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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Hi Simon, here is my test in v18p... clip4279ShadowOnly.mp4
  2. ?? I'm not sure what I said that was a problem. If you don't have time, you don't have time. I completely understand that. You have no obligations in this. It just seemed to me since you were going to figure out how to add it to the Saucy rig, once you knew what the new stuff is you could document that for people who wanted to add it to old characters. If it's not possible, it's not possible.
  3. If there was a process by which one could manually add this to existing Saucy characters that would be a useful thing What bones to add. Where to add them. What constraints to change...
  4. I see, I misread that! Sorry! TSM has it too. However, Steve and Chris wanted to use the Saucy rig for their projects. They have a whole bunch of characters that are already Saucy-rigged. If it's not something practical to add to Saucy rig or you don't have time to do it, I understand that completely, but we wanted to inquire. Maybe it was going to be easy to add, we didn't know.
  5. Something is not being communicated. This is not a problem of the TSM2 rig. This is standard walk animation workflow. You want this leg scaling no matter what rig you are using. I didn't install the Saucy rig in my old eggbot character to try leg scaling because I had already tried it with the sample Saucy characters and didn't see any way to get that result. This is an example of what i got... clip4276SaucyScaling.mp4 I'm not trying to trick you or anything. I don't know what you mean when you say it is there already.
  6. No. I made the Eggbot long ago and pulled it out because I knew it had the leg-scaling which is something I wanted to include in the exercise.
  7. The skewed bone phenomenon is not a bug so much as it is the child inheriting the scaling of its parent... exactly. It would be bad if it didn't. This is what makes it possible to have non spherical eyeballs can still be posed with one bone at their center, for example. A work around is to have a child bone not be a child at all, but be TranslateTo and OrientLike constrained to an intended parent. Then it will inherit the motion of the parent but not scaling. It's been a while since I used a Squetch rig character. I'm foggy on how those worked.
  8. This end user found it wasn't easy. Scaling the leg and then reverse scaling the foot compensate is probably tricky to get so exact that the foot never changes.
  9. Welcome to A:M!
  10. I'll send it in a PM. How do we do that?
  11. I like that! That is lovely and lively.
  12. Leg scaling is used to solve knee pops in walks. Here is an example... clip4274KneePops1200.mp4
  13. I have sometimes found that a reboot or the dawn of a new day will solve a mysterious problem.
  14. Here's something to try... in your AM folder, rename the "master.MAC" file to "master.MAC.temp" Then try to start A:M and see what happens.
  15. Hmmm... has the Nvidia driver been updated recently? I'm not saying that's good or bad, I'm first asking if it has.
  16. What is the ground and background in those?
  17. If the map is the one shown behind the character, the correct choice for type is "Latitude longitude"
  18. Global Ambience, whether one "global color" or "image based", is the illumination that AO (Ambient occlusion) is occluding. You need both.
  19. My login page only has settings. No options for updates
  20. This most likely includes your broadband modem at home which is often a router itself. F.B.I.’s Urgent Request: Reboot Your Router to Stop Russia-Linked Malware I'll note that whenever the tech support for my internet provider said i needed to reboot my modem, they said it needed to be unplugged for several minutes to really clear it.
  21. I knew there had to be a scientific explanation. I keep my water heater set at 120°
  22. I think I recall you or someone talking about this previously and proposing that 3-pointers be subdivided like 5-pointers are...
  23. What might you propose as better subdivision of the triangular patch?
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