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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. That looks like some sort of mishap in an Italian restaurant. Here's what I get with a basic test of hair that has dynamics, color gradient, thickness gradient and some grooming. The real time colors look different in v18 and v19 than what i set in v17, but if i Render they all exhibit the colors seen in v17. in v19 the realtime "density" loaded as 1% and I had to reset that to 100% for this picture. Other than that they appear similar across the versions Short answer... I don't have a quick answer about why your result is different. Here's the PRJ if you want to try mine. HairTestv17.prj
  2. One work-around is to constrain the different models to one master null in a chor. Save that chor for re-use later. It can also be imported into other chors with the constraints intact. An advantage of keeping the elements as separate models is that you can temporarily hide the ones you don't need to see for better real time performance.
  3. Hi Ken... When I first tried manipulating the OBJ Props directly It seemed like Undo wasn't completely working (it seemed to work for Rotate but not Translate and I ran out of Undos very quickly), but when I used the Nulls they were constrained to it worked properly. I also found that an OBJ that wasn't constrained to a Null would Undo appropriately... except for one time that I couldn't repeat.
  4. Here is an update. This takes 10 minutes at 4K Reflections are expensive time-wise. I took them off the coffee mugs since they were barely detectable anyway and put on a glossy specular reflection. The mixing bowl and stove top do have reflections. I put a gradient material on the mixing bowl that fade the reflection from 95% at the edges to 15% in the middle to more accurately mimic the appearance of glass. This version has closer shadows and takes 11:15...
  5. That would be a great problem to bring to Live Answer Time if you have time.
  6. If you want, I can look at the settings
  7. What CPU does your mac have?
  8. Sounds like you need a cheaper Mac. Is there a way to run Windows on the machine that uses the hardware like any other Windows box?
  9. Are OpenGL/OpenGL3 still options in the Options tab?
  10. OK, here is a comprehensive solution. You can convert the whole Action to a Percentage Pose in one chunk with... text editing! clip4299ConvertActionToPoseSlider.mp4 PRJ in video, if you want to practice exactly what is in the video... VaseWithAction7.prj
  11. Hi Rusty, Here is a work-around... clip4296ActionToPose.mp4 PRJ in video if you want to practice.... VaseWithAction.prj
  12. Thank you very much for your help. Much appreciated. How did you get it to 6mins.Did you used 64bit AM ? I was thinking of getting a windows machine just to use for rendering out with AM64 and nothing else. But haven't jumped yet. regards Simon What I did is to edit the lighting to not take so much time. IS IT THE APPEARANCE YOU WANT? If it is I can show you how to set this up. If it isn't what you want yet, I can modify it some more.
  13. Is this close to what you are wanting? This is 4K and takes 6 minutes
  14. If you can send me a PM with the whole schmear in a PRJ I woudl take a look at it. It's hard to diagnose just from the image.
  15. I guess you'll need real Windows for A:M. I'm still on Windows 7 because it still works with my 18 year old Adobe software and my 15 year old Cintiq monitor.
  16. Hi John, I got curious about this and made a version with some more cloth-like settings. (saved unsimulated) boxtest05.prj You can see the altered settings for the cloth in the materials folder. Basically the stiffnesses are lower than the defaults to make the cloth more flexible, but the "damping" values are higher than the defaults to make the cloth less jumpy. I like to make my settings on the original material rather than the copy on the model. However, I find that I always need to force a save on my PRJ when I do that to make sure all the new settings migrate down to the copy. The other change was to lower the "collision tolerance" the Chor properties to 0.1 so the cloth could move closer to the Box. i also put a cloth deflector on the box.
  17. This sounds a bit like the experience of people using a Windows emulator on Linux. Are there any "compatibility settings" in Crossover that might make it work?
  18. I'm glad that Apple hasn't given up on desktop computing. I recall comments several years ago that people were beginning to wonder. What are the deal-breakers about the conventional means of running windows on a Mac?
  19. A user of brand X finds that on one computer his file opens normally but on his other computer it looks like this...
  20. My understanding is that Apple stopped supporting the porting software a long time ago and Hash has been band-aiding as time went to keep the Mac version possible. I think Apple's commitment to "Desktop" computing is low these days anyway so assisting ports from Windows is even lower.
  21. What do you get when you do the "How do I check if an app is 32-bit or 64-bit?" test?
  22. My novice understanding is that it would mean rewriting a lot of Hash code the recreates numerous Windows Interface functionalities that a Mac lacks. As Martin says, it's possible like going to Mars is possible.
  23. I hope no one crashed their cartoon car while they were talking to the camera! Looks good, Matt!
  24. I still suspect the cloth is too close to his shoulders at the beginning.
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