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Everything posted by NancyGormezano
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That's a terrific looking cow (I love cows) - would be great for TWO movie. Like butter! (as Streisand & probably Charlie would say)
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Saturation is better (ie more believable for me) but is higher than Yves's photoshopped image. I would say it's in the realm of believable wood flooring possibilities. So I think it's now a matter of taste. And of course, Yves would be best to judge in terms of accuracy. What is now bothering me & I should have mentioned before, is that the position of the "flap" of the box nearest to the car seems to be inducing an optical illusion - sort of Durer-esque. Box appears to be floating or "standing on the flap" - yet of course it isn't. It's difficult to make out just how that flap is folded out. Perhaps it should be rearranged?
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New Character I'm working on
NancyGormezano replied to cfree68f's topic in Work In Progress / Sweatbox
I prefer the hair that doesn't have specularity - also would prefer it to go up higher on the body - (personal taste - I like my demons more modest , more classical minotaur). Not sure what's causing the scintillation - Are you sure you "combed" all guides? I sometimes found that I had to go back and tweak them, and would get rid of the flickiness. Dynamics are off/on? Like the new hunch, looking forward to the big scary head. Good stuff as always... -
What seems a little funny to me is that the floor has "hot spots" & the color saturation (in the floor) appears greater in the distance (from the viewer). Also perhaps the floor texture is a bit too blurry for a natural wood floor - might need some extra bump to give the illusion of ridges - unless you're going for a wood vernier or synthetic look. I love the scuff marks. It's a wonderful image, the way it is. I only offer the above on what I perceive is your goal - realism.
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wow - that is looking really good - and even tho you said it needed tweaking it has a very polished, accomplished, engaging look - lots of good expression - love the interaction between eyeball & main character - I assume the story is about the adventures of a boy & his "eyeball"?
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oh yeah, he is a fun goofy gull. Me gusta mucho
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Nice bear - LOVE the clay look. To continue with the clay look: Perhaps the eyes & nose bob should be blobs of clay stuck on? rather than looking continuous. And perhaps the fingers should look like additional rolled logs of clay? I also think the separate arms/legs work - but if you're going for the look that an accomplished clay sculptor created him - then I guess a continous body limb design is best. (IMO)
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nice actions Mike - one thing that felt a little funny was the transition from running & then jumping to the pole - perhaps both feet should touch the ground first - knees bend, then spring to contact the pole ? The dismount was great. The run was a bit stiff (not sure what to suggest) So is this animation leading to a complete Pole dancing routine?
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Fun animation Joe, fun style, good artwork, modeling - have to agree - very well put together - loved your timing & pacing, terrific choice & blending of music & sound effects - good story concept - crack in the wall was great, frustrated/mad facial expression was excellent, set/furniture design was terrific - loved the hat on the guy - (tres Nu Yawk) - what else can I say? Good Job!
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Mountains, Trees, and FOG!!!!
