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This is an open forum for discussing Animation:Master and discussions should relate to A:M in some capacity.
Ask questions. Share experiences. Outline goals and aspirations.
Discuss what you hope to accomplish with A:M and projects you are working on.
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972 topics in this forum
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Shhhhh... keep this on the lowdown. Recently I was plugging Don Bluth's effort to get his traditional animation project off the ground and this relates to that in a way. How? Way back when, at Don's Masterclass one of the attendees was Keith Osborn who near the end of the course showed me a few secrets of a then hush hush project; Warner Bros Road Runner and Wile E. Coyote when they were first making the move to CG. The highlight of the animation was Keith's work with smears, duplicate limbs, etc. which were all pretty hard to do in most software in that timeframe. Well, seeing ample opportunity to spread the word on his approach and technique, Keith has publish…
Last reply by Rodney, -
- 2 followers
- 10 replies
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Wow, go see this, if nothing else, for the scenery. Actually it is very touching. My wife was crying. Lots of fun.
Last reply by Steveotron, -
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Who better to demonstrate the Dreamworks pipeline for making Animated films than the penguins of madagascar. Learn it. Live it. Love it. Then... go make another animated movie. xhttps://www.youtube.com/watch?v=5CbG0d_tnSg
Last reply by Fuchur, -
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https://www.facebook.com/aescripts/videos/956695491034110/ AE Scripts has a new hand-drawn cel animator that lives within After Effects... Looks like they have a cool 'decal' mode that tracks to CGI renders like AM would render... If I am seeing it correctly. Have not looed into price yet.
Last reply by Rodney, -
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I have applied decals many times. Now I have one that applies fine when I have the patches that it touches selected and the others hidden. When I bring back the other patches, however, the decal becomes spotty on one of the patches where it was fine before. I have tried to apply the decal with the entire figure showing, but when I do that, the patch that rejects the decal will not cover. I have found normals and flipped normals, and everywhere I could find anything about normals I tried to do something. Please tell me what is going on and why the decal will not apply evenly and continue to stick. Thanks.
Last reply by robcat2075, -
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I'm still receiving reports that the like system isn't working for folks. The issue on my end is that I don't see any setting that is restricting the use of likes. If you would be so kind... Please like this post and comment if you cannot get it to work with the nature of the error. You can comment if it works as well but that will be assumed by the number of likes. Added: I don't see the 'like' option (presumably) because I'm the originator of this post.
Last reply by robcat2075, -
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Hi A:M Folks! I'm new to these forums, so I apologize if this has been answered before. I bought Animation:Master out of high school around 2004 and have used it sporadically over the years ever since. (I even managed to get it working on Linux when I stopped using Windows.) Recently, though, when I went to look for it for a new project, my CD was nowhere to be found. To my horror, I realized that I may have accidentally thrown it out with the wrong pile of stuff during an epic cleanup session. (It was very epic cleanup.) Anyway, my question is, being that A:M requires the CD in the tray to load, what is Hash's policy about replacing lost CDs? As I said, it wa…
Last reply by Rodney, -
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Last reply by Roger, -
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I wondered how it comes when I import models with the *.obj extention I often get a scrambled surface on the skin. For some reason the trivertices don't seem to fit in well and make bad shadows. Does this have a reason, for example the normals are not fit in well, or is it just because of the nature of the object files? Is there a way to get this effect blended so the surface rounds up well again?
Last reply by detbear, -
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- 3 replies
- 1k views
As a kid in the late fifthies/early sixties, I loved watching a stop motion series of very short films on danish tv, starring a dog made of folded (origami style) paper. I think it was british, and each sketch started with a man's hands folding the dog, which then came to life. No dialogue as far as I remember. I have tried to google it, but can't find anything. Could be fun to watch it again. Any of you know the animations?
Last reply by Tore, -
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- 830 views
Welcome.prj
Last reply by Rodney, -
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- 799 views
might this be of interest to someone ? http://graphicshakespeare.tumblr.com/
Last reply by Wildsided, -
- 1 follower
- 2 replies
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British BFI has recently released a 3 DVD set with the Czhec animation legend Jan Svankmajer's complete filmography. 26 fantastic animations plus interviews and documentaries etc. Highly recomended and very inspirational! Here is a cut from one of the shorts "Dimensions of Dialogue" from 1982 https://vimeo.com/15308509
Last reply by Tore, -
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- 4 replies
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I was good in Algebra, 35 years ago. My 12 year old is in 7th grade and is bringing home Algebra problems and wants help. OK, I remember alot of procedures to solve problems in Algebra. To bad the procedures I remember do not apply to the problems he is bringing home. Really, I dont remember anything. I am having to re learn and learn the new procedures in solving Algebra. My brain hurts.
