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Showing content with the highest reputation since 05/04/2020 in Posts

  1. 2 points
    Let's start at the end of the train with the caboose. They went out of style in the 1980's but I still think they're the "right" away to finish off a line of railroad cars.
  2. 2 points
    Some more items was working on this past week, like the Dolphin Rider.. for modeling to be exported.
  3. 1 point
    That's a good deal on the licensing. Not sure if there is any path from AM to FBX, there might be some 3rd party utilities you may have to hop through. I stopped way back when they changed over to Maya for content creation.
  4. 1 point
    Trying out an idea of a simple ghost ghost_mpeg1video.mpg test.prj mp4 version: ghost_mpeg1video.mp4
  5. 1 point
    Sorting found old 3d world cd with some LWO models on it and decide to try AM's import feature which resulted in the swing set Also show spark plug and LWO model in case you might want to try importing ....original model from 1997 swing.prj GA107A.LWO
  6. 1 point
    Because Robert's test deserves to be seen easily... Here it is as a gif animation:
  7. 1 point
    heard this and decided to play with it in AM sun2_x264.mp4 sun3.prj sun2.wav
  8. 1 point
    I've been spending my lock-down time giving my steam locomotive something to pull. I'll use this topic to display all of my railroad cars as they're rolled out of the factory. Since showcasing my renders on a personal web site is so 20th century I've decided to make the plunge to Instagram. But the phone-size 1080x608 limit is a bit small for my taste so I'll be putting up the hi-res versions here.
  9. 1 point
    Hi Guys, Recently upgraded to A:M v19 from V13 so was excited to try out some of the new features. (well... features I didn't have access to till now) Some SSS and Radiosity applied to an old model. Mike
  10. 1 point
    I'll amend that to note that textures that have been baked into bitmaps may not need replacement. However there are some textures that can not be reproduced by bitmaps.
  11. 1 point
    A core challenge for using any alternate renderer is that you will need to replace every A:M texture with something made in that alternate renderer. I'm currently learning C++ with an eye to knowing more about game engines but I have nothing to report as yet. Gerald Zum Gahr AKA Fuchur has some utilities in his signature for exporting A:M to game engines.
  12. 1 point
    Hi Guys, I'm happy to share an animation I've been working on the past few months, I'll try to make a long story short... Since all this Covid 19 stuff things have been different, previously most of my spare time was spent working on fine art projects a lot of work I did preparing for art shows was put on hold and like many people it's been a stressful time. I guess psychologically the best way I've been able to deal with it has been to tap into my silly side and rekindle some of the things that inspired me in my younger years. Using Animation Master was one of those things, it was the first app that got me seriously into 3D and actually helped land me my first job out of college. I made a friend on this forum over 20 years ago (Bud) Mike Lium, we eventually lost touch and reconnected on Facebook even though I wasn't using A:M much or posted 3d stuff he was always a friend... always encouraged me and my art. These past couple months while working on this animation I couldn't wait to surprise him with it. Sadly I didn't finish it in time, and found out he passed away a few weeks ago. So I dedicate this to Bud. Mike https://vimeo.com/417019628
  13. 1 point
    Did I do it? DO I have the All time fastest record? AMD 3970x 32 core 64 threads 256GB DDR4 3200mhz ram ASROCK TRX40 Creator motherboard 2x Gygabyte Radeon 5700xt GPUs
  14. 1 point
    Hi Guys, Was working on something for work last week and thought it would be fun to make the basic shapes in A:M even though it was eventually going to be worked on in zbrush/3dsmax. Been getting a kick out of spline modeling again so of course any excuse to play with A:M. my concept sketch and model
  15. 1 point
    That's good-looking critter hair!
  16. 1 point
    This broke my eyes for a little bit so be careful.
  17. 1 point
    All I did was import it all detail and color came with it
  18. 1 point
    Note the filename from days gone by...
  19. 1 point
    hey guys long time no see. Even though i havent been very active on the forms in a while i am still using AM in my daily life and work. So i wanted to share some of the things i been working on for the past 1 or 2 (3 years?) years since i last posted something. there is a lot here so take your time to browse around. dangerousD stinger.webm bonesaw_stinger.webm cubes5.mp4
  20. 1 point
    Hi guys and gals. I finished a couple of videos. I wish I had more time. Could easily spend hours on a few frames to get smoother animation. Other things I would like to do is change is my rig to one of the pre made AM ones. My rig feels to stiff. If I had more time I would learn more about AM particles and also add alot more texturing. I can fully understand why it takes hundreds of people to make animated movies. I want to make more of these videos when I have time and would appreciate any comments and suggestions to improve. Thanks

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