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Everything posted by itsjustme
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Very cool, Robert!
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I was hoping to have more done to show by now, but I did get another Quickstart Expressions tutorial knocked out about two weeks ago...it's here, in case anyone missed it. At the moment I've got another ball bounce exercise I'm working on and an update to the animation I made for my friend incorporating Matt Campbell's suggestions. I've also done some tinkering on one of my nagging rigging issues...I periodically go back to a couple of those to see if I can come up with a solution. I've put in a couple of feature requests because of this one, but I may have to add one more, I'm thinking. I just have to think up a request that makes sense within the existing system. I've still got a rig addition to make and some modeling on the generic character that I'm trying to improve. It seems unrelated to Bertram, but in reality it's all going to help with the animations I want to make with him...he's always my main focus even though it may not appear to be the case at times.
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That would make a good mummy, Jason!
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this is M16 i have been working on
itsjustme replied to Maniac's topic in Work In Progress / Sweatbox
Post when you can, don't knock yourself out because of us. -
Looks great, Mike!
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All very helpful. Thanks, Matt!
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Mark would be the person to ask about specifics with the 2008 Rig, but if it's something obvious I might be able to track it down, Jirard. First, are you using the exact settings on the MirrorBone plugin as are shown in the instructions? Which bone or nulls aren't mirroring?
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The link for v16b is located in this thread. The things I think you are looking for as far as content should be the links in this thread. Hope that helps, Reuben.
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Welcome back, Reuben!
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this is M16 i have been working on
itsjustme replied to Maniac's topic in Work In Progress / Sweatbox
It really cranks up the believability. Very nice so far! -
this is M16 i have been working on
itsjustme replied to Maniac's topic in Work In Progress / Sweatbox
Well, the video would have been too long (I'm a slow modeler), so I decided to just make a series of models showing how to bevel something with a few similar features...the models are in the ZIP file. Of course, it would look a lot better with more work, but I think it might give you a few directions you could go. Hope that helps. beveling_example.zip -
I haven't had any time either. I have a character I've been working on for something else, but I haven't been able to get back to work on him yet. Good luck to everyone participating!
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this is M16 i have been working on
itsjustme replied to Maniac's topic in Work In Progress / Sweatbox
You wouldn't have to extrude, you could add a few splines where needed. I don't think there's an automated way to do it...at least I haven't heard of one. If you have a problem with a part, post an image or model and you'll get help with it here. --------------------- EDIT --------------------- Some of those areas would be extremely easy to add a bevel to...I'll see if I can knock out a quick video as an illustration. -
this is M16 i have been working on
itsjustme replied to Maniac's topic in Work In Progress / Sweatbox
I've highlighted in red the area that stuck out for me as either needing beveling or possible loosening of the beveling that's there. There are some other areas that appear a little tight as well, but it's hard to tell with just one angle. Hope that helps. -
this is M16 i have been working on
itsjustme replied to Maniac's topic in Work In Progress / Sweatbox
Ha, I was going to pop in and say "nice beveling"! Hmmm, maybe the beveling is just too tight in the areas I think need it. I can tell parts of it were beveled. -
this is M16 i have been working on
itsjustme replied to Maniac's topic in Work In Progress / Sweatbox
It looks like it could use some beveling, but if it's for a distance shot or game it shouldn't matter. Great stuff! -
Congrats, Will!
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Someone test this material for me!
itsjustme replied to Gerry's topic in Work In Progress / Sweatbox
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I've been thinking about doing another version, how would you do it, Matt?
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The five second logo I worked on for my friend is now posted here (with his permission). Now, I've got to catch up on my other projects.
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Here's a five second logo I worked on for a friend with the original concept drawing that he provided. I made 640x480, 1280x720 and 1920x1080 versions...this is the 1280x720 version...1.0 gamma, H264 compressed Quicktime. There are plenty of things I wish I had done better, but I think overall it came out alright. animated_logo_1280x720_1.0_gamma_30FPS_H264.mov
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Happy Birthday, Robert!