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Everything posted by Fuchur
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Hello everybody, many already know that little tradition of us and I did not want to forget to post it here. In Germany it is tradition to have a small christmas / advent calendar were you can open one small door every day and get for instance some sweets or a small gift every day till christmas in December. 3We (the company I work for) has one too – we show on funny, thoughtful or just nice commercial from all over the world every day in that. Another day and another door will be available :). And as always all the art work has been created with Animation:Master: 3We Adventskalender 2019 Hope you like it and let me know what you think :). Best regards and of cause a nice 1. Advent to everybody *Fuchur* PS: If you like cats you might want to have a look at it ;).
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Try an aim at-constraint with an offset and attach it to the camera or a null object which is close to the camera (the null is nice if you want to for instance simulate wind in the plants. You can than move the null object around a little while keeping it close to the camera). Best regards *Fuchur*
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Prehistoric! Image Contest! Deadline December 20!
Fuchur replied to robcat2075's topic in Animation:Master
Me too :). -
Would be great Mack... Let us know when you are back online :). Best regards *Fuchur*
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Have you've been using v18 before? Then just copy the file from the folder of v18 to the folder of v19. Best regards *Fuchur*
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Mac Catalina? I wouldnt bet on it. It even seems to be pretty bad for hard core fans ;).
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Animation Master license history question please
Fuchur replied to Hash Tinhorn's topic in Animation:Master
If you want to switch the computer (for instance you want to upgrade to a new one or something) you will have to send an email to the hash support and they will give you instructions what to do. It should be an more or less easy process, but it has to be done by the Hash support. Best regards *Fuchur* -
" Your computer only needs to be connected to the internet during the authentication step... " – and this is of cause a one time only thing. Buy it, install it, activate it when you start it the first time and than you can cut off the internet connection. Best regards *Fuchur*
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Hey Mike, looking forward too :). Best regards and see you around *Fuchur*
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Annoying and funny I guess.
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New Rig Build for AM - Dell Optiplex 9010 - video card questions
Fuchur replied to a.quaihoi's topic in Open Forum
Might have to do with your older GPU/CPU then. This is how it works for me with the RX 570. It is pretty useable for up to 256 or even 1024 sub (there I get 9 fps in this case... so debateable, but for a progressive render I need 2s or something like that which equals 0.5fps – so I get shadows and stuff like that too... so it depends what you are after). With higher sub levels it does not make any sense anymore but most situations will not need more than that anyway. The other advantage is for export. You can easily see what the export levels higher than 16 will look like. It is one of those features which are good to have so you might be able to work without if you need to. The good thing is: You do not need to. Best regards *Fuchur* 190902_screencapture.mp4 190902_screencapture_2.mp4 -
New Rig Build for AM - Dell Optiplex 9010 - video card questions
Fuchur replied to a.quaihoi's topic in Open Forum
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New Rig Build for AM - Dell Optiplex 9010 - video card questions
Fuchur replied to a.quaihoi's topic in Open Forum
Try applying a displacement map decal to a model... you will see the result in realtime view and for that you really need to bump that sub count up for it being useful. Best regards *Fuchur* -
New Rig Build for AM - Dell Optiplex 9010 - video card questions
Fuchur replied to a.quaihoi's topic in Open Forum
Hi! here are a couple of numbers from my machine (Ryzen 1700, AMD RTX 570). My machine might be a bit faster, but this should more or less be a work load for the GPU so it should be close to equal if you ask me with a RX580. In the lower left corner you can see the FPS count. I am using the Thom model and paning the view a little bit to get different values on my FullHD display (with hair and decals enabled, but since thom does not use that, that should not be a difference): - 800-1000 fps in shaded mode with a subdivision-level of 1. - 750 - 880 fps in shaded mode with a subdivision-level of 4. - 290 - 400 fps in shaded mode with a subdivision-level of 16. - 90 - 140 fps in shaded mode with a subdivision-level of 64. Any subdivision above that is overkill for any use case if you ask me. (even for realtime displacement maps which thom does not use anyway). I would say anything over 25 fps is sufficient for pretty smooth modelling work. For gaming (where it really makes a difference if the click is done 10 ms earlier or later 25 fps is not enought and 60 fps are needed, but for 3d model creation, that really is not the case) The value are of cause pretty high, but Thom isnt very complex anyway and those will drop if you have a much more complex character or something. In that case you will very likely work with something like subdivision levels of 4, but that is pretty smooth already in many cases. Hope that helps. If you are getting something like 10 fps for subdivision level of 4 or so, something might be wrong at your system. What do you get? Best regards *Fuchur* -
