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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,142 topics in this forum
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- 4 replies
- 332 views
I have a 60 second pretty complex animation and I just realized I need about 4 seconds at the beginning, is there an easy way of doing this, beside pulling everything over - that might get messy? Thank again.
Last reply by flashawd, -
Hello - I created a model and the rigged him, and then did all the poses - then started the chor. I realized I needed another pose, so I went back and created it, but it will not work in the current chor. I pulled it into a second chor to test it and it worked fine. Any ideas? Thanks
Last reply by flashawd, -
- 1 follower
- 5 replies
- 415 views
I've been doing this for awhile now and still not quite understanding this. Example: you start a character walking in a chor in skeletal mode - walk him forward 10 steps - it leaves the model bone where you started. It seems the only way to turn the character is to be in choreograph mode. But then when you use that to turn the character it turn him from the original position and moves him way away from where he was at - having to then go frame by frame and replace him. What am I doing wrong?? Hopefully I am making sense what I am saying. I may have posted this a year ago or so, but I couldn't find it. Thanks for any help.
Last reply by flashawd, -
- 2 replies
- 312 views
Hi - I have smart skinned pretty much all the bones in my character although when I have my character walk - when he puts one leg forward his pant leg goes down into his shoe - also the back of his leg bunches up. What am I missing? Thanks - Eric
Last reply by flashawd, -
- 2 replies
- 353 views
Hello, im very new to animation master, but I know most of the how-to-model-basics. I have finished most parts of my 3d Tyrannosaurus rex BUT, I can't find any option that can remove triangles or a smooth shading option*. So my first question would be: Is there any model correcting button? Or any smooth shading button? and.....my second is: How can you mount an UV map to a model instead of drag and droping decals? Thanks a lot 8imon * smooth shading is shading the model from flat triangles shading to smoother.
Last reply by 8imon, -
- 0 replies
- 254 views
I have a stickfigure walking. The walk cycle is 20 frames and I want it to be repeated. I put the model in a .chor and then dragged the action onto it. Now the figure will ony do one cycle (no matter how many times I tell it to repeat) and does the cycle super super slow. Any suggestions?
Last reply by Dascurf, -
- 1 follower
- 3 replies
- 264 views
Ok i was fooling around and all of a sudden i deleted my project gallery that had all my models in it. How do i get it back now??
Last reply by Caroline, -
- 1 reply
- 309 views
I've tried this over and over again, I've exported both quicktime and avi and i get the same result. What I'm trying to do is export my animation in widescreen (1.2) and no matter how many times I try it, it exports in fullscreen, (0.9). Anyone know how fix this?
Last reply by robcat2075, -
- 1 follower
- 6 replies
- 353 views
Is it possible to turn particle sprites on and off on command?
Last reply by Masna, -
- 3 replies
- 315 views
Hi all Perhaps this is just another example of why I should stick with the baby steps instead of jumping into the deep end head first but my first attempt at using decals has been frustrating to say the least. For a little bit of background I was playing around with creating scenes from a space opera i've been dabbling with and I was playing with from space shots of the principle setting. For this I assumed that the best approach for creating this planet would be to make a large decal made from one of my maps of the setting (attachment 1) on top of of a 32patch sphere unfortunately the end result of this leads us to attachment 2. I've played with the size of t…
Last reply by Fuchur, -
- 1 follower
- 4 replies
- 381 views
I am trying to get a particle emitter to work on a simple rectangle model... no luck. I think that I might have reset something somewhere and dont know how to fix it. It was working at one point until I looked at some unreasonably complicated sprites tutorial somewhere that called for me to make some esoteric system settings... now I can't get it back. Any suggestions?
Last reply by Dascurf, -
- 2 replies
- 340 views
Hey guys... I have a model that I have attached a bulb light to. It is not working. It shows in skeletal mode that the light exists and can be manipulated, but it is not working when it renders or anything at all. Suggestions? Am I missing a command or something?