NancyGormezano replied to ericsh6's topic in Work In Progress / Sweatbox
I think the image is quite nice. My only complaint with the foreground is that there's not enough variation in the tree imagery & density. What you do is dependant on wheither this is for a fly-thru? or is it just for a still? Either way - try using multiple emitters and varying size properties (length, thickness percentages), as well as density - can also vary "toning of the emitters" by letting a decal (on the terrain) drive the diffuse color. Maybe even adding kink. Play with all the properties that allow for variation. If it's just for a still - how about adding some 3D trees in the foreground? -
xtracd character on simcloth with
NancyGormezano replied to johnl3d's topic in Work In Progress / Sweatbox
makes me laugh, John - and also looks like Thom can relax - now that you have a bunch of new models to torture - -
It's an interesting & intriguing shot - peaks my interest & makes me want to know what's going on in the hole... 1 criticism would be that Mickey's right arm is moving too much in sync with the camera movement - would be best to isolate the movements - or have some more interesting movement going on with Mickey - timing wise & action wise (looks too even, need more variation)
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Part of my scene not rendering
NancyGormezano replied to Eric2575's topic in Work In Progress / Sweatbox
But whats also weird is your sky color changed (basketball example) - are you sure you're always rendering the same frame? with the same parameters? -
er yup - two more excellent, reeking-with-personality models - (that candlelabra puts mine to shame)
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Terrific furniture! - especially love the poofiness of the cushions, curves & modeling on the wood, casual randomness of book alignments, and fantastic cobwebs - YES you have made furniture interesting! With great personality to boot. As for the claw feet on the couches - keep them, of course! However they do look a bit structurally weak - a bit too narrow at the "ankles", with a strange improbable angle perhaps? But they are plenty good enough for a stylized version and are believable in that context. The book case feet are just fantastically creepy, unfortunately can't see them enough - maybe put a tiny bit of ankle on them, to raise the case some? The above "nits" were only if you want to spend more effort - I love it just the way they are. (great lighting too)
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Its a bit hard to comment on such short snippets. But my impression is that the characters have a definite evil look to them, and Mickey is reminiscent of the very early 1930's version of him (hope thats what you're going for). The specularity & lighting tends to give them a squeaky, creepy, soft-plastic-rubbery look. But maybe just a bit too much? If that's what you want - keep it. Otherwise....need more footage to be able to really get a sense of what you're trying for.
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funny. What a character! (him, ...not you)
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You are invited for the CRITIQUE
NancyGormezano replied to trajcedrv's topic in Work In Progress / Sweatbox
It is hard to find something wrong with this animation - its fun, silly, cute educational flick - good panning in the beginning, loved the expressions when sad and happy - liked the silly music, silly sounds Only thing I could really come up with to improve is at the end and the teeth are just all blinking, seemed too repetitive - some variation in eye movement would be better - they could be looking at each other, changing expressions more... (and squishy & squashy are untoothlike behavior? ya telling me blinking, smiling, oohing & ahhing IS toothlike? ) -
Sniff...Sniff...do I smell a mini-movie? Looks like Housecleaning 101 for Superheros! Perhaps you can have a sequence of him starting with a messed up room filled with tons of furniture & junk, he whizzes around the room in a suitable superhero blur, tossing this stuff out the window (superfast motion stream of junk going out the window) & then ...gasp...he realizes what he's done and in Superhero-time he leaps out window and flys back with all the junk he's throw out (and a sheepish grin), piled high in his arms & slings it all back into some neat orderly attractive floor plan. Ta Da! & then heroically pulls out a sign - "no Littering, $500 fine" (or something more clever) Love the character - love what you're doing EDIT: I'm old - originally I had no loitering, meant to say no Littering...geesh
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jamaqica - I think it looks terrific - plenty of character - wonderful bounce stuff - very appealing little guy (and as I said before - I don't like robots, but this forum is changing me fast) - I would be thrilled to do as well.
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Pipecleaner Family for mini movie
NancyGormezano replied to racreel's topic in Work In Progress / Sweatbox
very cute - very fun - this should be interesting... -
Looks great Will! It's really fun to see how it all fits together. Yaaayyy y'all !!!
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How funny! Another fabulous mesmerizing clip ...Fantastic movements, hysterically full of personality & character ! This must be a great hit - I would love watching these commercials...Too bad they're nor shown here in the US ... I must send this to my "belly-ethnic-dancing, russian-turkish-uzbek and who-knows-what-else speaking" brother.
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I guess I was looking at this guy as if he were a TOON type character - I didn't think of him as real. He would be ideally suited for exaggerated Toonerverse laws to control his motions - Yeah make him look like he's going to have a heart attack huffing and puffing, face turning red even ! - maybe exaggerate the hip movements in a stylistic way to go with his character - think Looney-Toons Also for the mouth motion - put it into a separate action that could have its own timing and not be synced strictly to the run cycle - thus helping to eliminate the obviousness of a "cycle" and provide interesting variation. I've seen your faboulous mouth motion tests and it definitely looked like you could get a more obvious strained exertion expending expression
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Cute guy - and I like that his mouth is open but would like to see the mouth make motions as if it were huffing & puffing