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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Would it be OK if I edit the many installation threads to add a note at the top to direct people to the link in your signature?
  2. I'm scanning this forum and I can't figure out where to start and not be reading something that is out of date and superceded by something else.
  3. Movin' on up!
  4. I remember projects in magazines like Popular Mechanics for things like that. I can imagine someone doing that then coming back a half an hour later and finding it had run off down the street.
  5. I've been trying to get the ghosts around here to mow my lawn but they never do.
  6. I just realized I've been computing constraint enforcement percentages all wrong! I'll take a look at this at Live Answer Time
  7. I think that works well!
  8. Hi Simon, In Surface> Toon Lines> you will find "Color Method" Before you expand the properties triangle, click on the value at the right ( initially it says "not set") for the drop down list to choose "Specified" or "Percent of Underlying" Then you can expand the property triangle and set a percent.
  9. They keep saying "update your firmware" but I haven't found if that is even possible on mine. NY Times... Your Wi-Fi Security Is Probably Weak. Here’s How to Fix That.
  10. The second version is much improved! Perhaps there is a way to have the dust settle as it gets farther from the horse, a shape sort of like this...
  11. And I don't know if that is a bug or a feature.
  12. Hi Simon, here is my test in v18p... clip4279ShadowOnly.mp4
  13. ?? I'm not sure what I said that was a problem. If you don't have time, you don't have time. I completely understand that. You have no obligations in this. It just seemed to me since you were going to figure out how to add it to the Saucy rig, once you knew what the new stuff is you could document that for people who wanted to add it to old characters. If it's not possible, it's not possible.
  14. If there was a process by which one could manually add this to existing Saucy characters that would be a useful thing What bones to add. Where to add them. What constraints to change...
  15. I see, I misread that! Sorry! TSM has it too. However, Steve and Chris wanted to use the Saucy rig for their projects. They have a whole bunch of characters that are already Saucy-rigged. If it's not something practical to add to Saucy rig or you don't have time to do it, I understand that completely, but we wanted to inquire. Maybe it was going to be easy to add, we didn't know.
  16. Something is not being communicated. This is not a problem of the TSM2 rig. This is standard walk animation workflow. You want this leg scaling no matter what rig you are using. I didn't install the Saucy rig in my old eggbot character to try leg scaling because I had already tried it with the sample Saucy characters and didn't see any way to get that result. This is an example of what i got... clip4276SaucyScaling.mp4 I'm not trying to trick you or anything. I don't know what you mean when you say it is there already.
  17. No. I made the Eggbot long ago and pulled it out because I knew it had the leg-scaling which is something I wanted to include in the exercise.
  18. The skewed bone phenomenon is not a bug so much as it is the child inheriting the scaling of its parent... exactly. It would be bad if it didn't. This is what makes it possible to have non spherical eyeballs can still be posed with one bone at their center, for example. A work around is to have a child bone not be a child at all, but be TranslateTo and OrientLike constrained to an intended parent. Then it will inherit the motion of the parent but not scaling. It's been a while since I used a Squetch rig character. I'm foggy on how those worked.
  19. This end user found it wasn't easy. Scaling the leg and then reverse scaling the foot compensate is probably tricky to get so exact that the foot never changes.
  20. Welcome to A:M!
  21. I'll send it in a PM. How do we do that?
  22. I like that! That is lovely and lively.
  23. Leg scaling is used to solve knee pops in walks. Here is an example... clip4274KneePops1200.mp4
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