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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. It's a good thing I still have them...here they are. Hope that helps. Plastics.zip
  2. I'm the same way, Paul. I try to avoid five point and three point patches along with hooks whenever possible. I tried a few different ways to get rid of both the three point patch and the hook, but I haven't come up with anything that worked better in this situation yet. I figured since the shoulder blade is pretty flat, any issues could be minimized with a little tweaking...it seems to be holding up, but it may change if I can come up with a better solution.
  3. Here's the wireframe with some closer shots of the torso...I ran out of time last night.
  4. I'm guessing that a material isn't what you're looking for, but just in case it might be helpful, John Ashton-Keller posted some plastics materials in this thread...a direct link to them is here. Hope that helps.
  5. I did a bunch of tweaking and spline re-routing on the generic character (lengthened the torso, made the head and neck a little smaller, re-routed splines for better shoulders, chest and back)...I think he's a little better. I still have some tweaks I'm thinking about on the face.
  6. I vote for the logo on the mountain.
  7. Looks great, Matt!
  8. HAPPY BIRTHDAY, RODNEY!
  9. You could watch Marcos' tutorials...there are three of them showing how to model a car. Hope that helps.
  10. My free time has been nearly zero for the past couple of weeks, but next week will start to get better. I've done some tweaking to the generic man and done some work on the next ball bounce stuff, but not enough to post yet. So, one more "stay alive" post for now.
  11. Colin Freeman's tutorials Matthew Krick's tutorials Malo's "Modeling A Character By Extrusion" Will Sutton's YouTube channel Hope those help.
  12. Happy Birthday!!
  13. Where's the fun in that? I think it's a lot more fun if the villain is the person that you don't expect...like history isn't accurate. Like "Little Bo Peep" enslaving her sheep...kinda changes the story a little, those sheep were trying to get away.
  14. Looks great, Marc!
  15. They were using the 2002 version of A:M in the Character Design tutorial...v10, I think. The video is 400x286 (Quicktime RLE compression) for the computer screen capture and 320x240 (Sorenson compression) for live camera capture. The Character Design tutorial is mostly live hand-drawn images recorded by an overhead camera, but there is a short section on preparing the rotoscopes in Photoshop and A:M. Hope that helps.
  16. I just make a copy of the eye and position both eyes in the model accordingly, then I use the setup in the Squetch Rig for the rigging. In the tutorial I showed how to make the dilation muscle Pose, which is already in the Squetch Rig as an empty Pose. Squetchy Sam (current version in this post) has this kind of eye and is rigged with the Squetch Rig. Hope that helps.
  17. I have the one for character design...I learned a few things from it. I can't comment on the others though.
  18. Looks great, Steve!
  19. Not a problem, Rodney. I hope they will help people avoid the numerous mistakes I make...I'm learning quite a bit from them myself.
  20. I'll throw these together as well. Thanks, Robert!
  21. Try flipping your normals...they might be facing inward. Hope that helps.
  22. As much as I don't like doing them, I'll have to use a "stay alive" post for this thread again. This is the busiest time of year for me, so I haven't been able to get much done beyond the first bouncing ball exercises...I learned quite a bit doing those though, thanks to Robert. If I'm lucky, I'll get some time this week to get more things done.
  23. I took a very quick look so far...I didn't see the problem until I set my project to 30 frames per second. The project should be 24 frames per second. See if that clears things up, Rodney. I'm still going to go over it to see if there is any error due to the moving of the "pivot" bone, so there still may be an issue to be dealt with.
  24. The physical CD does exist, but it isn't necessary for running the program...the key functions like the subscription version except it doesn't expire.
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