sprockets Perpendicular Normals gear brown shoe Purple Dinosaurs Yellow Duck tangerines Duplicator Wizard
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,150
  • Joined

  • Last visited

  • Days Won

    384

Everything posted by robcat2075

  1. I never had dozens of cars but I had five in the driveway at one point. I sold the last one about six years ago and have been bicycle and public transportation ever since. Recently I found out that my older brother and sister have been telling people that means "Robert can't get a drivers license anymore!"
  2. Make sure the normals are facing out.
  3. TAoA:M is the old stand by. I'm sure it will all come back to you pretty fast, especially the modeling.
  4. Cool to see you back!
  5. I really recommend the subscription version. $79
  6. That looks great, Rodger! I like the bit of ground where the flowers show. The steam coming from the pistons gets over bright when the particles stack up. Is there a non-additive switch that would prevent that? Or perhaps the transparency could be animated to compensate? Perhaps one extra you might add is some side to side wobble as if the tracks are not perfectly perfect.
  7. This is the scene I animated for Kevin Detwiler's production of "Adventures with Boomer". You've heard of a "take" and a "double take". Cary Grant once landed a triple take in "Arsenic and Old Lace." This scene, however, contains a world record... septuple take! The voice-over narration is part of the framing device in which a grandfather is telling stories to his grandson. The characters and models were created by Kevin Detwiler in Animation:Master. The terrain backgrounds were created in Vue.
  8. Maybe it shows up on your credit card or Paypal statements?
  9. Maybe you bought your previous sub under another account name? Or maybe it has been that long?
  10. Sorry about your crash! I think jason @hash is a likely prospect.
  11. Top post now updated with more shark!
  12. I'm told this is Shark Week? Here are a few of my old shark tests... more shark: My shark-themed entry in last year's "Summer Memories" Image Constest
  13. You can install v17 or v16 and try them pretty fast.
  14. If the two BVHs have different bone names inside them that would be a show stopper, right? But if you knew what the equivalent bone names were, a text edit in either A:M or the BVH file might fix that?
  15. I do get the lines I notice that they only appear within a certain angle, when the Y-rotate value for that light is between about -36 and -48
  16. Wish i knew more about this. Does it work in v17? v16?
  17. Can you post that prj?
  18. That one snap at the end is weird. I'll try to take a look.
  19. So those aren't electrical cords? That's very odd.
  20. I never viewed that as a negative. i figured that's part of the joke.
  21. I have reported a Pose slider problem in #6887 that sounds similar to your observation.
  22. 64-bit won't be much faster unless the CPU is faster. 64-bit is mostly about RAM access. Here is a benchmark thread with some feedback from Mark and his Mac. His fast Mac is comparable to a fast PC... https://www.hash.com/forums/index.php?showtopic=48325
  23. I believe SHIFT+8 will toggle hair and particles ON and OFF. Also, in Tools>Options>Global there is a check for "Particles/Hair always off". In either case, you need to remember to turn them ON when you go to render or they will not show. In View>Toolbars you can enable the Draw Menu that has a button for toggling hair and particles ON and OFF.
  24. Welcome back to back!
  25. I don't think you need to ditch the props. Just make sure each one Translate, Rotate, and Size constrained to a null and then animate the Null like you would have animated the object. If you need more of a rig than just the null, make the rig bones in a regular model and then in the chor, constrain the props to whatever relevant rig bone youwant.
×
×
  • Create New...