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Hash, Inc. - Animation:Master

NancyGormezano

Film
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Everything posted by NancyGormezano

  1. That is so great Zach, I love seeing you getting noticed! - (are you sure it's tonight? - it looks like they're saying the show premieres on oct 13?) - oh boy oh boy oh boy!
  2. I am so curious - What Class is this for? - When I was in school I was doing projects with tongue depressors, flour, salt & water. I do relate to the procrastinating & panic phases, tho. Looks like you're doing a fantastic job - look forward to seeing the finished work.
  3. That's great to hear of your success - Good for you! Congrats, again...
  4. very very interesting!
  5. Slick indeed! Very believable. The only thing that screamed out at me was the blue on the truck (could be less saturated) - but perhaps it's a Good clue in the sense that it lets the viewer know that it's a re-creation. I'm wondering if that is something you have to deal with in accident modeling? Not make it toooo real?
  6. Nice music - like the stars & fade effect - did not see shaggy? - I'm assuming this is yet to come... Could not make out what that funny wing type shape is supposed to be? Maybe it's more obvious in the following scene(s). Looks promising.
  7. I liked the concept - and not sure if you intend to do more on it, but I kept wanting to see the cube get it's groove on ( ie, wiggle side to side as if dancing) - more in time to the beat before it would turn to the next slide/side. Good job, thanks for showing.
  8. Liked your camera angles, nice framing, also some good choices in music, with interesting concept for story -very ambitious effort - Good Job & thanks for showing!
  9. Definitely pretty good (even for an oldbie)
  10. Not me - I would be very afraid of these awesome missiles - But Big Bad Scary Ol' Shaggy Boy laughs in the face of delusional humans thinking that they could somehow conquer him - Bwa ha ha ha ha....-
  11. Oh c'mon now - You live in las Vegas...We figure you to be a High Roller! Your Fountains are terrific!
  12. Avi - I like how he squashes too - I thought the irregularity gave him character. But I did not read him as sad.. the hop was too energetic - I would more imagine a sluggish side to side dragging movement, where one could almost make out "feet pods" on the bottom part of the crayon (not additional appendages) - as in how a "cereal box" would walk - (a picture would be better).
  13. How cute! I love it - I remember the poster - so I'm glad to see you're continuing with this project. He looks like he's preparing to write something after jumping into position. So far only thing I would say is possibly tone the blue down - it looks like it might be the color RGB=0,0,256 - add some values to the red & green components - like 10 or more maybe? I'm forever using colors that have 0 values in 1 or more components - so I'm trying to get out of that habit.
  14. Nice stuff, always love your settings & characters - Hope it all goes with great success ! One thing, and not sure about this, but perhaps the characters in the T-poses should be changed to images that show them in dynamic poses? At first glance, those images jump out at me. Maybe use different camera angles with maybe different focal lengths.
  15. ok - now I understand - I think...somehow I thought you were wanting to use procedural materials... yes of course, you can decal each side with 1 giant decal. And you can have multiple images for the same decal container. Each image can specify a different method for application such as: color, bump, displacement, etc.. So for example, for one decal - it could contain multiple images (each image could be the same or different) where one could be for color, other for bump. (all images get mapped the same way to the patches) And you could also have 2 decals applied to the same patches - where 1 specifies color, the other bump. (the decals can be mapped differently) Hope I'm still not misunderstanding your question.
  16. Had to say: Absolutely Fantastic model ! Sorry I'm not a materials expert... (Since you said RE-decal ? - I'm actually missing the point as to why you don't want to just replace the image you're using already for the decal(s) with one of granite (at whatever viewing resolution you need) for those decals where appropriate.)
  17. Whew, just as I remember - Shaggy is invincible. fun stuff. 1 crit - (but you're probably doing something about it anyway) - is that the hold after he gets up seems too long - perhaps he should shake his fists & head a bit before starting his frankenwalk - as if to say - "ah ha, you miserable humans! You can't stop me with your silly puffy missiles"
  18. thats great ! - you really captured the emphatic NO response - makes me think you're drawing from experience ? - (great character as well) (Sorry I don't have any thoughts about the toon render problem, oh wait...maybe the bias setting is funny just for the hair?)
  19. Thanks for the comments, all - thanks for looking Steve: Not my voice (Clip does seem to fit Mutha in one of her nicer, more wistful, self absorbed moods) - there is a terrific website with great sound clips from movies, tv shows - hysterical stuff - good for practicing lip sync - a treasure of inspiration: http://www.dailywav.com/ Ken: HUh? - don't understand - you've used images for hair emitters, haven't you? - Even with the image, I still have to groom the guides - I make the proportional size of the emitter close or the same as the image - but even more interesting effects come about when one doesn't ... see: http://www.hash.com/forums/index.php?s=&sh...ndpost&p=130983 Robcat: I definitely intend to keep going, thanks! - I want to keep practicing acting with lipsync, so I have many more ridiculous sound clips (from above website) to work with. I am struggling with getting timing to be less floaty - more snappy - I just don't seem to get the hang of it - but I don't want it to look as formulaic as it does with many film houses - not good enough yet to pull it off. Need also to work on stronger, more creative poses.
  20. Rigging is tricky business - Assuming you're using the 2001 rig? - if so, and you are following the tute in the art of animation master ? (highly recommended) - then the placement and orientation (especially roll handle) of the bones is usually why things get messed up - the model should look good in the modeling window as the bones have no effect there - it is only in the action, and chor that the bones & the constraint poses take effect. Without seeing an image of the bones, and your hierarchy - it would be impossible to suggest a fix...
  21. She Walks (not really)! She Talks! She Floats around! Trying to get back into animating - needs more work - but it's a start... Nuthing.mov
  22. wow - also interesting - very Gustav Klimt-y in a black & white sorta way.
  23. very interesting effect!
  24. Oh yes - very well done & very believable Zach - so much so, that it had me weeping, uncontrollably, with long pitiful sobs - Shooting Shaggy in the back is just so .... evil. I LOVE IT!
  25. Well since you said you're going for a caricature, I found this reference of a stylized (boring) version of a goat - (there are lots of other images of real goats, and more interesting stylized versions, as well as different breeds, when googled) http://www.my-animal-figurine.com/images/p...um/70001218.jpg If I were to take the above image as a reference, and compare to yours - I think what hits me is that your legs need to be stouter (fatter & shorter) as well as the snout needs to have less of an indent in the profile going from forehead to nose, and the beard would definitely add a nice touch. But if it's supposed to be a caricature, and supposed to be cartoony - then exageration is in order! and that would mean anything goes, and you have to decide what elements of the personality, or body you want to stylize: lumpy fat body, long eyelashes, curly fur, devilish look, imaginative color/paint job, etc... - It already looks like a goat to me, and I would read it as that in the story you're thinking about. (NICE model)
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