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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Are these all from the same A:M model or is each one different?
  2. Yes, all A:M files will work, not just MDL. Yes, Windows 7 removed the code that allowed the CD copy protection to work because it was a security risk. The copy protection was not written by Hash, they licensed it, so it wasn't possible for Hash to update that (if it even was possible) I think you will enjoy the faster performance and features of new A:M versions. I recommend the annual subscription version.
  3. You should be able to take models from v13 and v14 to later versions with little or no trouble. The big file format dividing line is between v12 and v13. You can't take models from v13 or later into v12 or earlier. If you should have any more questions, this is the place to ask!
  4. When I export your model to OBJ and re import it into A:M I see that the triangle on the left, that was made by moving two corners of a 4-point patch together, exported with un-necessary edges, but the triangle on the right which is a real triangle exported without un-needed edges. the left triangle has 5 vertices at the top but the right one has only one vertice at the top.
  5. Is the problem that "Remove degenerated faces at export" isn't removing triangles? Are these red bold line unneeded triangles?... f 1/1/1 2/1/2 3/1/3 f 3/1/3 1/1/1 1/1/1 f 1/1/1 3/1/3 4/1/4 f 4/1/4 1/1/1 1/1/1 f 2/1/2 5/1/5 6/1/6 f 6/1/6 3/1/3 2/1/2 f 3/1/3 6/1/6 7/1/7 f 7/1/7 4/1/4 3/1/3 f 1/1/1 4/1/4 8/1/8 f 8/1/8 1/1/1 1/1/1 f 1/1/1 8/1/8 9/1/9 f 9/1/9 1/1/1 1/1/1 f 4/1/4 7/1/7 10/1/10 f 10/1/10 8/1/8 4/1/4
  6. I made simple model to export and when I look at the triangles only OBJ it only has three edges to each face, not four. Where does the four problem come up? # OBJ - Exported from Animation Master # 1OBJ mtllib ModelTris.mtl o ModelTris.OBJ v 5 15 0 v 5.96244e-08 15 5 v 1.78873e-07 10 15 v 15 10 0 v 1.13247e-06 10 -15 v 3.77489e-07 15 -5 v -15 10 -2.26494e-06 v -5 15 -7.54979e-07 v 2.38498e-07 -0 20 v 20 -0 0 v 1.50996e-06 -0 -20 v -20 -0 -3.01992e-06 # 12 verticies vt 0.00000 1.00000 # 1 texture coordinates g default s 1 usemtl UnKnown0 f 1/1/1 2/1/2 3/1/3 f 3/1/3 4/1/4 1/1/1 f 1/1/1 4/1/4 5/1/5 f 5/1/5 6/1/6 1/1/1 f 6/1/6 5/1/5 7/1/7 f 7/1/7 8/1/8 6/1/6 f 8/1/8 7/1/7 3/1/3 f 3/1/3 2/1/2 8/1/8 f 4/1/4 3/1/3 9/1/9 f 9/1/9 10/1/10 4/1/4 f 4/1/4 10/1/10 11/1/11 f 11/1/11 5/1/5 4/1/4 f 5/1/5 11/1/11 12/1/12 f 12/1/12 7/1/7 5/1/5 f 7/1/7 12/1/12 9/1/9 f 9/1/9 3/1/3 7/1/7 # 16 triangles
  7. Crazy idea... could a small text macro be written to strip out the second A and just leave f A B C?
  8. Could you export a quad model from A:M, then convert that into a proper triangle model in another App? Does Blender or other 3D modeler have a button to convert quad meshes to triangle?
  9. Do you need triangle export? What is the advantage over quads?
  10. Do you get a different result if you the model through some other polygon app, like Wings 3D, first?
  11. I suspect the "direction" maps may be of most use in animal furs that have a very definitive direction out of the skin.
  12. Yeah, I think it's originally Arthur's code. Anyone know how to contact him?
  13. 450° water sounds hot. Record hot for water. I suppose that has something to do with that 180°-rated pipe failing.
  14. I'm thinking my original curriculum might be a bit skimpy. Here's an expanded version. -Simple bouncing ball -Bouncing ball with squetch -Broad jump -Walk -Weight shift or side step -Head turns -Pose-to-pose acting exercise (this is definitely a more-than-one-session project) That's a lot of stuff, though.
  15. I'm flexible on this. It is difficult to find mutually convenient times, however.
  16. Yes, that is impressive hair!
  17. That's a good question. I sort of imagine each project being a one-week assignment. We meet, I explain what to do, we try it some, you come back next week with it done. But in coaching people I've found it's often better to split these things into smaller portions so there's an opportunity for mid-course corrections before someone goes completely down the wrong path. Some of those projects might span more than one week.
  18. Welcome to A:M!
  19. Without trying the PRJ myself, one work-around that comes to mind is to Bake the grass with the Streaks OFF and then turn the Streaks ON
  20. Is there still interest in an animation boot camp? The goal would not be to teach you all there is to know about character animation but to get you using A:M right so that you may make sense and good use of the abundant character animation information that is available now. I'm thinking there might be four projects.... -Bouncing ball -Broad jump -Walk -Pose-to-pose acting exercise. We'd need to find some time we could all Skype together once a week.
  21. dragon0.exr
  22. Sounds powerful!
  23. Obviously not a Stealth Saucer.
  24. Even though displacement rendering is somewhat slow, I thing it is worth investigating since you could paint the gray scale maps for it faster than you can model these very dense grids. Displacement doesn't require dense geometry.
  25. Just to try it I re-downloaded the 64-bit installer and ran Microsoft Security Essentials and Malwarebytes on it and didn't get warnings.
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