I use "Professional" or "Professional v2" all the time... I created them once and we got them to be delivered by default. If you have another one please share them :). Best regards *Fuchur*
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New Rig Build for AM - Dell Optiplex 9010 - video card questions
Fuchur replied to a.quaihoi's topic in Open Forum
Hm, Thom really is not a complex model... This is my current pc setup: https://www.patchwork3d.de/blog-5-en/amd-ryzen-my-new-pc-for-content-creation-with-hash-animationmaster-and-games-part-23-783 And it has been pretty much great for A:M. A RX 580 beats my RX570. The 1070 is better if your CAD software supports CUDA, if not the 580 has more "raw power". What is a little bit odd: An i7 as a printserver? That is pretty much overkill... but good for you ;). Did you install the latest driver for the current video card? The default one of Win10 are not meant for 3d graphics and that might be troublesome or your card is running very hot? Are the fans spinning as they should? Best regards *Fuchur* -
Did you try out what I suggested? I am not sure what happens if you are opening a program installed on one computer through network on another. I would say that all the stuff is saved in the registery of the original computer and is like that not available for the other one, but I could be wrong. It sounds like something that is a highly risky security vise (to be able to open a program from another computer and change stuff with that there) and I would never had try that, but if you are okay with that, try it out. Maybe the slaves will try to open a file like master_64.MAC next to the executable or something like that but it is more likely that those information is saved in the registery of the computer and then it is pretty much over if you ask me. I never messed with it because it just worked without a problem for me by installing A:M on each system and that creates the right registery entries for it, but if A:M does not need those and saves it to a file, you might be lucky. Best regards *Fuchur*
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You might try to put in your network address in A:M itself. I am not sure if that helps, but you could try it: 1.) Go to the computer where the full A:M is installed on and open A:M. 2.) In A:M click on "Tools > Options" and go to "Folders". 3.) Click on the drop down and choose "Image IO Plugins (iio files)" and set in the field below the network drive and not the local one. (i would copy the default folder path to a editor just in case) Since you are opening the Slaves/Messengers from that folder, maybe it will choose those pathes from there too? Best regards *Fuchur*
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Any reason you are not just installing A:M on the other machine? Best regards *Fuchur*
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I never tried it like that... always had A:M installed on each machine. You do not need the lic-file on the other computer if you are only using it for rendering. Maybe just use a local path for rendering for now and see if that works? Best regards *Fuchur*
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Is it a complex project or just a very simple one (start with the second of cause ). It really is just a guess but are you running the same version of A:M/Netrenderer on both systems? Are you using GPU features in the project? I think I could even run different versions of A:M, but I am just not sure at the moment. Best regards *Fuchur*
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Where are the project files placed? Netrender will not share the project files (or textures, etc.) over the network or something. It needs to be accessable by every computer in your network by itself best by using the same network drive letter or you have to replace the path-string "c:/project/myproject/" by "g:/project/myproject/" or something like that. See 6.) for where to do that. Or can you already access it like that on your windows file explorer using the same path and it can not access that? Best regards *Fuchur*
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Did it work out Robert? Best regards *Fuchur*
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Yes, if you have a firewall running, you have to let the activity of netrenderer through of cause. Best regards *Fuchur*