sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

NancyGormezano

Film
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Everything posted by NancyGormezano

  1. That's a terrific looking cow (I love cows) - would be great for TWO movie. Like butter! (as Streisand & probably Charlie would say)
  2. Saturation is better (ie more believable for me) but is higher than Yves's photoshopped image. I would say it's in the realm of believable wood flooring possibilities. So I think it's now a matter of taste. And of course, Yves would be best to judge in terms of accuracy. What is now bothering me & I should have mentioned before, is that the position of the "flap" of the box nearest to the car seems to be inducing an optical illusion - sort of Durer-esque. Box appears to be floating or "standing on the flap" - yet of course it isn't. It's difficult to make out just how that flap is folded out. Perhaps it should be rearranged?
  3. I prefer the hair that doesn't have specularity - also would prefer it to go up higher on the body - (personal taste - I like my demons more modest , more classical minotaur). Not sure what's causing the scintillation - Are you sure you "combed" all guides? I sometimes found that I had to go back and tweak them, and would get rid of the flickiness. Dynamics are off/on? Like the new hunch, looking forward to the big scary head. Good stuff as always...
  4. What seems a little funny to me is that the floor has "hot spots" & the color saturation (in the floor) appears greater in the distance (from the viewer). Also perhaps the floor texture is a bit too blurry for a natural wood floor - might need some extra bump to give the illusion of ridges - unless you're going for a wood vernier or synthetic look. I love the scuff marks. It's a wonderful image, the way it is. I only offer the above on what I perceive is your goal - realism.
  5. wow - that is looking really good - and even tho you said it needed tweaking it has a very polished, accomplished, engaging look - lots of good expression - love the interaction between eyeball & main character - I assume the story is about the adventures of a boy & his "eyeball"?
  6. oh yeah, he is a fun goofy gull. Me gusta mucho
  7. Nice bear - LOVE the clay look. To continue with the clay look: Perhaps the eyes & nose bob should be blobs of clay stuck on? rather than looking continuous. And perhaps the fingers should look like additional rolled logs of clay? I also think the separate arms/legs work - but if you're going for the look that an accomplished clay sculptor created him - then I guess a continous body limb design is best. (IMO)
  8. nice actions Mike - one thing that felt a little funny was the transition from running & then jumping to the pole - perhaps both feet should touch the ground first - knees bend, then spring to contact the pole ? The dismount was great. The run was a bit stiff (not sure what to suggest) So is this animation leading to a complete Pole dancing routine?
  9. Fun animation Joe, fun style, good artwork, modeling - have to agree - very well put together - loved your timing & pacing, terrific choice & blending of music & sound effects - good story concept - crack in the wall was great, frustrated/mad facial expression was excellent, set/furniture design was terrific - loved the hat on the guy - (tres Nu Yawk) - what else can I say? Good Job!
  10. I think the image is quite nice. My only complaint with the foreground is that there's not enough variation in the tree imagery & density. What you do is dependant on wheither this is for a fly-thru? or is it just for a still? Either way - try using multiple emitters and varying size properties (length, thickness percentages), as well as density - can also vary "toning of the emitters" by letting a decal (on the terrain) drive the diffuse color. Maybe even adding kink. Play with all the properties that allow for variation. If it's just for a still - how about adding some 3D trees in the foreground?
  11. makes me laugh, John - and also looks like Thom can relax - now that you have a bunch of new models to torture -
  12. It's an interesting & intriguing shot - peaks my interest & makes me want to know what's going on in the hole... 1 criticism would be that Mickey's right arm is moving too much in sync with the camera movement - would be best to isolate the movements - or have some more interesting movement going on with Mickey - timing wise & action wise (looks too even, need more variation)
  13. But whats also weird is your sky color changed (basketball example) - are you sure you're always rendering the same frame? with the same parameters?
  14. er yup - two more excellent, reeking-with-personality models - (that candlelabra puts mine to shame)
  15. Terrific furniture! - especially love the poofiness of the cushions, curves & modeling on the wood, casual randomness of book alignments, and fantastic cobwebs - YES you have made furniture interesting! With great personality to boot. As for the claw feet on the couches - keep them, of course! However they do look a bit structurally weak - a bit too narrow at the "ankles", with a strange improbable angle perhaps? But they are plenty good enough for a stylized version and are believable in that context. The book case feet are just fantastically creepy, unfortunately can't see them enough - maybe put a tiny bit of ankle on them, to raise the case some? The above "nits" were only if you want to spend more effort - I love it just the way they are. (great lighting too)
  16. Its a bit hard to comment on such short snippets. But my impression is that the characters have a definite evil look to them, and Mickey is reminiscent of the very early 1930's version of him (hope thats what you're going for). The specularity & lighting tends to give them a squeaky, creepy, soft-plastic-rubbery look. But maybe just a bit too much? If that's what you want - keep it. Otherwise....need more footage to be able to really get a sense of what you're trying for.
  17. funny. What a character! (him, ...not you)
  18. It is hard to find something wrong with this animation - its fun, silly, cute educational flick - good panning in the beginning, loved the expressions when sad and happy - liked the silly music, silly sounds Only thing I could really come up with to improve is at the end and the teeth are just all blinking, seemed too repetitive - some variation in eye movement would be better - they could be looking at each other, changing expressions more... (and squishy & squashy are untoothlike behavior? ya telling me blinking, smiling, oohing & ahhing IS toothlike? )
  19. Sniff...Sniff...do I smell a mini-movie? Looks like Housecleaning 101 for Superheros! Perhaps you can have a sequence of him starting with a messed up room filled with tons of furniture & junk, he whizzes around the room in a suitable superhero blur, tossing this stuff out the window (superfast motion stream of junk going out the window) & then ...gasp...he realizes what he's done and in Superhero-time he leaps out window and flys back with all the junk he's throw out (and a sheepish grin), piled high in his arms & slings it all back into some neat orderly attractive floor plan. Ta Da! & then heroically pulls out a sign - "no Littering, $500 fine" (or something more clever) Love the character - love what you're doing EDIT: I'm old - originally I had no loitering, meant to say no Littering...geesh
  20. jamaqica - I think it looks terrific - plenty of character - wonderful bounce stuff - very appealing little guy (and as I said before - I don't like robots, but this forum is changing me fast) - I would be thrilled to do as well.
  21. very cute - very fun - this should be interesting...
  22. Looks great Will! It's really fun to see how it all fits together. Yaaayyy y'all !!!
  23. How funny! Another fabulous mesmerizing clip ...Fantastic movements, hysterically full of personality & character ! This must be a great hit - I would love watching these commercials...Too bad they're nor shown here in the US ... I must send this to my "belly-ethnic-dancing, russian-turkish-uzbek and who-knows-what-else speaking" brother.
  24. I guess I was looking at this guy as if he were a TOON type character - I didn't think of him as real. He would be ideally suited for exaggerated Toonerverse laws to control his motions - Yeah make him look like he's going to have a heart attack huffing and puffing, face turning red even ! - maybe exaggerate the hip movements in a stylistic way to go with his character - think Looney-Toons Also for the mouth motion - put it into a separate action that could have its own timing and not be synced strictly to the run cycle - thus helping to eliminate the obviousness of a "cycle" and provide interesting variation. I've seen your faboulous mouth motion tests and it definitely looked like you could get a more obvious strained exertion expending expression
  25. Cute guy - and I like that his mouth is open but would like to see the mouth make motions as if it were huffing & puffing
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