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Everything posted by NancyGormezano
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Love it - character is great! animation is very fun - even with the language difference - the personality comes through- Just what is he selling? I'd buy it. I want whatever that bird's having!!
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is this too worth developing
NancyGormezano replied to johnl3d's topic in Work In Progress / Sweatbox
also might be more interesting if you could make 3 -4 different emitters that are slightly out of phase with the shaggy animation - -
is this too worth developing
NancyGormezano replied to johnl3d's topic in Work In Progress / Sweatbox
I think its a great idea to finish - only thing that bothers me now is the horizon - would prefer to see it against either a 1 color background or gradient background from blue to green. Or could also change the position of the shaggie crowd to be higher so that the top of them is not coincident with the horizon - good idea. -
web-portfolio of our studio-max
NancyGormezano replied to serg2's topic in Work In Progress / Sweatbox
enjoyed immensely - terrific style - thanks for posting -
I loved this image - I voted for it - and I agree about bringing out the characters a bit more - also would like to see the stars have more of a design pattern to them (as well as more variation in size) - like I said: really really love the look
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One frame from a clip about bags
NancyGormezano replied to serg2's topic in Work In Progress / Sweatbox
Fun characters - imaginative - looks like it will make an interesting animation - you will have to post it when & if you can... -
ohhh - I thought the stiches were an excellent touch, would hate to see them go... more intriguing to me than an eye patch..don't sell out just because something is difficult (even tho that's what I do all the time) Perhaps you might make the stitched eye area more flat - when someone has lost an eye -I believe the socket sinks, ....perhaps the area should have a darker, "greener" discoloration as an indication of unhealthy tissue? But to me the image/character is GREAT just the way it is.
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Cooper F evolved to the Martian.
NancyGormezano replied to cfree68f's topic in Work In Progress / Sweatbox
again - looks terrific - better & better - It just seems to me that when one is inspired, knows & is in love with the subject that the art just naturally oozes with personality & appeal. -
Cooper F evolved to the Martian.
NancyGormezano replied to cfree68f's topic in Work In Progress / Sweatbox
fantastic !- looks like a terrific start to a new character -
Didn't make the contest but...
NancyGormezano replied to Paul Forwood's topic in Work In Progress / Sweatbox
Nice mood, colors, lighting, excelent fairy lady modeling - Composition wise - it works - but would like a bit more dynamic line - fairy-lady on the right could be higher to lead the eye a bit more - also the vegetation on the left is too repetitive - looks like all the leaves are the same - could use some more variation - too bad you didn't finish it - good job! (just noticed you said this wasn't the final view - so don't know how relevant my comments are) -
I don't care if he looks like Oden or not - it is an absolutely stunning model with plenty of sinister, creepy peasant-type sorcerer personality.
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Just posting to keep myself honest & off the streets - Have started animating (will be about 3 mins)- slow, slow going - here's a still of Marlene & the Pwofessor in Concert - Heidi will probably make a cameo appearance. I'm using this an exercise in lip synching & working with multiple personalities (other than the ones in my head). Piano is from Hash free model library - Amazing Job Dylan Perry, thank you - I've created the bench, curtains, & candelabra - will donate them - but they are nowhere near the quality that Dylan did... (I skimp & take shortcuts - so I don't know how useful they are to all the meticulous modelers I see out there...)
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johnl3d tries to model a character
NancyGormezano replied to johnl3d's topic in Work In Progress / Sweatbox
Ah yes - John now has a new victim to set on fire, disintegrate into particles , deform & maim, and inflict whatever other evil unspeakable cruelties, yet to be - Thom is free!! Long live Thom - poor poor Opus... I look forward to the inevitable mayhem. Good Job John. -
Like I said before: I love what you're doing - but given that you've now revealed some details of what you had in mind - I can say I didn't catch on, perhaps it will read better seeing the whole thing. So for a critique: 1) It wasn't obvious to me that the pink guy is really a gal ... and 2) Not obvious what that "thingy" at the end popping up is supposed to be - I think I know now. My husband noticed and asked "what is that?" I didn't even notice it. Might be a guy thing. I just thought it was the body deforming, from being squished. I repeat - I loved it - & perhaps the sequence read's better in context with the rest of the movie.
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that is so funny - I love love love it - great animation - absolutely adorable loveable characters - cute cute cute - this is such a winner - destined for fame! can't say enough about how appealing it is...
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You're doing it again. Great demo of things to come. Saliva is forming.
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it really is quite beautiful - I am curious tho , as to why there isn't symmetry in the area between the "globe fixtures" - is it because of camera angle or fov? - looks odd to me ... love the rendering - reminds me of architecture very similar to Lick Observatory on Hamilton Mountain - in the San Jose, California area. Is your building an imagined place?
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Very much like the look - it definitely shows what an experienced animator can do, regardless of medium or tool - good old fashioned fun cartoon violence - Yayyyy!
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That is a great description of all the short cut tricks you used - worked wonderfully - I wouldn't call it cheating - I'd call it SMART.
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decal tutorial recall question
NancyGormezano replied to Eric2575's topic in Work In Progress / Sweatbox
It doesn't really matter if the decal doesn't appear pinned. Once you have applied the decal and a stamp appears - you can go into the uv editor to line your patches up any way you want - To get into the uv editor - In the model DECAL data, right click on the stamp you want to fix and choose edit. The uv editor window should appear showing you the patches and where they are stamped - move the cp's of the patches to wherever you want on the decal image - by selecting them - You are doing this all in the UV edit window. If you have another window open (model or action window) - you will actually see the decal change - Hope that was sorta clear - (Will does show this in his tutorial) -
Beautiful - so what kind of project is this ?- ie where/how/when will it be shown? EDIT - saw in your first post - destined for musuem kiosk - which one?
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abstract art (cubism) made with a:m
NancyGormezano replied to frankH's topic in Work In Progress / Sweatbox
wow - how did I miss this - beautiful - fabulous !! -
again & again & again - very very interesting - how did ya do it? (it is so great to watch & learn from your mastery of special effects - thanks again) EDIT: Never mind - I see the project file has been posted
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Marshmallow Safety Film
NancyGormezano replied to williamgaylord's topic in Work In Progress / Sweatbox
Looks Idyllic - Why just the perfect setting for Marshmallow mangling, mutilation & eviseration - Poor little things squashed between two graham crackers, suffocating under melting chocolate, crisping in the fire. Oh wait - in the background, one can hear the chomp chomp chomping of Fire ants feasting on their sweet gooey flesh (for those that foolishly thought they had escaped from their Tupperware tomb) - hee hee - Uh-oh - Is that angry Momma bear looking for her lost cub whose's about to break into into the Killer Bee hive perched above the table ? As we say in California: Have a nice day ! (I just love cartoon violence - good old fashioned fun for the family) -
Actually I do already have pose sliders to animate the whiskers on the mouse to express emotions - I've been focusing on her more, as she will probably be the star in my next flick - will also add them to the cats...whew.