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Showing content with the highest reputation since 06/27/2021 in Posts

  1. Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Fixed All 7081 PNG transparency not working Fixed All 7074 Chain of bones scales erratically Fixed All 7077 Bone color not displayed only OpenGL affected, not OpenGL3 (recommended to use this driver) Fixed All 7057 Crash during A:M Backup it should have now a better error message for this (both as messagebox and in the logfile), let me k
    5 points
  2. I have been going through all the old models and I have noticed how some of them have held up while others, well, are not very good. Cupid is one I am pleased with and the rig is in and now rigging the face. Here is an action shot of cupid.
    3 points
  3. Just wanted to say a quick "thank you" to Rob for going to the trouble of running the image contests. It's always interesting to see the different themes and see what everyone comes up with. Thank you again, Rob, for your efforts.
    2 points
  4. My previous doodling topic was titled 'Tuckertown and other Stories' for reasons I believe I mention in that topic but... Here I'm not so interested in Tuckertown as I am in other tales that might be told... or explored. Recently I was doodling and came up with a character I just call 'Adventure Cat'. This topic will try to focus on him and his world mostly to give my doodling in 2D and 3D a little focus. At any rate, I thought I would try to create a vehicle I had drawn for Adventure Cat in 3D with the latest release of Animation:Master. Here is the resu
    2 points
  5. This isn't related to Adventure Cat but was drawn about the same timeframe. I call her 'Feature Request Lady': And yeah, she could probably appear in an Adventure Cat episode. Why not? The theme during this drawing was 'cats'... so, see if you can find the cat!
    2 points
  6. I have been busy working on a project and have not uploaded anything in a year in this year. That project is nearing completion and with the my retirement after 35 years of work I will have more time for the things I love. I built this character 11 years ago. A lot has happened in those 11 years. I was never happy with the geometry of the PM's face. So this past weekend I completely re did the head, shoulders bicep, and stomach areas. Here is a quick rendering of the PM2. I have included a new wire frame as well. The old PM was rigged with the 2008 rig by Mark. I am
    2 points
  7. Well my latest rolling stock release has taken more time than usual since the cargo required way more work than the railroad car. Before interstate highways and stackable containers, rail "intermodal" transportation was defined as driving transport trailers onto railroad flatcars to "piggy-back" their loads from city to city. Railroads started by towing the trailers up long ramps onto a slightly modified standard flatcar and anchoring the trailers with chains. Soon modified flatcars were given integral fold down ramps so multiple trailers could be driven onto a long series of co
    2 points
  8. She wanted to sing this song,,,,,so rough amplituded a picture guy_x264.mp4
    1 point
  9. I see him...doing exactly what cats do... Sitting and watching us humans do strange things for their amusement.
    1 point
  10. Have not done much and decided on trying a simple cat here is my 30 minute result tinker.prj
    1 point
  11. Face rigging is in and now it is onto the wings again. I started with a premise as the wings are more like another set of arms. So I rigging them that way for now. Robert thinks each one of the geometry feathers will have to have a bone. I have completely reworked the jaw and lips. I have also modeled new teeth, mouth and tongue. When I created the model many years ago I found I had a mesh within the mesh. I could not separate the two around the teeth and mouth and lips. So I deleted them and started over. I have weighted the entire body and face and the last thing to weight is t
    1 point
  12. Thanks guys! A long time ago I did this image: But I really didn't have any plans for a driver at that time. I even thought it might be more of a 'Cars' type setup where the vehicles were alive and didn't have drivers. BUT... Adventure Cat might be the perfect driver for that truck and more. Time will tell. I have no idea where the models are for that desert scene with the truck but it shouldn't be hard to remake if I cannot find it. I recall thinking at the time that I needed to strive for simplicity in my designs and modeling.
    1 point
  13. Holmes Bryant did a lite face rig located here . David Simmons has a face rig in the Squetch Rig. I built a face rig but never published it as it got so complicated. Barry Zundel completed his face rig with poses. I use poses and and bones to complete the face rig I need for the individual characters. I hate to be vague but I do the minimal that is needed to accomplish the desired affect.,. So for Cupid he will have a great deal of camera shots so I want a lot of control over the face. while other background characters may have only brow movement or smi
    1 point
  14. Mack, A quick thank you for reposting the old website and the Saucy rig. After weeks of trying several other rigs with little success, Saucy worked for me. Seeing my character move because of your rig was magnificent.
    1 point
  15. Hey Rodney ,Thanks for the tip looks very usable. I still remember you from the "Hash Bash" we even went to that Big Book store with the Hash Guys. All the Best to you and yours, be well, Steve
    1 point
  16. I have been searching for Barry Zundel's legendary tutorials online without any success. So I sent him an email, and marvelously, he has uploaded all of them to Youtube. If you search his name you will find them straight away. regards Mike
    1 point
  17. Its almost entirely kliegs. The sunshine is my typical sun klieg plus negative blue sun klieg combo about four miles away to give the window frame shadows the right blur. Each semi-circular window gets "filled" with five overlapping kliegs that are just outside of the window frames, so forty in all. They're all greyish blue but I highlighted one set in white for illustration. Each klieg is about 360 in. in diameter and has a cone angle of 179.9 deg. I still have to play with number of rays and how they're distributed because you can see grey banding in each arch close to the windows.
    1 point
  18. I may have done something wrong but I couldn't get this to do what you expected. Oh I'm well familiar with Action Objects. When I first started building Pennsylvania Station in 2009 I ended up with a model that had 74 of them. I returned to that model recently and the first few screen renders were frustratingly slow in v19o & p. On a hunch/whim I decided to rebuild it as a single model importing all the parts that used to be action objects. As of today the model is 18Mb but renders are back to being typical. However finding patches and aligning normals during a sav
    1 point
  19. Happy Birthday to long-time A:M-er JohnL3D! Have a great day and a great year ahead!
    1 point
  20. There is an Animation:Master discord but... it never really took off: https://discord.gg/jtZmXvc Please feel free to drop in and make suggestions to inject some life into it. Link updated!
    1 point

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