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Hash, Inc. - Animation:Master

Fuchur

*A:M User*
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Everything posted by Fuchur

  1. 100? That are many different countries... I've been to... I think 9? (at least if we are not counting Bavaria as one too... ) Don't know exactly but I am way behind... See you *Fuchur*
  2. That is DarkTree 2.5 itself... can be found here: http://www.darksim.com/html/download_darktree2.shtml (you would need to compile that) or here: http://www.darksim.com/html/download_demos.shtml Can't see why it should not work, but I think it costs something. See you *Fuchur*
  3. You can still get the dst-files here: http://www.darksim.com/ In A:M you will first have to create a material called "SimbiontAM". It can be found if you create a new material, rightclick on its Attribute and go to "Change Type To > Plugin > Dark Sim". You can than load in the dark tree materials. See you *Fuchur*
  4. Note to myself: Gorillas in a video are like saying "free beer over here..." . Another note to myself: Put more Gorillas into my videos...
  5. Hey Martin, very nice to hear from you and I'm sorry to hear that it was such a hard time for you. I wish you all the best and I hope to hear from you here . Maybe a new Martin's Minutes or something could be established. I always enjoyed reading those . See you *Fuchur*
  6. Very well done . It really is very detailed and looking very nice . Best wishes *Fuchur*
  7. I'll get my hands on a Ryzen 7 CPU (1700 or 1700x I guess, maybe overclocked) in next few weeks to month and will post the results then here too ... See you *Fuchur*
  8. That indeed looks very unstable but too me it seems to be always the same bug. I'll ask Steffen about it. That is not even close too the experience I have on my pc. We'll see what he can say about it and if he has a tipp about what to do. Just a question: Did you full uninstall the nvidia drivers before using the amd once? On windows it is even wise to use a tool tto get rid of everything installed by the other manufacturer before installing the new drivers because otherwise it is really very unstable. I'm not a mac guy but if that could be a thing it may make it better. *Fuchur*
  9. Very kind of you . Thank you and keep up the very good work . That is really quite a big setup there . *Fuchur*
  10. Hi, here are just a few thoughts on that problem from me: First you need to make sure, that it is not A:M itself, that is causing this. Just start A:M without the file first... does that work? If not, please try this: 1.) Have a look into your A:M installation folder. 2.) Search for "master0.mac" or "master.mac". 3.) Rename that file to "master.mac_bak". 4.) Try to start A:M again. If it starts fine without the file, the problem is the file. It may be that the file itself is corrupt. But you may be able to get some models, etc. out there: 1.) First of, make a copy of the file! (backup it manually by coping the file in the file browser/finder/explorer) 2.) Open the file in a text-editor (notepad/editor would it be on windows, but it really does not matter much...) 3.) Have a look at it... does it look "complete" at the end of the file? (you will see several entries if it is complete, otherwise the file is corrupt) 4.) You should be able to extract the models for instance from this file if they are still available in the file. Saving a model from a corrupt project-file: 1.) To do that, just create a new project file in A:M, create a new (empty) model in it and add one spline to it. 2.) Save it and open it in a text editor now. 3.) Search for the model in there and replace the model in the file with the part from the other file which matches that... I hope you can understand what I've tried to explain... if you are used to HTML or XML languages, it should be readable. If you are not, you may want to upload that corrupt file here, so we can have a look at that. See you *Fuchur*
  11. A HD 7950 is quite old already but if you use it for A:M alone it will be still very nice... I have a HD7870 in one of my computers which works fine, but a newer one (RX460, RX 470 or RX 480) should give a nice performance booth if you are playing games too. It really depends on what you are after. See you *Fuchur*
  12. I'm an AMD guy... works well too for me. Intel are less fast. That is the whole story about it... especially for gaming and stuff like this, Intels are not even close to the AMD or Nvidia offerings... See you *Fuchur*
  13. Hi Aldrich, you can do that here: http://www.hash.com/reports See you *Fuchur* PS: You'll need to create a login. It is not bound to the forum login.
  14. Cool... great that it worked out. See you *Fuchur*
  15. Really looking great . Dynamic Constraints are very easy to use. I'd maybe make it a little bit more stiff because her breasts are really very bouncy (not that I would have a bigger problem with that ). See you *Fuchur*
  16. Fuchur

    Koza

    Very, very cool serg . See you *Fuchur*
  17. In general I am only able to help with trials (without hacking ), but as this sounds, Jason just missed the e-mail. I'll get in touch with him about this... I am quite sure he just overlooked the e-mail if it really took 3 weeks now. See you *Fuchur*
  18. The simple rule is: If something has been created as an vector image, you should be able to use it quite nicely (if it is not too complex), otherwise it will be hard to work with it. As long as it is for instance a logo, created in Illustrator or Inkscape or CorelDraw, everything is fine. An exporter from some kind of pixel program which has to convert the pixels to vector formats will often not work very well. See you *Fuchur*
  19. In general 1-3 days should do, but Jason recently told us, that it may come to some delays... so it may take a little longer, but should soon be answered. See you *Fuchur*
  20. 1.44 MB if I remember correctly for one 3.5" Floppy Disc... I am here since v8.0 (Dennis the Dog) if I remember correctly... See you *Fuchur*
  21. Hey Junya, very nice to have you with us . We will talk about those constraint types in another topic See you *Fuchur*
  22. Cool, thanks a lot Jason See you *Fuchur*
  23. Concerning netrenderer: Let us know where you would need help there... I have used it many times very successfully on my own computer and on several in my home and on our business network without much of a problem. And while it is not as speedy as a GPU-render solution, it actually makes rendering MUCH faster. OpenMP is already included in some of A:Ms tools, but with rendering it has been a problem that the renderings of certain areas of the image where a little different if done on different cores and while that is not a problem with whole images (where this only results in an unnoticeable screenflickering), it is different if you compose those parts together afterwards. Then you will see tiny lines in your renderings. I am not sure if that was a problem with the old version of OpenMP or if it would still be the case, but that made the renderings useless. (but this information is a few years ago)
  24. Yeah, that one is very useful too... here is another video about that... And sorry for being that video-active lately – I just got myself a new video capture tool which really makes it very easy for me to create video captures with a great quality . See you *Fuchur* animation_master_v19_new_feature_internal_patches.mp4
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