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Everything posted by itsjustme
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Great stuff, Matt!
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Great stuff, Nancy!
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I haven't actually rigged him yet, but I don't see anything that would be an issue. Except in extreme movements, the shoulder probably won't have to roll...for a wave, the bicep would roll the mesh starting at where the shoulder yoke ends (creating the bicep crease). This version of Sam is modeled differently, but, the same principle applies. I just brought the arm up like it's going to wave and then rolled the bicep to show how the mesh deforms. Hope that helps, Steve. wave_arm_roll.mov
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Happy Birthday, Wilhelm (Willi)!
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LOL! Those look great, Mark!
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I would go with what Robert did with cloth in this thread. There is a Project file in this post. Hope that helps.
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She looks great, Jirard! I've been doing some experimenting with character modeling on a generic character in an attempt to improve my modeling. Some of the things that appear to be helpful in my case have been making the shoulders more of a yoke and a slight twist in the forearms. He is still very much a work-in-progress, but maybe some of it will be helpful. There are more images of his current state in this post.
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D'oh! Here it is again...sorry about that. -------------------- EDIT -------------------- I thought I misread your post, Jirard...my head isn't working very well at the moment. Porcelain.mat
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I misread your post...I'll check my files.
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I haven't gotten as much done as I would have liked since my last update. I wrote a first draft for the fourth Bertram short...which is where I'll stop for now. I'll go back over all four in a few weeks to see if I can improve them. I did some modeling for Bertram's first short, but it's not far enough along to show. At the moment, I'm in the middle of rigging a character for use in an animation exercise...when I get it done, I'll release it (which I'm hoping will be sometime next week...we'll see).
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The Passing of a Titan (Paul Forwood)
itsjustme replied to Paul Forwood's topic in General Announcements
Rest in peace, Paul. You will be missed. -
Looks great so far, Jirard!
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There are some differences since Mark's tutorial...most notably the hand installation. There is a text file included in the ZIP with instructions and the hand positioning method is in this post. The Squetch Rig doesn't have a current tutorial for installation...it's something I'm trying to get done, but I want to get a couple of updates in before making it and I'm notoriously slow due to all of the irons I have in the fire. The reason you don't see the Poses you are expecting is that you have to export your model, run the "InstallRig" plugin, delete the installation Poses and then import the appropriate "FINAL_IMPORT" model (its' explained in the included text file). I'm not sure why you crashed...it works fine on my end. If you still have trouble after reading the text file and watching the hand positioning video, point me at your model and I'll take a look at your installation.
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Another gem, Marcos!
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Very economical splineage, Robert! I'm curious where this collection of dinosaurs is heading.
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What is weevil? Weasel?
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Happy Birthday, Stian!
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He looks great so far, Mack!
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I like something about all four of them, Robert. Great stuff!
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Great stuff, Mark!
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Happy Birthday, Paul!
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As usual, it's been a very busy couple of weeks. I've been bouncing around to a bunch of different things...research, working on a rig update, etc. However, my major accomplishment this week has been getting the first draft of three Bertram shorts written...I've got a couple more that may get written this weekend. Of course, they'll probably be revised a lot, but I'm getting the ideas I've carried around in my head for years put into a more coherent form...so that's a good thing. I decided to use Celtx (free) seriously for the first time...no complaints, so far. I used to just use a text editor like AbiWord, but a friend of mine convinced me that I should follow the advice I gave him and see how Celtx feels. At this point, I'm glad I went that route.
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Great stuff, Robert!
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Looks great, Robert!
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I believe they can but I think their best use might be for heads which don't move much from their original location. Anything that ventures outside the bounds of the box jumps back to its undistorted position. If you tried to use a d box for an elbow you'd need the d box to also encompass the rest of the arm and hand. If anyone can show me to be wrong on that, that would be fabulous. I'm pretty sure it can be done, Robert. I've got some distortion box things I'm going to be messing with soon, but I've found them to be a little clunky in the past for an installable rig...maybe I wasn't approaching it the right way. For one-off rigs, I've seen them used very effectively...someone made a frog that had mostly distortion box deformations and it looked great. ----------------------- EDIT ----------------------- I think it was Phillip Leavens' frog in this thread...unfortunately, all of the image and animation links are dead now.