Last reply by pixelplucker, -
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Hello Hashers- I noticed these cool time lapse clouds that sort of roll inside out- xhttps://www.youtube.com/watch?v=l3-BVBocCxI and wondered if anyone has been able to achieve this with sprites (or otherwise)? Tom
Last reply by Tom, -
Render test
by Tore- 1 follower
- 9 replies
- 1.6k views
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Last reply by John Bigboote, -
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It is just superb ..... the time is precise... the appeal... hilarious. https://www.youtube.com/watch?v=wZvmPJuksnk
Last reply by Wildsided, -
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I haven't plugged anything from Aaron Blaise in quite awhile (although he's been quite busy). Aaron has just released a video that outlines what I find to be missing from most computer animation lipsync/dialogue and something that quite often character rigs don't allow for out-of-the-box. In short, it's not about the mouth shapes so much as it is squash and stretch and shape change of the whole face and body. Well worth the few minutes it'll take to review the lesson: xhttps://www.youtube.com/watch?v=rYPx6sGZzow
Last reply by Wildsided, -
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The book on animation by Preston Blair came up in anther topic. I thought it might be interesting to see some of the original art as it was put together to be published. (I'll try to organize these a bit more later) And here's the place where most folks go to find the books original scans: http://animationresources.org/instruction-preston-blairs-advanced-animation/
Last reply by Rodney, -
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Even if you don't follow the games world much, these new "next gen" titles are visually stunning. Rendering at 60 fps real time(or something like that.) The real time render world and games show the value of GPU and physically based texturing/ lighting. Light years ahead of CPU. You can catch a look at these all over YouTube in HD. What do you guys think?
Last reply by largento, -
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Brendan Bolles, creator of the ProEXR plugin for After Effects etc. has launched an effort to cull together various open source image and audio formats into a new (more universal) media format for image sequences. It looks like he'll easily make his initial funding goal. This is of interest primarily because having a -simple-, -universal- and -patent free- image format that allows for still and moving imagery has long been of interest. Will MOX just be another file format to contend with or can it achieve it's lofty goal? If anyone can do it it might be Brendan Bolles. This video outlines some of the problems and the support behind the idea:
Last reply by Rodney, -
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For those of you that keep track of file formats and other technical aspects of the trade you may want to watch the glTF (Open GL Transmission Format) standard as it seems to be gaining a lot of traction especially in light of current interest in augmented (and virtual) reality. Perhaps more specifically, flTF optimizes assets for rendering instead of modeling frameworks; primarily via JSON (Javascript Object Notation). Of interest, glTF is not a file format so much as it is a scheme to move 3D data from file formats into a standard encoding that can be compressed/decompressed for transmission (primarily over the internet). The example used is that of other standard…
Last reply by Rodney, -
- 1 follower
- 21 replies
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I seem to have run into son banding when mixing the Screen Based Ambient Occlusion and Depth Of Field. Is this a biproduct of the two being used or is there a setting in the SBAO that will decrease the dark "halo" like banding on things. Thanks for any suggestions, Kevin
Last reply by NancyGormezano, -
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- 733 views
Slight dust accumulation beneath my CPU fan. I only noticed this because the fan spit out a blade and was rattling the whole case and I had to examine it closely.
Last reply by robcat2075, -
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There are ways to try Windows 10 and get back your old OS if you don't like it. If you decide within 30 days Windows 10 will ostensibly do the roll back for you. Alternatively, you can do a disk image of your OS drive before you upgrade and use it to revert later. I only recently discovered that Windows 7 can make a disk image for that purpose. how to roll back windows 10 to windows 7
Last reply by Wildsided, -
- 1 follower
- 18 replies
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Octane Renderer is extraordinary. The company that sells it creates plugins for many software like Blender, Carrara etc ... And why not Animation Master. I sent an email to see if they have plans for plugins AM. It would be good that many send an email if interested in this renderer. Octane is a GPU engine Unbiased. User-friendly gpu allows use to make an image from 10 to 50 times faster. I use octane and it's really impressive.
Last reply by Xtaz, -
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Some users finding they are given no choice by Windows update... Preventing Windows 10 Upgrades from Windows Update with GWX Control Panel My AfterEffects is not compatible with Windows 10 so I don't want the upgrade. update: MS claims the involutary upgrades were a mistake... Microsoft is sorry it forced that Windows 10 update down your throat
Last reply by robcat2075, -
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VFX animator Webster Colcord is interviewed in CGW... Spotlight on Webster Colcord I note it for this interesting portion...
