sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Happy Birthday, Rich!
  2. The $299 version doesn't expire, but is locked to a single computer. If you change computers, Hash will provide a way to move your license...I recently changed computers and went through the process.
  3. Happy Birthday, Shaun!
  4. Great stuff, Gerry!
  5. I'll have to use another "stay alive" post....it's been a very busy couple of weeks. I've done more testing and modified Sam's torso in order to test the possible rig additions...still heading in what I think is a good direction. I'm hoping to get a little more time to work this week...we'll see what happens.
  6. Looks great, Marcos!
  7. Very cool, Matt!
  8. Great stuff, Rodger!
  9. I think the camera angle doesn't show the pose very well in the third image...makes it look too flat imho. Maybe something like this or this?
  10. I decided to move the post: I've been working on adding some things to the Squetch rig...here are some tests of a couple of things. These are the first tests of possible shoulder, chest and neck changes/additions. I need to do more CP Weighting, but this test makes me think I'm heading in a good direction. There are some tweaks that could possibly make it better...I'll have to do some evaluating though. I started off with a much more complex setup, but got results that seem decent with a simpler approach. There are some other areas that will get tweaked, but this is where I'm starting. Once I work through all of them, I'll post the updated Sam for evaluation. 09_27_2012_Sam_test_front.mov 09_27_2012_Sam_test_back.mov 09_27_2012_Sam_test_side.mov combined.mov
  11. D'oh! I meant to post to this thread, but, I posted some tests where I didn't intend...I'll fix it.
  12. I've posted the first test renders of a couple of possible Squetch Rig updates here. There is more work to do on them and then other possible updates brewing.
  13. I moved this post here...sorry about that.
  14. Congrats, Mark!
  15. Great stuff, Gerald!
  16. Happy Birthday, Jo Bub (jo b.)!
  17. Happy Birthday, David Rogers (Obnomauk)! He probably won't see this since he doesn't appear to frequent the forums now, but I thought I'd throw it out there just in case.
  18. Great candle, Matt!
  19. Well, now you've got me curious! Are you really going to leave us hanging without expanding upon that? Oh to be a fly on David Simmons wall (with a nice zoom lens video camera pointed directly over his shoulder at the monitor of course). It was just attempts at simplifying some of my anatomical modeling...it works fine, but I lost some definition. I'm not great with anatomy, so I'm trying to get better. There are some landmarks that I thought I could get to look more realistic when they move...it's time consuming testing with a lot of trial and error. I've learned a few minor lessons, so it wasn't for nothing entirely. I've figured out some better bone placement and additions in a few places, which have turned into possible additions to the Squetch Rig. I'm in the middle of at least five possible updates, some will be easier to figure out than others.
  20. Another "stay alive" post, unfortunately. I took a side trip on my modeling explorations for a week and found out that it was a dead-end...at least for what I was looking to do. I've been dinking with the Squetch Rig updates since then...a few dead-ends, but I think it's getting better. I'm hoping to have something worth showing next week...if things go well.
  21. Great stuff, Ludo!
  22. Great stuff, Willi!
  23. I will repeat: And that's the last time I will hammer this, since it doesn't appear to have any traction. I just think that a printed manual has nothing on a well maintained Wiki...which is an easy way to keep things current, searchable, easily maintained and free. Okay, now that's four cents...done.
  24. It looks like I didn't completely understand what you were after, but I'm glad my stumbling did some good...I've forgotten a lot about materials (it's been a while).
  25. The new AMA feature has the ability to link to the web also so there' no reason the wiki (where is it?) coulnd't be a part of that. However AFAIK, one problem with AMA is that it only works on actual property parameters, other interface elements like buttons are not in its scope.. The Community tab can open the Wiki as far as I know (when it's online)...I don't think it has to be tied to a button other than that.
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