty! That must be the Squetch rig? David Simmons has the latest here... https://www.hash.com/forums/index.php?showtopic=27815&page=10&do=findComment&comment=413646
-
"360 degree" (or 4pi) camera for Animation:Master some day?
robcat2075 replied to williamgaylord's topic in Animation:Master
It's unlikely to become an explicit feature in A:M since it is very rare that anyone models a CG environment in a full 360° . However it would be pretty straight forward to automate the creation of the parts you need so you could add them together in a compositing program. A pose might be made to turn the camera in eight 45° increments and the Chor sent to NetRender once for each increment. -
Here is a simple test PRJ ClothonVase02.prj in the background and simulate There is a deflector material on the vase but not on the Ground, so the cloth slides on the vase but falls through the ground
-
Dusan's "Perk" is highlighted at Zippy Frames
robcat2075 replied to robcat2075's topic in Open Forum
unlicensed Perk graffiti "Perkmandeljc gets his clothes from here!" -
Make another Simcloth material and set its "Object type" to "deflector". Put that material on the model the cloth hits.
-
How do I learn to install the Squetch rig?
robcat2075 replied to robcat2075's topic in Squetch - Rig
David, is there some day we could skype with you and ask you these questions in real time? I'm stuck. 2 translate heel_INSTALL bone to height of heel height of heel? scale heel_INSTALL scale it to what? 3 translate and scale auto_shrug bone (do not rotate) (image19) I dont' know that the image intends as to the new location of the bone. translate shoulder_collarbone_base translate shoulder_collarbone_target (if necessary) To where? How do I know if it's necessary? 4 Scale thumb_knuckle_target to scale right_carpal to hand edge is "_INSTALL" supposed to be part of those names? I ask because it was explicitly mentioned in previous steps when it was part of the name but not in this one? I don't see a way to maneuver the "right carpal INSTALL" in my model to appear like it does in the Sam image. -
European animation fan website Zippy Frames is highlighting Dušan Kastelic's subterranean A:M animation "Perk." Perk was quite an advance in detailed texturing in 2002 and still looks detailed today. Perk by Dušan Kastelic