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NancyGormezano

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Everything posted by NancyGormezano

  1. Thanks for the feedback Mr. MM - I agree - Eyes should be more prominent on the cats - usually I do focus on eyes - so that has been bothering me as well - and yes I was wondering if the whiskers were too prominent . But, but - waaaaaaa - I like them - sniff - sometimes we have to give it up. Not sure what I will do about them. So let me see: Nose Job, Eyelift, facial hair makeover - ok...BUT no Boob Job, I definitely draw the line at Boob jobs (sorry Mr. BigBoote).
  2. Thanks Dean for the feedback. You are soooo right. I've been struggling with that. At first I thought they might be Mr. & Mrs (you guessed correctly about the "too many years together") - The problem is: I don't have my story straight - not sure of their relationship, yet - even so - I agree they should look more different from each other - I've been staring at them for too long and have lost the ability to "see". However - Perhaps I can see a nose job in somebody's future.
  3. Thanks for the feedback Ken - I forgot to "compress for the web" - so I've resubmitted a much smaller jpg. Threadbare, hmmmm.... I was trying to go for a stylized look - but I guess it didn't come off that well. My choices for density & thickness obviously doesn't show the full extent of what AM is capable - I was sorta going for comedic. Might be better in an animation - but then again it might not - will have to consider Rogaine therapy.
  4. Just about finished with tweaking of my characters, going to start animating a short silly thing next - tho I am finding it hard to work with 3 hairy creatures in 1 scene. Sorry I don't have something more controversial to present. Family photo of all three - From left to right: Heidi Fleece, Marlene D'Eeeektrick & the Pwofessor.
  5. Excellent technique, idea - a 3d rotoscope - simple, elegant, clever - I've never considered modeling in the chor. until now - have wanted to redo some of my own models from scratch - will try this the next time.
  6. Gerry from what you are describing, it looks to me that you didn't really apply a decal to the desired patches of the model - but that you did a rt click and selected "Add image" to one patch (or a bunch of patches) - then each patch will have the QT movie - If you want the qt movie to span patches, then You have to rt click on the model and add new decal - then choose apply - and a decal with a stamp for the QT movie should appear under the decal section of the model
  7. As a curiosity John (Matt...which do you prefer?) - haven't played with the files - but does it appear that the collision detection is better with the cube or pyramid than the sphere? Its obvious from the movie that the cd is not quite right with the sphere - but can't really tell with the other objects.
  8. It's not her ears that are a problem - it's those big oversized, out-of-proportion thighs. The thighs get all twisted when she does an arabesque, or any high kicks - need to work that out...I have been so negligent in figuring out fan bones, smartskin, cp weighting - I know the answer lies somewhere in the tweaking of those features. I hate iddly-piddly-tweaking. (I'm hoping for that tutorial from the Mr. Amazingly-Brilliant Tight-Defying Colin Freeman.). As for THE Marlene - I've already downloaded a few of her original songs in mp3 form to spurr me on - especially "Falling in Love, Again" from "Blue Angel", I believe it was the first talkie made in germany in the 1930's.
  9. Looks terrific John - amazing work for 2 days - also love your style in your other works
  10. Rodney - I haven't revealed anything, yet - BUT... I am thinking about the moooood animation contest ....hmmmmm.....perhaps I shouldn't say anything - it's so long off tho.
  11. Another new friend for the Pwofessor: - Ms Marlene D'Eeektrick (lampost, cigarette courtesy of Hash free models - thank you, Tom - whoever you are)
  12. That is so wonderful - what a fabulous character & fantastic animation - I just can't find anything wrong ... Sorry - I looked & looked. Nothing ... not a thing to suggest. Pure absolute delight.