Last reply by Dascurf, -
- 2 replies
- 229 views
people have a thing (the best way i can explain it, sorry) under the avitar eg. "animating scence 1997" .so do you have to do something to get them? thanks
Last reply by kylemb, -
- 0 replies
- 297 views
Hi all, I want to show all my controls for my character on the dopesheet (keyframe sheet) because I need to key them all for each pose. So I am using the 'tack' function but everytime I go to another control, the others disappear on the dopesheet. How can I prevent this from happening? Also, other than moving (jiggling) the other bones that are not being moved, is there a way to set them automatically when you set one of the other controllers? Thanks
Last reply by Pesto, -
- 1 follower
- 3 replies
- 356 views
I was wondering if it's possible to take several photos and import them into A:M to make a stop motion animation. Has anyone tried this?? I tried to apply them as a decal to a flat model but it didn't work because the decal option isn't available in a choreography window. Any suggestions?
Last reply by JohnArtbox, -
- 6 replies
- 606 views
Dear Animation Masters: I'm new to A:M and this forum and I'm getting the modeling and such down but the technical stuff...not so much. I hate to say it but I have that love/ hate relationship with A:M. I love the creative side but hate the technical/ computer side. I know several of you feel my pain. Anyway, I'm interested in making a very simple memory game using A:M and I was wondering if there's a plug in that allows a user to interact with the animation...meaning I model the objects, set up the animation and choreography, and during the animation you can click on the objects with a mouse to make them do certain things (flip over, stop, change colors, etc). Has a…
Last reply by Ilidrake, -
- 2 replies
- 320 views
Is it possible to animate a decal? Lets say I have a character who has a smiley face decal attatched to him for the first 12 frames but changes his expression, via decal, on the 13th frame. Better yet, can you decal movie files? Thanks for the help, Masna
Last reply by Masna, -
- 10 replies
- 924 views
Hi everyone, I'm currently running Animation:Master on a Mac G5 with 3 GB of Ram. OS version: 10.4.11. The computer's about 5 years old. I can still edit with Final Cut Pro just fine, but A:M doesn't seem to like it very much. A:M will crash once in a while, rendering is a crapshoot, and some tutorials like putting fur on Chewbacca was difficult for the computer to handle. I'm anxious to learn and use A:M for all sorts of projects, so I figure I should get a new computer. The PC I currently have is pushing 10 years old, so I was going to buy a new PC, but alot's changed in 10 years!! Can anyone recommend a good PC to buy? I was hoping to get one unde…
Last reply by SirCoffee, -
- 5 replies
- 316 views
I am aware that you can constrain a character or an object to a path and render that animated action over time. For example, create a walk cycle for a character and have him walk along a spline/path placed on the ground. The question is: Is there a way to have a cross section of a model follow a path in the choreography window and sort of build itself over time. Think of a model that magically grows and grows unto completion before ones eyes. An example of this might be a single spline/path that swirls around to look like a written version of the fluid Coca Cola logo. Could you have a cross section of a model follow that sweeping path and animate over time so th…
Last reply by Tom, -
- 2 replies
- 345 views
The Sizes of Defaults Cornell Box 55x55x55 cm. If I enlarge sizes to 200x200x200 cm (and more), then in what progression should I increase quantity and parameters of light sources? Is there any definite pattern in such calculations? Is there any formula for such calculation? May be it’ll be optimal to reduce pro rata models themselves, which are settled in Cornell Box, rather than enlarge Cornell Box? And one more question. What function does the detail "luminaire" execute in Cornell-Demo-Defaults project? Thanks to everybody. Excuse me my imperfect English.
