sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

NancyGormezano

Film
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Everything posted by NancyGormezano

  1. The petal shaped ruffles use a hair emitter that is a colored pink rectangle - that I shaped using the thickness & bow properties of the hair material. I probably didn't need to use an image emitter but I felt the slight pink color added another dimension to the color of the ruffles
  2. The same decal drives the color for the Head hair, dress & ruffles on dress
  3. Material for Head Hair with Emitter
  4. Aaaack! You want to see her Nekkid? No one's ever asked to see my splines before. I'm thrilled! I must say her immediate ancestor for the body (arm, hands, legs, feet, start of dress) are from Ricky the Rat's genetic material off the wonderful A:M Extra CD (thank you Alain Desrochers). Hat too started from Alain's Hat (casquette) off of CD. Best money I ever spent. Oh wait...umm...er...twas FREE! (I will upgrade). Here she is with & without hair - details of hair to follow
  5. Very nice Mr. Johnl3d AS USUAL! (The very one person whose experiments get me to upgrade every year. Watch out everybody - he's a shill, I just know it! - and if he's not, he should be.)
  6. Okey dokey - thanks, Phil - I will add that to the trick list - I believe I have tried that - but can never be sure ...
  7. More like a cross between Betty White & Bette Midler. Dingy dainty with brazen Brooklyn sassy. She might even live in apt 2c across from Mrs. Goldberg. Yoooo Hooooo Mrs Goldberg? (Oy, am I old or what?) (Betty White is an actress - broadway, tv - who performed in US sitcoms: Mary Tyler Moore show, & Golden Girls. Mrs Goldberg was a very very early black & white era tv character. And Bette Midler is the one & only Bette Midler)
  8. I 100% agree. This is an extremely frustrating problem. I really wish there was a reliable way to conquer these stubborn 5 pt patches. I too go through all sorts of dances & incantations - and then maybe...finally, the green patch donut shows up. It is not always the same trick that works, which is really frustrating. And sometimes its just a matter of time. The same dumb action I had been doing repeatedly to select the cps and not working then decides to eventually miraculously work. I try not hiding, then hiding everything but the 5 cps. Then try selecting cps clockwise, counterclockwise, with the lasso, with the rectangle, starting on different cps. Close the model, open the model, blah blah blah. I do not know how to document this problem to A:M reports, in a way to help isolate the problem. But I can't believe that Hash doesn't know about it. Sometimes I just have to recreate some of the surrounding splines - looks the same but I guess it eventually resets something. And maybe it's not really the same? Sorry for pouring my sad pitiful heart out here ... I live in fear of 5 point patches. I too, want to know what the secret formula is.
  9. very very nice - interesting style
  10. Thanks all for your comments - I appreciate it very much. Stian - yes her skirt is made out of hair, along with her eyelashes, feathers, and head hair. I love hair. I want cloth. I will upgrade. Paul - I went for exagerrated size in the purse as I was thinking I wanted to use it as a comedic element when I animate her. She will be a dainty lady (in her mind only), with more than enough strength (she is Mutha Naycha, after all) who wields this big clumsy inappropriately heavyweight styled purse, out of whackly flinging it all around - probably knocking stuff down with it in the process. It will be her bag o' tricks. It will go wherever she goes (reminiscent of a dear nutsy cousin of mine). I'm still thinking of designs/characters for her potential Gang of Gurlz - Tree, Cloud, Fire, Trash, etc. Unfortunately I started this before Hurricane Katrina - what I originally had in mind doesn't seem so funny any more. Thanks again all.
  11. very definitely a fun character - looks really like a sketch - terrific
  12. I like the poster - makes me want to see the flick!
  13. Getting inspired by all that terrific modeling going on - so started a new project - not sure where it's going (I never know), maybe I can make something for the next mini-movie contest if there is one. Meet Mutha Naycha. To be joined eventually I hope by her "Gurlz" Comments welcome.
  14. Excellent tutorials - very well put together - I should think a new user would find them incredibly useful - (even an old user as well can benefit for refreshers) - Thanks, Alonso.
