sprockets Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton
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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. morefun.mov morefun.zip using grandient twice for more fun
  2. http://johnl3d.blogspot.com/search?updated...p;max-results=1
  3. johnl3d

    3ds file

    but would be very hard to use and take a long time to import if complex Robert is correct
  4. Another great one Nancy...definite has the NG touch
  5. http://www.hash.com/forums/index.php?showtopic=39120
  6. twinkle.mov twinkle.prj quick trial of idea
  7. http://www.hash.com/forums/index.php?showtopic=39119 something like this ?
  8. jason.mov jason.zip settings based on actual hieght of model in model window : resizing after the pose causes no problems
  9. another simple example quick example using a second pose to effect the top group change1.mov change1.zip
  10. They effect everything they touch...if you need a group ,groups to change best to use a pose This is a poor example but its late change.mov change.zip this is just changing color could do better exanmple if needed I would probably use the gradient or another mixer to change setting..I did that with the snowman
  11. Robert the face is a decal I had ..so no smile but could be changed ..the sprite flakes do look odd on the hat edge ...would have to have animated sprites that flip at the end of the sequence to eliminate this or die on contact. this wa just getting my mind set for a xmas idea I had last year and never got to. Nancy thanks again
  12. Added pose and a little more action at least with the material newsnowman.mov snowman.zip minus 2 decals and sprite image ..can add later if requested
  13. snowman.mov mp4 version: snowman.mp4
  14. great idea the new ghost jeans
  15. winter.mov winter.zip just a quick try
  16. hairtree.mov changed gravity over time to get leaves to move 16hairtree.zip
  17. what1.mov what1.zip
  18. used a set of simple expressions to move the tentacles and change the shape of the model which is then followed by the camera both on circular paths expresscreature.mov mp4 version: expresscreature.mp4 expresscreature.zip
  19. I redid this a little its weird when render in a transparent sphere how different it looks than the shaded version shaded asound.mov final bsound.mov sun.zip
  20. what software do you use......
  21. Part of the issue maybe that if I remember correctly that sprites are rendered last and therefore would be in front of the fog
  22. My grandson usually carries a few of these engines with him ...nice models
  23. great character
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