Jump to content
Hash, Inc. Forums

Fuchur

*A:M User*
  • Content Count

    5,237
  • Joined

  • Last visited

  • Days Won

    55

Everything posted by Fuchur

  1. I never tried it like that... always had A:M installed on each machine. You do not need the lic-file on the other computer if you are only using it for rendering. Maybe just use a local path for rendering for now and see if that works? Best regards *Fuchur*
  2. Is it a complex project or just a very simple one (start with the second of cause ). It really is just a guess but are you running the same version of A:M/Netrenderer on both systems? Are you using GPU features in the project? I think I could even run different versions of A:M, but I am just not sure at the moment. Best regards *Fuchur*
  3. Where are the project files placed? Netrender will not share the project files (or textures, etc.) over the network or something. It needs to be accessable by every computer in your network by itself best by using the same network drive letter or you have to replace the path-string "c:/project/myproject/" by "g:/project/myproject/" or something like that. See 6.) for where to do that. Or can you already access it like that on your windows file explorer using the same path and it can not access that? Best regards *Fuchur*
  4. Did it work out Robert? Best regards *Fuchur*
  5. Yes, if you have a firewall running, you have to let the activity of netrenderer through of cause. Best regards *Fuchur*
  6. Hi Robert, a good starting point might be that: It is a shame, that the pdfs are not available anymore here, but there is still nice information in there. And here the PDFs are still available: Important: All computers need to be in the same network of cause! It is very helpful, if you have the render-data at a place where every computer can access it. Best is a NAS or another type of network drive. If you do not have something like that, you can still copy the data (A:M files, textures, etc.) over to each computer on the same position like for instance "C:/am
  7. Maybe you need to set the key color differently? Import your TGAs and if they do not have an alpha channel in them, you should find an Option "Key Color" below it in the Images folder. Try to set that to white. Best regards *Fuchur*
  8. There is one option called "Compress (RLE)". Is that the problem? Best regards *Fuchur*
  9. Anything like Let's Encrypt is not an option? If you are only after domain certification it really does the job pretty well and you have more or less full control over it especially if you use Plesk or any other server software that can handle re-issuing it automatically? Best regards *Fuchur*
  10. You are very likely allowed to use v17 very likely but not v18 or up. I am not sure what Xnview does there, but I would try it out. It is free and available here. It might give you an option for that. Xnview is very different from Photoshop and a lot faster in what it can do but of cause it can not do what Photoshop can do often. In Photoshop you could use a Layer-Mask with the content of a alpha channel to get the data out fine, but the problem is it is a pretty manual process there. Best regards *Fuchur*
  11. You could try to mass convert them with Xnview for instance to PNG. Best regards *Fuchur*
  12. I would open a report and but the file in it. Steffen would than use yours instead of the current one very likely. Otherwise something like WinMerge might help a lot for that. Best regards *Fuchur*
  13. Short answer: There is none at the moment. I thought to program a upload functionality for that on the website, but I got sidetracked. I'll see into that and what to do there, but it will very likely take a little time till I can come up with something. But you can always start changing it and we will then see what to do (in your case pretty sure that it will be approved anyway ;)) All the data is saved in the txt file in the A:M installation called "AMAindex.txt". Best regards *Fuchur*
  14. Fuchur

    Go AMD

    One of the best line ups I've ever seen from them. They are very likely killing all intel has to offer in the desktop market now and they have been pretty nice since Ryzen (1) came out already. And now it seems like they can beat everything Intel has up to i9 even if we look at IPC. Very happy to see this :). *Fuchur*
  15. Check your mail again ;). Best regards *Fuchur*
  16. @john: I've been using Unity3d with A:M for quite some time now for smaller stuff... same workflow more or less and it can import and access the animations created with A:M and exported from Unwrap3d. @robert: A:M's directx-exporter can't do it and I think I asked the original developer way back if it would be possible to include vertex-/cp-/muscle-/morph-target-animations and he said it would not be possible with directX. It only supports bones and cp/vertex weights. It might be possible with DirectX 9, but the plugin can only export v8. But I am not sure if v9 would make any difference
  17. DirectX can not handle muscle animation. You can only use bone animation and CP weights. It is not Sketchfab, so I am not sure what they would support. Best regards *Fuchur*
  18. That looks pretty cool John :). Well done! I just had a look with my VR headset on here and she really is looking great. Best regards *Fuchur*
  19. Congratulations everybody, VERY well done – and as always very entertaining and very well done Robert :). Best regards *Fuchur*
  20. Normals are facing the same way? Best regards *Fuchur*
  21. In some cases you might want to copy the texture files over to where the *.x file is placed so they are just in the same folder. In general that should do it. UVs are saved with the directx file by default if you use decals. Best regards *Fuchur*
  22. AR is short for Augmented Reality ;). I know SnapChat and have had to do with them, but I did not do any kind of lense for them till now. From what I have seen from them it is a platform, which is mostly used by teenagers who want to send nude pics to other teenagers more or less ;). SnapChat is all about being able to send something that can not be copied, made a screenshot from and which is only lasting a certain time before getting deleted. (at least they claim that) Snapchat has been bigger before but since FB, Instagramm, Whatsapp and Twitter all included a lot of feature
  23. Use Visual Studio Community Edition as IDE... for C++ there is not much better than that. Best regards *Fuchur*
  24. At 25 micron I would say those steps are no longer really visible right? A very well printed 100 micron fdm layer height is already pretty hard to see/you have to focus on it to see it. I imagine at 4 times the resolution it should be pretty close to not visible with the eye only or am I wrong?
×
×
  • Create New...