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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Sometimes you need to scale something and you need the center of that scaling to be exactly at some CP that is not the center of a selected Group. There is a way to do that... clip4320ScaleToAnyPoint.mp4
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  2. this morning I thought I had all the essential elements squeezed into place and then... D'oh! I forgot the surfboard that goes between Thom and the wave!
  3. Try SPACE bar to force a redraw. Try dragging the left edge of the window to force a redraw. Try minimize and restore the whoel A:M window to force a redraw.
  4. Hurray! Now I wonder what "setting" was the problem. That would be a bug worth reporting if it can ever be singled out.
  5. Do a Help>Reset Settings If that doesn't help then we should screencam this crash and make a bug report out of it. It could very well be a Mac-only bug. We should try to get another mac user to try it.
  6. I think a modern card with enough ram to handle hi res multiple monitors should be adequate.
  7. Kem, I tried the first few steps of "flying south" in TAoAM and got visible flocking. Load this and tell me if it shows anything FlyingSouth04.prj
  8. Can you post a sample PRJ of something that should work but doesn't?
  9. the decal shouldn't matter. If you are adventurous, try installing an older version like v15 or v16 and see if following the tut gets an expected result. copy your master0.lic file to the new version folder.
  10. Flocking... I'm not sure. Rodney is the flocking guru. Particles you can toggle on and off with Shift-8
  11. I would set up an extra camera, set to Orthgonal, in the chor at an angle you find convenient for the motion. The Number Pad 1 key will cycle through cameras in the chor until you reach the one you want.
  12. I like that you kept trying.
  13. Aha, I just found it. I have to go to Animation Controls>Show Right Finger controls>ON Thanks David!
  14. David, when i turn on show_geom_bones in an Action many geometry bones become visible but not the finger bones in the hand. The fan bones of the finger bones become visible, but not the finger bones they are fanning. What am i doing wrong?
  15. Will Sutton's UV tutorial... https://zandoriastudios.com/tutorials/uv-tutorial/ "This tutorial will take you through the process of creating Decaling coordinates for a complex model such as the BALROG in Animation:Master."
  16. That is similar to one way of doing it in A:M In a Pose window, you can use "Flatten" to unwrap a mesh. Try this on a simple vase first. Go to a Pose. Go to Muscle mode. Select the mesh Choose the Rotate manipulator Turn the gnomon in the middle so that the blue axis is vertical Flatten This will appear to unwrap the entire mesh but the set of patches at the very back are really stretched from extreme left to extreme right. Flatten will work better if you do it on smaller portions of the model. WIll Sutton has a much more complete discussion of flattening and decaling for A:M somewhere. My preference is to adjust the mesh in a Pose so I can use one Cylinder wrap decal on it. No cutting. Just one seam at the back! There is an example tut in my tutorials.
  17. Crawling waistline? I'd have to see it.
  18. If the cloth at least survives before you move the character, that is a good sign. Next, go to the properties for the Choreography>Plugin Properties>Simcloth Set the Collision Tolerance low.. try 1. This allows cloth to bunch together closer. Set Sub Steps high. Try 20 and see if the cloth survives the movement of the model. If that doesn't work try 40. Try that much and let me know what happens.
  19. Here's a JPG so people may see twisted blob Thom more easily...
  20. The Attach Group process has changed a bit since v16 when Jason Hampton made a video on it, but that is still worth watching if you are not familiar with Attach Groups. Briefly, the maneuvers now happen in the Chor after you enable "Show more than drivers" instead of in the Objects folder. I'd make a video but my voice is out today. If you are still stumped ask again in a couple days.
  21. in the Images folder, select the image and look at its properties. To the right of "filename" is a long path you can click on to choose a different image or a different path.
  22. Malo, Is this a suitable solution? This uses Aimat instead of a Path constraint. The added A and B "INSTALL" bones can be deleted after export by using the "Install Rig" plugin. The plugin can also rearrange the bone hierarchy automatically but I forget how to do that at the moment. AimerVersion4.prj
  23. Try deleting one decal at a time. It may be one decal that is a problem. Possibly the jpg file is missing or the path has changed.
  24. Welcome Back, Jake! Looks like you have some entries for Planes Trains Automobiles! I edited your post to try to make the Sketchfab embed code work. Hope it's all still there!
  25. I still sing that when I need to remember a major sixth.
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