sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Great stuff, Charles!
  2. A monkey riding a unicycle while juggling lobsters? No, can't be that...too obvious.
  3. Happy Birthday, Luuk!
  4. I like the color variation in the hair, Mark!
  5. I'm still not completely clear on what is needed. Sprites in a vortex maybe?
  6. It will play in VLC. I'm still not entirely clear about what you're after, mustangsRbtr. Would it be like asteroids orbiting a planet while bumping into each other? Or are you after bubbles? Is there a real-world example that we can use as a guide in helping?
  7. Happy Birthday, Paul (fae_alba)!
  8. Happy Birthday, Martin!
  9. Great stuff, Matt!
  10. Great stuff, Nancy!
  11. I haven't actually rigged him yet, but I don't see anything that would be an issue. Except in extreme movements, the shoulder probably won't have to roll...for a wave, the bicep would roll the mesh starting at where the shoulder yoke ends (creating the bicep crease). This version of Sam is modeled differently, but, the same principle applies. I just brought the arm up like it's going to wave and then rolled the bicep to show how the mesh deforms. Hope that helps, Steve. wave_arm_roll.mov
  12. Happy Birthday, Wilhelm (Willi)!
  13. LOL! Those look great, Mark!
  14. I would go with what Robert did with cloth in this thread. There is a Project file in this post. Hope that helps.
  15. She looks great, Jirard! I've been doing some experimenting with character modeling on a generic character in an attempt to improve my modeling. Some of the things that appear to be helpful in my case have been making the shoulders more of a yoke and a slight twist in the forearms. He is still very much a work-in-progress, but maybe some of it will be helpful. There are more images of his current state in this post.
  16. D'oh! Here it is again...sorry about that. -------------------- EDIT -------------------- I thought I misread your post, Jirard...my head isn't working very well at the moment. Porcelain.mat
  17. I misread your post...I'll check my files.
  18. I haven't gotten as much done as I would have liked since my last update. I wrote a first draft for the fourth Bertram short...which is where I'll stop for now. I'll go back over all four in a few weeks to see if I can improve them. I did some modeling for Bertram's first short, but it's not far enough along to show. At the moment, I'm in the middle of rigging a character for use in an animation exercise...when I get it done, I'll release it (which I'm hoping will be sometime next week...we'll see).
  19. Rest in peace, Paul. You will be missed.
  20. Looks great so far, Jirard!
  21. There are some differences since Mark's tutorial...most notably the hand installation. There is a text file included in the ZIP with instructions and the hand positioning method is in this post. The Squetch Rig doesn't have a current tutorial for installation...it's something I'm trying to get done, but I want to get a couple of updates in before making it and I'm notoriously slow due to all of the irons I have in the fire. The reason you don't see the Poses you are expecting is that you have to export your model, run the "InstallRig" plugin, delete the installation Poses and then import the appropriate "FINAL_IMPORT" model (its' explained in the included text file). I'm not sure why you crashed...it works fine on my end. If you still have trouble after reading the text file and watching the hand positioning video, point me at your model and I'll take a look at your installation.
  22. Another gem, Marcos!
  23. Very economical splineage, Robert! I'm curious where this collection of dinosaurs is heading.
  24. What is weevil? Weasel?
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