Last reply by lomvuho, -
- 1 follower
- 2 replies
- 378 views
Hello im new to A:M. Theres a couple of things i've already tried out in A:M, I have like discovered things myself by experimenting and so on... STILL, theres some things I wonder about: - Is It possible to make full lenght animations? because I noticed that the frames are only to 01:00 min If it is like that, then is it possible to melt all the short clips together by using A:M? - I wish to add special 3d effects to an already made .AVI clip. I try to load the clip into A:M but it says that its an invalid choreography file. How can I correct this? or is there any tutorial that can show how you can add 3d models into avi clips etc. - Is it po…
Last reply by 8imon, -
- 1 reply
- 225 views
i have a texture that i want to rotate around a block at a constant speed continualy is there a way to set a action to get the texture to move on the object with out any stalling parts?
Last reply by johnl3d, -
- 1 follower
- 8 replies
- 728 views
hi. people keep going on about this darktree thing and i was wondering, what is it
Last reply by Caroline, -
- 2 replies
- 356 views
I have a clip rendering... there is an animated decal on a model... sometimes when a frame renders it seems to split the decal in half diagonally leaving one half of the model with the decal and the other half of the model black... I have tried to render the clip as an .avi and as an .mov and I get the same problem.... any suggestions?
Last reply by Dascurf, -
- 3 replies
- 429 views
i am doing a small batman animation... sort of a tribute to the joker and i was tinking. what should i do. i am looking for that orthentic tv/comic book style so should render the movie in toon or put just flat collors on my charicters.
Last reply by jon, -
- 2 replies
- 330 views
I am trying to make a pirates of the Caribbean model and i am using the Eugine skeleton model. And i was wondering how i add cloths to a already existing model that where ever the model goes the clothes go.
Last reply by HomeSlice, -
- 1 follower
- 9 replies
- 587 views
This has to be one of the stupidest questions ever but I can't find a post that I made on the newbies forum. It was about upgrading A:M from v13 to v15. I'm pretty sure the last one to respond on the post was robcat. I searched for it everywhere but I couldn't find it. Can posts be deleted? Thanks, Masna
Last reply by Masna, -
- 1 follower
- 6 replies
- 469 views
Oi !!! I just purchased AM and am having problems when I try to run it. It comes up with the following error message: This action cannot be completed because the other program is busy. Press 'Switch to' to activate the busy program and correct the problem. When I select 'Switch to', it opens the windows menu in the bottom corner, which does not help. I installed AM on 3 other computers that belongsto friends and only one of these computers had the same problem. My computer has the following specs: GeForce 8800GT 512mb, 4gig RAM, 500gig HDD, AM2 Dual Core 4.2Ghz. Help!!! I need to get it running for exams.
Last reply by Darker Cucumber, -
- 1 follower
- 9 replies
- 633 views
ok i no there are constrants but i apperant dont kno whow to use them i have a model helacopter facing up with its blades and i need the rotor to only spin but when in the animation mode it like to rotate into its own body, what type of constrant do i need and what should it look like to make sure that the blade is all way flat with the body no mater how i spin it ?
Last reply by johnl3d, -
- 5 replies
- 449 views
Hello - I did a search, but didn't find anything - I have a client that wants me to make a very short animation - but need the model and chor if possible in a 3ds format. Can you export AM models to other program formats, or is that more the job of the other programs to be able to import AM models or chor? Thank you, Eric
Last reply by flashawd, -
- 1 follower
- 4 replies
- 402 views
Can anyone help me to get the turbulence working on volumetric effects in v14.0c? If I drop a default dust volumetric into the choreography I just get a misty white sphere with no turbulence. If I do the same in version v13t then I get turbulence within the volumetric sphere. I saved out the project in v13 (with working turbulence) and then loaded into v14 and when I rendered the chor there was still no turbulence on the dust, just the same white misty sphere. I've tried re-installing version v14.0c but this makes no difference. I've also tried adding different turbulence types to the dust object but nothing seems to work. Help please anyone... Thank…
Last reply by cookey, -
- 2 replies
- 341 views
Hi, I got A:M 2002 back in...well, 2002 and I haven't used it much and kind of forgot about it. I have recently been re-inspired to learn it and I have some questions regarding the latest version and the bajillion updates inbetween. Considering how I never really made anything to speak of on A:M 2002, I'm kind of reluctant to buy the latest version without conquering the old one. So here's the questions: 1) Will the models I make in 2002 be able to transfer over to the latest version? 2) If I get the latest version will I have to relearn everything or is it the same as 2002 but with more features? 3) I've always had a problem with A:M 2002 shutting down on …
Last reply by Rodney, -
- 2 replies
- 425 views
shortcut to fly tab: there seems to be no repeat option. how do i repeat ? version 15.b
Last reply by johnl3d, -
- 4 replies
- 254 views
Hi - I created an animation in a chor of a bottle showing it's different functions and I need to swap it with a different bottle, because the second bottle has the exact same motions - is this possible to do? or do I have to redue the animation w/ the new bottle? Thanks for any help.