Last reply by nemyax, -
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This one almost doesn't rate a 'tech watch' label but there are aspects to it that certainly lend itself to further exploration. xhttps://www.youtube.com/watch?v=SWzurBQ81CM
Last reply by robcat2075, -
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This may be of interest to those who need more realistic characters... of a variety of body types. It was previously reported that Adobe had acquired Maximo and the latest news shows plans moving ahead to provide Fuse software with Adobe CC. Fuse is a bipedal set of tools used with Maximo (and other software) used to create characters. It's similar in many ways to MakeHuman and other software. For geometry the characters can be exported as OBJ. For animation the preferred format is FBX. In something that reminds me much of Hash Inc's earlier ground work with segmented models, the highlights of Fuse are the quick modification of modular characters (those …
Last reply by Rodney, -
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Data mining features of Windows 10 are now being sent as updates to Windows 7 and 8. Article on how to side-step them... Windows 10 Worst Feature Now Installing On Windows 7 And Windows 8
Last reply by robcat2075, -
- 1 follower
- 10 replies
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There is severe flooding in Clarendon County, South Carolina where forum member Kevin Detwiler lives and in half the rest of the state, also. I hope he and his family are OK! Clarendon Sheriff: All Main County Roads Impassable
Last reply by Shelton, -
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Here's a brief but good article from the Animated Spirit Blog: http://www.animatedspirit.com/the-five-phases-of-work/ Overview: Phase One: Beginnings Phase Two: Preparation and Planning Phase Three: Doing the work Phase Four: Struggle Phase Five: Completion This process is not unlike any good story-telling worth being told. I can easily see overlap between the phases that suggests similarity between the three (and often four) act structures of theater/film production. And (because things in collections of 5s seem to be important) don't forget to read James Chiang's five part review of the book 'Five Cs of Cinematography'. It's very well worth th…
Last reply by Rodney, -
- 4 replies
- 826 views
This is my kind of movie. I'm looking forward to seeing it. xhttps://www.youtube.com/watch?v=O-RgquKVTPE
Last reply by Rodney, -
- 12 replies
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Hi, Not sure if this is the right place to ask this stuff. If not, feel free to move it to the proper location. I used to use A:M a number of years ago and moved on to polygon modeling (yes, I know polygon isn't a nice word around here). I want to get into doing some animations and am looking back at A:M again. I remember how easy it was to rig and weight a character was and especially to animate it. So, my questions are: 1) In the software that I am currently using, I have the ability to move a point along an edge without having to guess where to place it. Does A:M have anything that would allow you to move a control point along the surface of a spline? …
Last reply by robcat2075, -
- 1 follower
- 6 replies
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I'm always on the lookout for useful software and this one has caught my attention. For those with the time and interest I'm going to put OBS on my recommendation list... specifically the multiplatform release although the regular release works well also. Background While not everyone is into broadcasting live events I'd say everyone has a need for video capture and this software does that too. It actually might be overkill in that category in many ways. Although the windows version of the multiplatform release is not considered stable I find it works just fine and in many ways better than the standard release. For those interested in just the screen reco…
Last reply by Rodney, -
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Bottom line up front: Everyone needs some type of video capture software. There are a lot of screen capture programs and utilities out there and each one has it'd pros and cons. There are so many in fact that I've debated running something of a comparison in order to highlight some of the options. But... since such a comparison will take considerable time and a lot of information is already available via a quick google... for now I'll just point to yet another of the options. Atomi Active Presenter is a program that I don't recall highlighting and it is one of the more powerful ones out there because in addition to screen/video capture it also has some basic vi…
Last reply by Rodney, -
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Several years ago, I bought the blu-ray of "How The West Was Won," one of the few movies shot in true Cinerama, using a camera with three lenses and magazines, able to record a 146° viewing area. These three strips of film were then projected by three projectors onto an enormous curved screen. The results were supposed to be spectacular. I've never seen Cinerama in person, but to simulate the effect, they mapped the movie onto a 3D curved screen and presented it on the blu-ray in what they called "Smilebox." The effect is pretty spectacular. Got me to wondering if a Cinerama Camera and screen could be simulated in A:M, so that you could end up with a Smilebox movi…
Last reply by robcat2075, -
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If you aren't following the Animated Spirit blog... you might want to add it to your list of resources. There have been quite a few useful and interesting posts there since James Chiang first launched the blog back in June. James is a 17 year veteran of animation. In the latest post James analyses a shot from Pixar's 'Ratatouille' where he delves into how the audience is directed right to the place you want them as well as what that means relative to characters /elements in the shot. There's too much to summarize here so go see for yourself. Amongst other topics James emphasizes that "Forces begin internally" and that "Understanding forces is the key to belie…
Last reply by Rodney, -
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- 521 views
You are now free to sing "Happy Birthday" and use it in your movies without paying royalties. The rigorously enforced copyright, which all the facts indicated was invalid, has been declared invalid by a Federal Court. This one has actually been all they way to the Supreme Court before with a win for the copyright claimants, but now that is over... for now. ‘Happy Birthday to You’ copyright thrown outand ‘Happy Birthday’ Copyright Invalidated by Judgealso... Old Colbert Report on "Happy Birthday"
Last reply by robcat2075, -
- 13 replies
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I want to make transparent windows with sign letters across them. For example, there might be individual letters saying "Bill's Barbershop" that we could see from the outside or from the inside. I don't want a rectangular sign that I decal on the window. I want only the individual letters or perhaps a logo to show. Is there a way to do this in A:M? How?
