sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Critique is in the mail, Rusty. I only mention it here so that it doesn't get lost in a spam filter or something. Feel free to ignore anything I say. Although I hope some of it is helpful.
  2. Where should I e-mail the critique, Rusty? rrw4rusty@hotmail.com Thanks! I'll send it your way late tonight.
  3. Where should I e-mail the critique, Rusty?
  4. That's very cool, Robert! Now I've got an internal debate about something I'm working on that requires a cloud-like thing. I may have to experiment as well.
  5. That was fun, Robert!
  6. Happy Birthday, Lee!
  7. Happy Birthday, Gerry!
  8. Great stuff, William!
  9. I can't think of a reason anyone would be horrified...fear of puppets?
  10. itsjustme

    Curl!

    Great stuff, Robert!
  11. Very cool, Robert!
  12. I was hoping to have more done to show by now, but I did get another Quickstart Expressions tutorial knocked out about two weeks ago...it's here, in case anyone missed it. At the moment I've got another ball bounce exercise I'm working on and an update to the animation I made for my friend incorporating Matt Campbell's suggestions. I've also done some tinkering on one of my nagging rigging issues...I periodically go back to a couple of those to see if I can come up with a solution. I've put in a couple of feature requests because of this one, but I may have to add one more, I'm thinking. I just have to think up a request that makes sense within the existing system. I've still got a rig addition to make and some modeling on the generic character that I'm trying to improve. It seems unrelated to Bertram, but in reality it's all going to help with the animations I want to make with him...he's always my main focus even though it may not appear to be the case at times.
  13. That would make a good mummy, Jason!
  14. Post when you can, don't knock yourself out because of us.
  15. Looks great, Mike!
  16. All very helpful. Thanks, Matt!
  17. Mark would be the person to ask about specifics with the 2008 Rig, but if it's something obvious I might be able to track it down, Jirard. First, are you using the exact settings on the MirrorBone plugin as are shown in the instructions? Which bone or nulls aren't mirroring?
  18. The link for v16b is located in this thread. The things I think you are looking for as far as content should be the links in this thread. Hope that helps, Reuben.
  19. It really cranks up the believability. Very nice so far!
  20. Well, the video would have been too long (I'm a slow modeler), so I decided to just make a series of models showing how to bevel something with a few similar features...the models are in the ZIP file. Of course, it would look a lot better with more work, but I think it might give you a few directions you could go. Hope that helps. beveling_example.zip
  21. I haven't had any time either. I have a character I've been working on for something else, but I haven't been able to get back to work on him yet. Good luck to everyone participating!
  22. Damn! Very cool, Stian!
  23. You wouldn't have to extrude, you could add a few splines where needed. I don't think there's an automated way to do it...at least I haven't heard of one. If you have a problem with a part, post an image or model and you'll get help with it here. --------------------- EDIT --------------------- Some of those areas would be extremely easy to add a bevel to...I'll see if I can knock out a quick video as an illustration.
  24. I've highlighted in red the area that stuck out for me as either needing beveling or possible loosening of the beveling that's there. There are some other areas that appear a little tight as well, but it's hard to tell with just one angle. Hope that helps.
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