  13. It is a scary image - but then so is the subject. - An obvious thing that occurs to me (if one is really trying to make a photo-realistic model of a real person) - is that the modeling & the decal should not be symmetrical - a definite give-away, best to modify the cps after the copy paste flip for the inevitable irregularity of the face
  14. Hey Mike - I love the "Hellraiser" - it works wonderfully - thanks for sharing this - should be part of the standard rig
  15. As an image it's interesting - makes me wonder what's to come, I like the composition and don't feel it's missing anything - I find the cards intriguing. Some funnies I might see is: 1) the texture of the desk looks too pristine, & regular in contrast to the wonderful texture on "tart paranormal Investigator" and 2) the placement of the object by the "i" of "Investigator" is confusing - it looks like it might be floating? when I think you want it to appear to be laying on the desk. The other thing to consider for deciding whether it needs anything more is how this image will be used (which might be part of your dilemma) - if it's for viewing as a still, then more detail involves the viewer & gives them pleasure in discovering new elements - if its for an animation - then how long does the viewer get to look at it? - more detail might be wasted and frustrating to the viewer.
  16. ok - I now see what you are referring to as a problem - but unfortunately I don't know what may be causing it - other than perhaps the resolution of the image that you're using for the decal? or perhaps you have some extra splines in there (wild guess). As for the UV editor - it's in ver 11.1b, c (not sure if earlier) - and I'm on a pc- One still applies decals via the old method of "apply decal" but once the decal has been applied, the UV editor can be used for precisely modifying & controlling the placement of the stamps. Right click on the stamp - and choose edit - the UV editor will come up and show you exactly which splines are "stamped" - you can then fool in the UV editor with the splines to vary the stamp Will Sutton has a mah-valous tutorial explaining it much better than I. http://www.zandoria.com/uv.htm
  17. I can't quite see the problem, but since you say there's a problem: Have you tried looking at the mapping of the decal via the UV edit to see if your stamp is aligned with the splines the way you want?
  18. Oh yes - and now meet the Professor's new friend: Heidi Fleece - Proprietor of the Local Cat House. Madame.mov
  19. Thanks again for the comments y'all John - good idea to change the angle - I wondered what that was all about - I like the hair a bit colliding with his body, stylized sorta - but maybe its a bit much the way i have it - I tried collision detection and couldn't stand the render hit - tho I did use it for his top locks - and it worked relatively well Mr MM - thanks for the links - Color palette is a very subjective, emotional thing - My paintings (when I was exhibiting) were known & loved for the explosive color palette (and bold expressionistic style) that I used - tho those who were more reserved hated them for the very same reason that others loved them - As artists - We each have to choose what speaks to us personally & hopefully there are others out there who speak a similar language. The further out we get - the smaller the audience - If we want to make a living at it - we sometimes have to sacrifice personal taste for "more familar & commonly accepted imagery". Lucky for me, I'm not trying to make a living at this... JL - No I don't currently have a particular animation in mind (tho, funny enough I I did do "Alice in NutcrackerLand" on AMFilms). I usually never know where my characters will lead me - eventually something clicks - never know when... Dagoos - you're right - I will have to learn patience - but, but ...that would take time -
  20. FUN FABULOUS characters!!
  21. Hair - the hair material color will be determined by the surface (patches) to which it is applied - eg if you make the surface property of the patch red, the hair color will be red. If you want the hair color to be varied (not just along patch lines) then you can apply a decal (that you've "Painted") to the patches that you want to have hair and set the properties of the decal to drive the hair color - There is a better explanation of how decals drive hair color in the online html help.. I've just provided a very scant intro. BUT be forewarned hair is processor intensive - so you'll have to play with the density (and other properties) of the hair material if you want to be able to render in this lifetime. You're young, so that might not be as important to you as me....
  22. Looks terrific - tho I must say I would have a very hard time picking which one I liked better - the first (2005 new) one that you posted has a different - more dusty feel to it - this new render looks cleaner - crisper - Love them both - also can't decide on which orientation is better - must mean the composition is PERFECT.
  23. Great Great fun character - The soles look a little strange - but we'll just have to wait - also wondering how he's going to blink? or is he permanently in a hypnotic trance? Great job on the clothing
  24. That is looking reallly goood - excellent progress
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