Last reply by robcat2075, -
- 6 replies
- 1.1k views
How does one get a character rigging job? I've been giving this some thought for awhile and wondered what may actually be involved in finding a character rigging job. I am not nessesarily talking about getting a job with one of the more well known studios; I just want to know in general terms what kinds of things are involved in the process. What are some of the aspects involved in making oneself an attractive prospect to potential employers? What kind of things do you need on a resume? I imagine that we all need to start small and then work our way up along the way. I find plenty of information on various websites on information about finding character …
Last reply by robcat2075, -
- 6 replies
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I've been meaning to post a few examples from a book I picked up years ago at a Library book sale. The book, part of a series of lessons on learning how to lip read... with accompanying video... which was missing when I purchased BTW... echos what most animators have been taught about lipsync but adds a few descriptions to assist with categorization. Those categories include: Blowing Wide Smiling Sealers Pinchers Forwards Lip Biters Peekers Pushers Teethy Lifters In theory, all dialogue can be shoe-horned into one of these categories. This is perhaps something to consider when rigging a face to achieve articulation for dialogue... although they very l…
Last reply by Rodney, -
- 2 followers
- 27 replies
- 4k views
Hello, Years ago I played with using bvh MoCap files with AM and various rigs. I also purchased the entire Truebones collection and started indexing the files. I'm looking into bvh MoCap w/AM again and wondered if there were any tuts or other information on the subject. I remember stumbling onto a way to scale each part of a bvh mocap rig to the model rig and also got whole mocap thing working pretty well (though I didn't document any of this...DUMB!). So I want to research it all and try it again. If I get it all working again and find that none of the current AM/BVH MoCap tuts cover any of my own methods/discoveries I'll add a tut to demonstrate these. S…
Last reply by rusty, -
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- 1.4k views
I have been trying to make a chianti bottle. For whatever reason the 4 point patches are not filling in. I have tried rendering, but the patches don't fill in there either. I am not sure what I am doing wrong. Any ideas? A picture of the bottle as it exists now follows:
Last reply by robcat2075, -
- 1 follower
- 12 replies
- 1.4k views
I am currently running A:M V18.0M (avx) on Windows 10, and everything seems GREAT except I notice my render time indicator is being 'cut-off' by the program... happens in A:M render and A:M NetRender as well. I have 2 montitors... one is a 4K and the other is a 1920 X1080 Dell... it happens on both. I have tried adjusting the little sliders that would make the column bigger, but with no luck. It's a very-very small issue- and if I hover over a frame or the current render frame it will show the time elapsed or total frame render time..., anyone else have this? If more people see it this way- I will submit as a bug.
Last reply by Tore, -
- 3 replies
- 727 views
I don't recall seeing John Lasseter's Cal Arts video before. It's a fun little... at 5:25 minutes actually a rather lengthy... piece. xhttps://vimeo.com/86365423 There are many things that could be said of the short film but one is that... like everyone else who gets the itch to dive into animation... you've got to start somewhere. The prevalent thing on display in the short from my perspective is John's ability to imbue inanimate objects with character followed with a knack for putting those characters into a story with multiple emotional payoffs. Yet another is his extensive use of repetition. In this short... repetition is a major element handled ma…
Last reply by John Bigboote, -
- 6 replies
- 1.3k views
Things I've just noticed in the Quicktime TOS. Even if you have the "Pro" version you can't be "pro" with it. Professional use of the important codecs isn't allowed without an additional license from the patent holders. It is even a violation if you watch some commercial content made by someone who doesn't have the additional license to do it.
Last reply by largento, -
I've decided the best way to make progress is to try small projects, not necessarily related to my main film, to at least keep my skills up. The kind of thing that could be completed in a night or weekend. Hence, a fishbowl. I was curious: how would the rest of you go about handling water inside the bowl? Model it as a separate object, or try and use the fluid feature? Or some combo? I'm going to post my fishbowl model by midnight CST, if anyone is interested. At least the glass part.
Last reply by Roger, -
- 1 reply
- 589 views
http://www.cgtextures.com/
Last reply by johnl3d,