Well, now you've got me curious!
Are you really going to leave us hanging without expanding upon that?
Oh to be a fly on David Simmons wall (with a nice zoom lens video camera pointed directly over his shoulder at the monitor of course).
It was just attempts at simplifying some of my anatomical modeling...it works fine, but I lost some definition. I'm not great with anatomy, so I'm trying to get better. There are some landmarks that I thought I could get to look more realistic when they move...it's time consuming testing with a lot of trial and error. I've learned a few minor lessons, so it wasn't for nothing entirely. I've figured out some better bone placement and additions in a few places, which have turned into possible additions to the Squetch Rig. I'm in the middle of at least five possible updates, some will be easier to figure out than others.