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Everything posted by Fuchur
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Very very cool . Best regards *Fuchur*
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As far as I am aware of there is no version of A:M for Mac which is 64bit. Only the Windows version is 64bit. My understanding is, that A:M can not be ported to 64bit on the Mac, because it uses a lot of porting-software and helpers from Apple which have never been updated by them to 64bit. Steffen can explain it better than me, but in short: It is very hard to do, since A:M is a Windows port to Mac and the software used for porting is not supported by Apple for 64bit. I highly recommend to have a look at Parallels Desktop for Mac or Bootcamp if you are a Mac user. Best regards *Fuchur*
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That was fun . Very well done . Best regards *Fuchur*
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IBL- Image Based Lighting question on how-to...
Fuchur replied to John Bigboote's topic in A:M Rendering
Hi John, pretty nice looking indeed . Well done! Best regards *Fuchur* -
In general if u do not have a static ip (at least in Germany u have to ask for that) the router will automatically reconnect at night and that will change ur ip anyway. (that is called dynamic ip). I'd say rebooting will cut off the line, restart the router and get rid of any software in the RAM which may habe been installed by a hacker. If it runs for a year, it was worth it for the hacker. If you restart ur rooter the hacker needs to come back and reinstall it.
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I have to admit that I never used Win10 Home at all, but as far as I can see you really do not need Pro at the moment as long as you do not need to join a domain-group (in general those are functions only needed in business to easily maintain larger amounts of Desktop computers or you want to use heavily encrypted file systems, etc. In short: I think you will be fine with Windows 10 Home edition. Best regards *Fuchur*
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Hey Silvien, if you have any questions or need advise, let us know . And of cause: Keep us updated on your progress . Best regards *Fuchur*
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AntiVir doesnt have a problem with that neither... it is Norton. They are often creating trouble like that with there suit, since they use a whitelist for a lot of things and if they do not know something, it is automatically bad. Best regards *Fuchur*
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I am just guessing here but this is what I would try: First redownload the file and try again and if that does not work, shut down Norton, install and restart your computer (to restart Norton again). Best regards *Fuchur*
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Using Terrain plug-in as a pose?
Fuchur replied to R Reynolds's topic in Work In Progress / Sweatbox
You can give any material a Displacement-Map or Bump-Map value. If you use it (located at the material properties itself) the whole material will be used as bump/displacement map-value, no longer for color. You can then just copy that material (save as > "name", embed it again and import the saved one and embed again with a different name) and get rid of the displacement value there again. See the screen cap I did about it below. That should be what you are after, right? Best regards *Fuchur* projection_map_displacement.mp4 -
I just tried it the other way around (first putting on the path-constraint, then the AimAt) and it worked. But what might come into your way is the "Compansate Mode"? You have to turn that off before applying the AimAt-Constraint if you do not want the current rotation offset to be kept. You can find it at the top toolbar next to the magnet mode button. So apply the aimat constraint and before picking the aim, have a look at that button. It needs to be off. Best regards *Fuchur*
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You might want to have a look at this: - https://www.patchwork3d.de/am-to-directx-63-en - https://www.patchwork3d.de/am-to-unity3d-64-en And of cause nemyax very nice blender plugin is a great way too. Best regards *Fuchur*
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As far as I know, OBJ does not support bones. if you want to export the most things you can from A:M, use Direct X (*.x) files. Obj is more commonly used, but will not hold bone animatons, etc. Best regards *Fuchur*
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On the fence, and a couple questions about A:M
Fuchur replied to TwoCatsYelling's topic in New Users
Welcome to the show Twocats . Best regards *Fuchur* -
Don't know exactly but can't you open the mode lin v18? Anyway: It might have to do with missing AM Stuff. You can download it here: ftp://ftp.hash.com/pub/updates/windows/Am2006/ Best regards *Fuchur*
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Here is a very fun and quite astonishing project by Microsoft: https://www.microsoft.com/en-us/research/blog/project-zanzibar-blurring-distinction-digital-physical-worlds-via-tangible-interaction-portable-implementation/
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A character I started working on yesterday
Fuchur replied to jirard's topic in Work In Progress / Sweatbox
I just like the style of your models... can't help myself . Best regards *Fuchur* -
I'd say it is not a bug but intentional. It is using the most likely thing by default which you want to do in a certain situation. In modelling mode rotoscope or decal is very likely. In chor a layer and rotoscope is likely. And in an action it is only rotoscope. This is especially true since the decal is always saved with the model, not the action or pose itself. Very likely the abillity to add a stamp in a action (which is very useful of cause) has been added later on. I'd say a feature request would be good, but it is likely not a bug. And I definitivly do not see a reason to remove one of the methodes. I am using both and I never stumbled about that since it I do it intuitivly in each situation like it is programmed already, which tells me someone has thought about it very well. Best regards *Fuchur*
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I stumbled over that a few times already... I think it has to do with the mode you are in. Modelling mode seems to ignore the setting all along, in chors it is taken in acount sometimes, etc. I'd say we should post it as a feature request to really take it into account as the button would suggest. (maybe with default mode set to off so it is as most people are used too already in A:M)? Best regards *Fuchur*
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Especially for displaysmentmaps I like EXR (with 32bit per channel) very much, because there are just "more" color steps inbetween which makes it less "stepy". I am not sure about the glitch... maybe it would be worth a try to use a transparency gradient at the start and end of the image? Best regards *Fuchur*
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Are you using an EXR there? Best regards *Fuchur*
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Great stuff, really great stuff . Best regards *Fuchur*
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I talked about that with Steffen about 3 years ago. I am not sure if something changed, but I doubt it. Long story short: It is quite hard to change that especially to a vector based system, just because the UI-system used (to keep it compatible with Mac and Windows version, which is a big hassel anyway) does not support anything but bitmaps. Of cause Steffen would have to say something about it himself... Best regards *Fuchur*
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Actually, a GPU has a lot of cores (up to a few thousands) but they are very different and one GPU core is a lot less powerful than a CPU core itself. For istancen in general a GPU core is not able to use the same instruction sets as CPU cores and like that it is not possible to do it "just like that". If GPU rendering would be included, it would need a own rendering procedure which takes such things in account. Best regards *Fuchur*