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Everything posted by itsjustme
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D'oh! I meant to post to this thread, but, I posted some tests where I didn't intend...I'll fix it.
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I've posted the first test renders of a couple of possible Squetch Rig updates here. There is more work to do on them and then other possible updates brewing.
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I moved this post here...sorry about that.
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Congrats, Mark!
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Just A Small Little Fun With Cloth...
itsjustme replied to Fuchur's topic in Work In Progress / Sweatbox
Great stuff, Gerald! -
Happy Birthday, Jo Bub (jo b.)!
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Happy Birthday, David Rogers (Obnomauk)! He probably won't see this since he doesn't appear to frequent the forums now, but I thought I'd throw it out there just in case.
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Great candle, Matt!
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Well, now you've got me curious! Are you really going to leave us hanging without expanding upon that? Oh to be a fly on David Simmons wall (with a nice zoom lens video camera pointed directly over his shoulder at the monitor of course). It was just attempts at simplifying some of my anatomical modeling...it works fine, but I lost some definition. I'm not great with anatomy, so I'm trying to get better. There are some landmarks that I thought I could get to look more realistic when they move...it's time consuming testing with a lot of trial and error. I've learned a few minor lessons, so it wasn't for nothing entirely. I've figured out some better bone placement and additions in a few places, which have turned into possible additions to the Squetch Rig. I'm in the middle of at least five possible updates, some will be easier to figure out than others.
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Another "stay alive" post, unfortunately. I took a side trip on my modeling explorations for a week and found out that it was a dead-end...at least for what I was looking to do. I've been dinking with the Squetch Rig updates since then...a few dead-ends, but I think it's getting better. I'm hoping to have something worth showing next week...if things go well.
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Great stuff, Ludo!
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I will repeat: And that's the last time I will hammer this, since it doesn't appear to have any traction. I just think that a printed manual has nothing on a well maintained Wiki...which is an easy way to keep things current, searchable, easily maintained and free. Okay, now that's four cents...done.
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There a way to make toon outline with out surface shading?
itsjustme replied to captainrex's topic in New Users
It looks like I didn't completely understand what you were after, but I'm glad my stumbling did some good...I've forgotten a lot about materials (it's been a while). -
The new AMA feature has the ability to link to the web also so there' no reason the wiki (where is it?) coulnd't be a part of that. However AFAIK, one problem with AMA is that it only works on actual property parameters, other interface elements like buttons are not in its scope.. The Community tab can open the Wiki as far as I know (when it's online)...I don't think it has to be tied to a button other than that.
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There a way to make toon outline with out surface shading?
itsjustme replied to captainrex's topic in New Users
You could try using the ToonNation "Xray" material. Something like this? I ended up using three materials. Hope that helps. ------------------ EDIT ------------------ Oh, I forgot about the displacement...I'll try that real quick. ------------------ EDIT ------------------ You can add roughness in a matching material, that worked. Or you could use a decal for a more involved displacement. Although, after reading the rest of the thread, I'm probably misunderstanding what you're after...Nancy appears to have a better handle on it, so I'll extricate myself. Maybe something in there will be helpful. Outline_update.prj -
There a way to make toon outline with out surface shading?
itsjustme replied to captainrex's topic in New Users
He did that. See Capt'nRex uploaded project above (post #13). Missed that, skimming doesn't always work, unfortunately. Sorry about that. -
So, the Wiki won't work (it appears to be offline at the moment)? I think that fully utilizing the A:M Wiki would satisfy everyone...searchable, easily maintained, etc. If you couple that with video tutorials in A:M Films and the information in this forum, I don't see how any gap couldn't be filled. Just my 2 cents.
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There a way to make toon outline with out surface shading?
itsjustme replied to captainrex's topic in New Users
So I'm gathering you are happy with this? (and yes transparency doesn't work with gradient materials, that also have displacement turned on in the material - you would have to find a workaround) I'm probably misunderstanding something, but, how about separating it out into two materials? -
Great stuff, Will!
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magic vase ..based on Rodney's idea
itsjustme replied to johnl3d's topic in Tinkering Gnome's Workshop
I think it looks great! Definitely not too much for me. -
magic vase ..based on Rodney's idea
itsjustme replied to johnl3d's topic in Tinkering Gnome's Workshop
Very cool, John! -
A couple of other resources that I like are: Jim Butcher's (author of "The Dresden Files") blog....here. Start at the beginning with the "Thoughts On Writing" post. Wordplayer.com...which is screenwriter/producers Ted Elliott and Terry Rossio's site (screenwriters for Aladdin, The Mask of Zorro, Shrek, Pirates of the Caribbean:Curse of the Black Pearl, etc) Hope those are helpful.
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Here's an update on the generic character. I remodeled the head and neck in an attempt to improve a few things. There are still a few areas that will need tweaking, but I think it's a step up from what I had before.
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no clue what that is. TSM2 is here...a rig built by Raf Anzovin with installer. You can also consider the LiteRig.