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Hash, Inc. - Animation:Master

NancyGormezano

Film
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Everything posted by NancyGormezano

  1. I've already given you my glowing review - here's my 1 critique (which does speak to design): I thought the film noise was way too regular. I found it distracting at first, & artificial looking - would have perferred way more film graininess to the look, with more irregularity to the artifacts instead of just a vertical line. Loved the concept of adding it, just didn't come off as real enough (Did I say that?) i.e, keep the vertical line, just a little less of it & add a bit more different & intermittent "dust & scratches, broken film, film grain" effects, but not so much to overpower the flick - even just "dirtying up" the captions would help ?. And yes, twas me who said "stick figures"... glad you took it the way I meant it. Like I said - I loved this film.
  2. He's a cutie alright - I think the stubble is tres hip - being from the NW and all that - Are those eyes bloodshot from staring at the screen too long or some other habit? Excellent touch. Sounds like a great story as well.
  3. this looks like a fun clip - sure hope one of his expressions will be the same as the one in your photo/avatar
  4. Tiffany - I think this piece had alot going for it - the render quality was excellent, set design excellent, loved the opening and closing credits with the writing on the blackboard (how did you do that?), also thought the entire sound design of the piece was very good - And of course, the SCRATCH - what a crack up, what a surprise - still has me smiling, giggling. For some crits - perhaps adding additional antics before the scratch, with the teacher trying to get the kids attention, that could show the escalation of frustration. Overall I really enjoyed it. (Was surprised that the teacher was a male - not a crit - just surprised). Good job!
  5. I prefer the square one mainly because of the asymmetry - it reminds me of an old fashioned tv - but that may not be what you're going for... I also think the rectangular shape is a funnier juxtaposition with the main characters round head. Maybe if the round shape were more old fashioned oscilliscopy looking...?
  6. ok John - "You saw this creature?" ...Many many questions - 1) Is it safe to leave you alone while your wife goes shopping? 2) Have aliens been abducting you again? At first glance I thought it was a two headed creature guy...second glance a frog? Either way - Tell your wife to not take so long shopping - no, come to think of it - Her shopping excursions benefit us all as evidenced by your great & prolific projects and experiments that you post. Shop Away!!
  7. Well - I can see the problem - but unfortunately I don't use boolean cutters as 1) I've never really needed to & 2) from what I hear they do seem to have "funnies" as well as up your rendering times. I would guess that it would best to use them only when the geometry would be overly complex to model. So since the door doesn' t look all that complicated - perhaps it would be better to just model the opening? I know that's not the answer you were looking for. Hopefully someone else with boolean cutter experience will chime in.
  8. I have found that setting the ambiance (not diffuse) color of the underlying patches to black gets rid of the "artificially bright" look to hair.
  9. I went thru the book & no way did I come out with anything like what you're doing. Excellent work.
  10. Thanks Tom - (not sure which hair you're liking) - but for short sparsely populated hair that I used on Marlene for her fur - see attached jpg for hair properties that I used (nothing really special). It may be too sparse for you. As for why hair might not have shown up - assuming you had both particles/draw hair turned on (option under rendering or shift 8) AND the realtime setting in hair material was set to shaded...then it is possible that the patches you had the hair material applied to had the normals facing inward - and you would have to "flip normals" ( Shift 1 shows normals, then rt click on patches - flip normals if not correct). Properties that I mainly play with are (in the Hair System) - length, and in the Hair Emitter - Density (be careful - depending on your system, can bring you to a halt), and thickness. Upping the thickness can compensate for low density. I think the help html has a good description of the other properties. Once the hair shows up - you then could go into grooming mode for some styling. That should get you started with some basic fur that will take on the color of the underlying geometry to which it is applied. Would be happy to answer more questions as you get further into it.
  11. I like it - has a nice mood to it - a misty morning at sea, quiet, serene. I also like the curvature to the horizon (wide angle camera?)
  12. Really is a great clip - loved the color scheme, clean style, opening scene (very creative) - great character (and I don't like robots) - loved the camera angles & the cutting, great sound track. Story was cute - but I must say I had to replay it a few times in order to really get a sense of what it was (didn't hit me the first time - could be because I'm old & slow) I first viewed the small movie, knew it was worth downloading the larger - the big is better treat (of course, duh). Reminded me of the blue man commercials for Intel - same good quality, feel, fun stuff. Drat. My green-eyed-Insecurity monster is ballooning again.
  13. He really is a cute little guy - perfect face, very endearing, innocent - you're doing a great job
  14. very well done - great cinematography, looks like a winning excellent mood shot entry to me... (glad to see you changed file format to zip from rar)
  15. ooooo Rodney - really interesting - I can hear Thom rattling now ...
  16. very interesting look - like an etching - very appealing - I like both looks - the first is more abstract, mysterious - 2nd is clean & obvious, almost like a blueprint but artistic
  17. just saw the blink & expressions movies - wonderfully expressive face - good job! really, really like how he comes across. friendly, goofyish, endearing, happy. don't care for the heart/chest chamber - think it should be a smaller, more intimate compartment, less robot like - but hey - artistic choice... Have you made him walk yet? (maybe I missed it - will recheck)
  18. Nice, very nice Xtaz - loved the scenery, good surprise to the story, sound design was excellent and contributed in bringing la selva to life. I viewed the small sized movie and felt like I could still appreciate what you were doing. I'm sure its very beautifully rendered in the larger less compressed versions - muy bueno! (unfortunately I don't speak portuguese)
  19. Sounds like a good resource to use for gathering ideas - had never heard of the game (could be cause I don't play games - ya think? ) - I have just googled it and will be investigating ... hey! Did I hear someone say Plagerism ? http://www.sjgames.com/toon/
  20. John - I've experienced something similar - in that I couldn't get it to render correctly with a continous frame range render - and had to rerender frames separately. BUT I was using sprite system particles (that were puking all over the place) - Are you using blobbies? (not boobies, we know you're using those ). Maybe it's a similar problem... Also I'm wondering do you have an aim at constraint (or some other constraint)going on for the light? Tho I don't know why it would make a difference in render sequence - but perhaps some channel computation is producing over/underflow when interpolated (quaternions?)
  21. trying to post image of wallpaper offset vertically - let me know if you want me to remove this from your thread...
  22. Yes definitely - lighting is better - also what occurred to me about the wallpaper is that the pattern is not offset vertically as it would be normally when hung properly - thats what I think makes it appear a bit peculiar - I do like the pattern ... Home Depot?
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