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Everything posted by itsjustme
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There a way to make toon outline with out surface shading?
itsjustme replied to captainrex's topic in New Users
You could try using the ToonNation "Xray" material. Something like this? I ended up using three materials. Hope that helps. ------------------ EDIT ------------------ Oh, I forgot about the displacement...I'll try that real quick. ------------------ EDIT ------------------ You can add roughness in a matching material, that worked. Or you could use a decal for a more involved displacement. Although, after reading the rest of the thread, I'm probably misunderstanding what you're after...Nancy appears to have a better handle on it, so I'll extricate myself. Maybe something in there will be helpful. Outline_update.prj -
There a way to make toon outline with out surface shading?
itsjustme replied to captainrex's topic in New Users
He did that. See Capt'nRex uploaded project above (post #13). Missed that, skimming doesn't always work, unfortunately. Sorry about that. -
So, the Wiki won't work (it appears to be offline at the moment)? I think that fully utilizing the A:M Wiki would satisfy everyone...searchable, easily maintained, etc. If you couple that with video tutorials in A:M Films and the information in this forum, I don't see how any gap couldn't be filled. Just my 2 cents.
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There a way to make toon outline with out surface shading?
itsjustme replied to captainrex's topic in New Users
So I'm gathering you are happy with this? (and yes transparency doesn't work with gradient materials, that also have displacement turned on in the material - you would have to find a workaround) I'm probably misunderstanding something, but, how about separating it out into two materials? -
Great stuff, Will!
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magic vase ..based on Rodney's idea
itsjustme replied to johnl3d's topic in Tinkering Gnome's Workshop
I think it looks great! Definitely not too much for me. -
magic vase ..based on Rodney's idea
itsjustme replied to johnl3d's topic in Tinkering Gnome's Workshop
Very cool, John! -
A couple of other resources that I like are: Jim Butcher's (author of "The Dresden Files") blog....here. Start at the beginning with the "Thoughts On Writing" post. Wordplayer.com...which is screenwriter/producers Ted Elliott and Terry Rossio's site (screenwriters for Aladdin, The Mask of Zorro, Shrek, Pirates of the Caribbean:Curse of the Black Pearl, etc) Hope those are helpful.
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Here's an update on the generic character. I remodeled the head and neck in an attempt to improve a few things. There are still a few areas that will need tweaking, but I think it's a step up from what I had before.
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no clue what that is. TSM2 is here...a rig built by Raf Anzovin with installer. You can also consider the LiteRig.
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For the 2008 Rig? I don't think we're talking about the same thing...where are you reading that in the instructions? There's more to it than just moving the bones into place. i guess so. thats one thing i was never ever good at was rigging and this one is just confusing me. i been working on this for like 2 days and cant figure it out at all. i about ready to pay someone to do it for me. The instructions are very detailed (Mark did a great job). Most of the installation is positioning the bones, but, you also have to mirror the positioned bones, export the model and then turn on the Poses that would have caused problems while installing. Where are you running into problems? ------------------ EDIT ------------------ Something I should have added (it was in my mind, but it didn't transfer to my typing fingers), the bones you position when installing the 2008 Rig aren't all of the bones involved...Mark has set up constraints that position the bones you don't see based on the positioning of the installation bones. Also, there is the matter of all of the Poses required to make the rig easy to animate. So, there's a lot more involved than I think you are aware of.
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For the 2008 Rig? I don't think we're talking about the same thing...where are you reading that in the instructions? There's more to it than just moving the bones into place...your method would leave you without the Poses necessary to have an easily controlled rig.
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Instructions should be included in the ZIP file...the 2008 Rig is here.
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Unfortunately, time has crept up on me and I still don't have anything new to show yet. Getting a new laptop and doing the usual transferring and resetting up of everything has been one of the culprits...I still have more RAM to add to that. I've done more work on the generic character, lighting of the Break Room and some fixing of the Squetch Rig installations (Mark Skodacek pointed me at a few issues...the current installations are broken, but I should have the next version done in a little while). I'm still moving forward, but it's not apparent by my posts.
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Not directly, as far as I know. Although you can save as something like .OBJ and then use some other program to convert to .FBX. Hope that helps.
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Great stuff, Mark!
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A face i have been tinkering with
itsjustme replied to jirard's topic in Work In Progress / Sweatbox
Great stuff, Jirard! -
Fantastic, Will!
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It's a great rig...I haven't heard of any problems with the hand/finger controls in the 2008 Rig either. Yessir. If I'm remembering correctly (it's been a while since I decided to do that), the finger curl Poses were a way to minimize having the fingers over-rotate when using several different methods of positioning them (there are four ways to position them that I can remember, three that would be affected)....at least I think that's why, I would have to refresh my memory. I'm digging into the rig this week anyway and there's an addition to the fingers that I've been considering, so I'll be in the neighborhood.
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Happy Birthday, Mike!
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Jeff Cantin's website is here, he also has a video in A:MFilms here. Mark Largent's tutorials are here. Hope that helps.
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Looks great, Marcos and Mark!
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You just have to stop trying to model like it is polygons, Mike...it's a tough transition for some. It takes a little more thinking...I approach mechanical modeling and organic modeling totally differently. For mechanical modeling, Rodger Reynold's tutorials explained it best for me. The biggest eye-opener would be the Modeling Edges and Corners tutorial. Hope that helps.
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I was hoping to have something to show by now, but it has been slow-going recently...I'll have to use a "stay alive" post for now. I've been re-doing the ceiling in the Break Room, testing different lighting for the Break Room and re-tweaking the face on the generic character. I've also got what I think is an answer for a problem I was thinking through on one of the rig updates...which I'm trying to work my way toward installing. I'm hoping to have something to show in the next couple of days.