  15. This is a hard one for me to critique. I like the camera dynamics & angle - very interesting - but as for the run? I can almost hear the feet go flop flop flop - the hands/fingers have weird bends - can't really see the run enough to analyze it - it's almost a surrealistic type run - it seems it would fit in a 'dream or psycho' sequence, basically because of perceived distortions - but I would have to know the character and story better to assess wheither this style fits. So what were you trying to accomplish? (other than testing tsm). If I were to know your objective then maybe? I could offer more feedback as to how it comes across.
  16. That is quite beautiful - sort of a bonzai reading room? I love the stressed metallic texture, & fuzzy mossy rock - I would say the bark is a bit too "blurred" in contrast to the crispness of the other textures, the blue cushion a bit too saturated? bright? also in contrast to the other colors. Have to wait to see what else you have planned to see if those comments are relevant. As the wip stands now - I'm not sure I would have known what it was had I not seen the sketch, nor read your explanation. Perhaps you are going to add a character sitting on the couch/cushion reading? or something else to indicate reading room? i assume the lantern is to be added as well - that would be a nice touch. I love the feel so far & how it is starting out, looking forward to more.
  17. I am so impressed by the quality of the renders that are being produced with radiosity - amazing stuff. I love the reflections and the feel you have going there. Some thoughts: - I would think the "stress material texture" you have on the helmet should be a bit more deliberate. The stress marks should indicate a believable pattern of wear & dirt accumulation. It seems a bit too random now. And some areas are too "stretched". It doesn't tell me "how" it got banged up, why its "dinged & nicked" - you know need some laser residual burns, grime around joints, pizza stains , etc. The dirt should tell a story. I might also crop it closer to the subject, for higher compositional impact - tho it's a personal perference. And I repeat, the image has a wonderful feel.
  18. I wonder if using an all white image as a camera rotoscope in the chor. & making each model a front projection target might be quicker, easier? Then one doesn't have to create any variations on the models. All done in the choreography. Not sure if this gives the same results. However, I don't believe hair will get "front projected", do not know about other materials, as I only use decals & patch images & hair.
  19. Thanks for the explanation - quite effective & fascinating to watch - I shall tuck this technique away in my How-to file. Muy Bueno!
  20. That is Very, Very impressive. Question: Was the sequence of "blob particles" forming the e47 logo done with A:M? or post ? I'm very curious as to how that effect was created. Thanks for showing.
  21. I just got it downloaded - I like the movement and transitions - it is the kind of piece that needs sound - and I agree with Charlie that the logo would probably work better with a more dimensional look - more specularity? to fit with the "space gallactic look" of the background. It wasn't clear to me what the significance of the hearts & dollars signs were - I suppose they have something to do with the games you make and would become more apparent with follow on scenes.
  22. I'm all for low spline count (as I am very lazy). But I have found that for animating - I usually have to add splines (particularly in the face) so that the face deforms well, for the phonemes & facial expressions without creasing. But then again, if there are too many splines, it's also harder to setup the facial poses for animating. Looks like a Jim Talbot rotoscope ?
  23. Yes indeedy - I like it better - I think toning down the floor worked well. I am a loss at what else to suggest. As I believe Fabrice found out - it's easier to get the illusion with a simpler composition. I can offer no more, I am out of my league.
  24. The arrangement of the flap definitely reads better. As for the plastic on the boxes - perhaps you might want to introduce some waviness, or creases in the clear cellophane? or even some tears? As it is now - it's very pristine. (Obviously I didn't open these boxes ). I don't have any cellophaned boxes handy so I can't really address the reflections - but are you using a closed set ? - that is with something for the boxes to reflect ? I would also think the cellophane would have some glare, preventing a clear view into the box. some Fingerprints maybe? Reality is tough. I stay far far away from it in everything I do. And that includes A:M But I'm really intrigued by trying to figure out what makes imagery look real. I'm guessing it's lots of imperfections, and lots of noise. Good job.
  25. Excellent effect John -
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