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Everything posted by Fuchur
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Hey Steve, how are you trying to view it? For me it works in Firefox and Edge without a problem. What browser are you using and are you on a Mac, Windows or for instance iOS? Best wishes *Fuchur*
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Very cool – thanks a lot Steffen, Jason and all the Beta testers – very well done . One of the new features "Snap Bias Handlers to Grid" is shown in this video-tutorial: https://www.patchwork3d.de/snap-bias-to-grid-195-en ...and another one I covered in a video is "Remove internal patches": https://www.patchwork3d.de/remove-internal-patches-196-en Hope you can see some of the potential of those features... there are a lot more to discover of cause as you can see from that LONG list . Best wishes *Fuchur* PS: Sorry for the heavy accent in the video tutorials... I am not a native speaker .
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Hey Martin, thanks a lot . It was sometimes hard, because I try (and till now I was able to) create one each weekend. 52 will be another anniversy somehow . In general Saturday evening or Sunday morning (Europe/Berlin) it goes online. But anyway it is fun and just plain interesting to do to and like that, if I can, I will continue to do them . See you *Fuchur*
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I am not sure, if I ever showed this off, but for my YouTube channel, I created an intro with A:M. Most episodes are in German, but every 10 episodes I have a special episode which is in (bad, non-scripted) English. Now I created the 50th episode, so I thought it would be time to show it here too... Hope you like it : https://youtu.be/7LB6dXBxazM Best wishes *Fuchur*
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Looking quite nice (so the smoothing isn't perfect). You should be able to use the same workflow as A:M2Unity3d / FBX Pipeline to Unity3d in my signature...
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Thanks a lot Martin . About the forum: It really is Rodney's achievement not mine. I did the website and a few other things acompanying that... And a few other things out there .
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100? That are many different countries... I've been to... I think 9? (at least if we are not counting Bavaria as one too... ) Don't know exactly but I am way behind... See you *Fuchur*
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That is DarkTree 2.5 itself... can be found here: http://www.darksim.com/html/download_darktree2.shtml (you would need to compile that) or here: http://www.darksim.com/html/download_demos.shtml Can't see why it should not work, but I think it costs something. See you *Fuchur*
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You can still get the dst-files here: http://www.darksim.com/ In A:M you will first have to create a material called "SimbiontAM". It can be found if you create a new material, rightclick on its Attribute and go to "Change Type To > Plugin > Dark Sim". You can than load in the dark tree materials. See you *Fuchur*
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Note to myself: Gorillas in a video are like saying "free beer over here..." . Another note to myself: Put more Gorillas into my videos...
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Hey Martin, very nice to hear from you and I'm sorry to hear that it was such a hard time for you. I wish you all the best and I hope to hear from you here . Maybe a new Martin's Minutes or something could be established. I always enjoyed reading those . See you *Fuchur*
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Very well done . It really is very detailed and looking very nice . Best wishes *Fuchur*
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I'll get my hands on a Ryzen 7 CPU (1700 or 1700x I guess, maybe overclocked) in next few weeks to month and will post the results then here too ... See you *Fuchur*
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Hey Marcos, thank you very much . I have uploaded them to my website and they can be found here: https://www.patchwork3d.de/am-models-197-en Let me know if you want me to link to something else . See you *Fuchur*
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Hi Marcos, would it be okay for you, if I would put those on my website for download? Of cause all the credit would be given to you, but only to hold them available when the dropboxus-link will timeout? See you *Fuchur*
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That indeed looks very unstable but too me it seems to be always the same bug. I'll ask Steffen about it. That is not even close too the experience I have on my pc. We'll see what he can say about it and if he has a tipp about what to do. Just a question: Did you full uninstall the nvidia drivers before using the amd once? On windows it is even wise to use a tool tto get rid of everything installed by the other manufacturer before installing the new drivers because otherwise it is really very unstable. I'm not a mac guy but if that could be a thing it may make it better. *Fuchur*
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Very kind of you . Thank you and keep up the very good work . That is really quite a big setup there . *Fuchur*
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Hi, here are just a few thoughts on that problem from me: First you need to make sure, that it is not A:M itself, that is causing this. Just start A:M without the file first... does that work? If not, please try this: 1.) Have a look into your A:M installation folder. 2.) Search for "master0.mac" or "master.mac". 3.) Rename that file to "master.mac_bak". 4.) Try to start A:M again. If it starts fine without the file, the problem is the file. It may be that the file itself is corrupt. But you may be able to get some models, etc. out there: 1.) First of, make a copy of the file! (backup it manually by coping the file in the file browser/finder/explorer) 2.) Open the file in a text-editor (notepad/editor would it be on windows, but it really does not matter much...) 3.) Have a look at it... does it look "complete" at the end of the file? (you will see several entries if it is complete, otherwise the file is corrupt) 4.) You should be able to extract the models for instance from this file if they are still available in the file. Saving a model from a corrupt project-file: 1.) To do that, just create a new project file in A:M, create a new (empty) model in it and add one spline to it. 2.) Save it and open it in a text editor now. 3.) Search for the model in there and replace the model in the file with the part from the other file which matches that... I hope you can understand what I've tried to explain... if you are used to HTML or XML languages, it should be readable. If you are not, you may want to upload that corrupt file here, so we can have a look at that. See you *Fuchur*
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A HD 7950 is quite old already but if you use it for A:M alone it will be still very nice... I have a HD7870 in one of my computers which works fine, but a newer one (RX460, RX 470 or RX 480) should give a nice performance booth if you are playing games too. It really depends on what you are after. See you *Fuchur*
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I'm an AMD guy... works well too for me. Intel are less fast. That is the whole story about it... especially for gaming and stuff like this, Intels are not even close to the AMD or Nvidia offerings... See you *Fuchur*
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ummm how do I keep my pallets windows set on mac ?
Fuchur replied to a.quaihoi's topic in Open Forum
Hi Aldrich, you can do that here: http://www.hash.com/reports See you *Fuchur* PS: You'll need to create a login. It is not bound to the forum login. -
Cool... great that it worked out. See you *Fuchur*
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Really looking great . Dynamic Constraints are very easy to use. I'd maybe make it a little bit more stiff because her breasts are really very bouncy (not that I would have a bigger problem with that ). See you *Fuchur*
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In general I am only able to help with trials (without hacking ), but as this sounds, Jason just missed the e-mail. I'll get in touch with him about this... I am quite sure he just overlooked the e-mail if it really took 3 weeks now. See you *Fuchur*