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Fuchur

*A:M User*
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Everything posted by Fuchur

  1. Wow, did not see that thread till now... that girl at the start is really, really great :). And very very nice stuff on sketchfab John... very nicely done :).
  2. Yes they will be useable, as long as they are compatible with Windows 10 at all (really close to any software should be). Best regards *Fuchur*
  3. Please add the tool bar to your interface... there should be enough space at close to every display. I use this setup: https://www.patchwork3d.de/am-interface-59-en (at about 2:15 I am talking about the two additional toolbars I really like) And it really helps me a lot. Best regards *Fuchur*
  4. Hey David, thank you Best regards *Fuchur*
  5. Hey John, thanks for the kind words and no biggy :). Hope you have fun with it :). Best regards *Fuchur*
  6. Hello everybody, many already know that little tradition of us and I did not want to forget to post it here. In Germany it is tradition to have a small christmas / advent calendar were you can open one small door every day and get for instance some sweets or a small gift every day till christmas in December. 3We (the company I work for) has one too – we show on funny, thoughtful or just nice commercial from all over the world every day in that. Another day and another door will be available :). And as always all the art work has been created with Animation:Master: 3We Adve
  7. Try an aim at-constraint with an offset and attach it to the camera or a null object which is close to the camera (the null is nice if you want to for instance simulate wind in the plants. You can than move the null object around a little while keeping it close to the camera). Best regards *Fuchur*
  8. Would be great Mack... Let us know when you are back online :). Best regards *Fuchur*
  9. Have you've been using v18 before? Then just copy the file from the folder of v18 to the folder of v19. Best regards *Fuchur*
  10. Mac Catalina? I wouldnt bet on it. It even seems to be pretty bad for hard core fans ;).
  11. If you want to switch the computer (for instance you want to upgrade to a new one or something) you will have to send an email to the hash support and they will give you instructions what to do. It should be an more or less easy process, but it has to be done by the Hash support. Best regards *Fuchur*
  12. " Your computer only needs to be connected to the internet during the authentication step... " – and this is of cause a one time only thing. Buy it, install it, activate it when you start it the first time and than you can cut off the internet connection. Best regards *Fuchur*
  13. Hey Mike, looking forward too :). Best regards and see you around *Fuchur*
  14. Might have to do with your older GPU/CPU then. This is how it works for me with the RX 570. It is pretty useable for up to 256 or even 1024 sub (there I get 9 fps in this case... so debateable, but for a progressive render I need 2s or something like that which equals 0.5fps – so I get shadows and stuff like that too... so it depends what you are after). With higher sub levels it does not make any sense anymore but most situations will not need more than that anyway. The other advantage is for export. You can easily see what the export levels higher than 16 will look like. It is one
  15. Try applying a displacement map decal to a model... you will see the result in realtime view and for that you really need to bump that sub count up for it being useful. Best regards *Fuchur*
  16. Hi! here are a couple of numbers from my machine (Ryzen 1700, AMD RTX 570). My machine might be a bit faster, but this should more or less be a work load for the GPU so it should be close to equal if you ask me with a RX580. In the lower left corner you can see the FPS count. I am using the Thom model and paning the view a little bit to get different values on my FullHD display (with hair and decals enabled, but since thom does not use that, that should not be a difference): - 800-1000 fps in shaded mode with a subdivision-level of 1. - 750 - 880 fps in shaded mode with a subdi
  17. I use "Professional" or "Professional v2" all the time... I created them once and we got them to be delivered by default. If you have another one please share them :). Best regards *Fuchur*
  18. Hm, Thom really is not a complex model... This is my current pc setup: https://www.patchwork3d.de/blog-5-en/amd-ryzen-my-new-pc-for-content-creation-with-hash-animationmaster-and-games-part-23-783 And it has been pretty much great for A:M. A RX 580 beats my RX570. The 1070 is better if your CAD software supports CUDA, if not the 580 has more "raw power". What is a little bit odd: An i7 as a printserver? That is pretty much overkill... but good for you ;). Did you install the latest driver for the current video card? The default one of Win10 are not meant for 3d graphics and that
  19. Did you try out what I suggested? I am not sure what happens if you are opening a program installed on one computer through network on another. I would say that all the stuff is saved in the registery of the original computer and is like that not available for the other one, but I could be wrong. It sounds like something that is a highly risky security vise (to be able to open a program from another computer and change stuff with that there) and I would never had try that, but if you are okay with that, try it out. Maybe the slaves will try to open a file like master_64.MAC next to the ex
  20. You might try to put in your network address in A:M itself. I am not sure if that helps, but you could try it: 1.) Go to the computer where the full A:M is installed on and open A:M. 2.) In A:M click on "Tools > Options" and go to "Folders". 3.) Click on the drop down and choose "Image IO Plugins (iio files)" and set in the field below the network drive and not the local one. (i would copy the default folder path to a editor just in case) Since you are opening the Slaves/Messengers from that folder, maybe it will choose those pathes from there too? Best regards *Fuchur*
  21. Any reason you are not just installing A:M on the other machine? Best regards *Fuchur*
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