Last reply by flashawd, -
- 1 reply
- 166 views
Hello - I posted earlier on creating an ECG oscillation that is going to be showing on on a monitor. I was able to create it in flash export it as an .avi and import it into AM as a targa sequence - I applied it to the monitor and it works great. My question is how do I make it loop? Do I somehow create it as an action - and have it play the length of the video? If so how do I turn it into an action? Thanks - Eric
Last reply by flashawd, -
- 9 replies
- 375 views
Hello - I have a hospital scene for a client that requires a modeled EKG machine w/ a heart monitor that they want the oscilations animated on the flat panel monitor. Any suggestions or ideas for this - I was thinking of maybe making an animated gif in another program and importing it in? Thanks for any help -Eric
Last reply by flashawd, -
- 2 replies
- 243 views
Here's something I haven't seen before. In "improving" the patches on my model, I naturally want to attach ends of one spline to another to make one continuous spline. But when I do this, the splines connect but the result is not continuous. That is if I hightlight one side of the CP I get one bias handle and if I highlight on the other side I get a completely different bias handle. The "," key verifies that the spline isn't connected properly. This seems to be common all over the model, but if I create a pair of splines out in space and connect the ends, it works just as it should. Any help would be appreciated. Thanks, Alan
Last reply by alano, -
hi, i made a character and i m animation it. how will i isolate all the bone and constrain the character to 2 diffrent null bones . 1 bone for verticle rotation asnd the other 1 for horizontal rotation. help needed. thanks.
Last reply by robcat2075, -
- 1 follower
- 1 reply
- 236 views
How do you create text in animation master v13 I need really cool text.
Last reply by Caroline, -
- 2 replies
- 206 views
Hi guys, i am animating a charater, its pretty cool, but i m having problems with key framing, how can i learn how to key frame, any book or vedio lesson, will be appreciated.
Last reply by petokosun, -
- 5 replies
- 318 views
i am using v 13. i animated a charater using 3 and 4 frames between them, but i fond out that when i played the scene it was too fast what can i do to correct this to normal spped.
Last reply by JohnArtbox, -
- 3 replies
- 368 views
i am animating a charater and i was wondering how to fix the camera in my verious views, for example, i make a charater dance, on frame 5 it shakes its head , frame 10 it bends it hand and on fram 15 it raises it leg. how can i show frame 5 THE HEAD and frame 10 THE HAND and frame 15 THE LEG. on the different camera view when the object is already animated. need help
Last reply by petokosun, -
- 1 follower
- 5 replies
- 272 views
Greetings, I wonder if anyone has come across the error message, "Failed to launch help", when pressing "help topics" in the top menu bar? Any suggestions as to what is causing this? I'm using 14.0c. Many thanks you your help. Andrew
Last reply by Drew Goldenhair, -
- 1 follower
- 21 replies
- 1.2k views
i was wondering if any of you professionals out there could make some tutorials for certain "3d" type skins or textures, or to even make them. but, just for now, i was wondering how you would make a '3d' texture for reptilian type skin. if you did an replied that would be great.
Last reply by animation man hi, -
- 1 follower
- 5 replies
- 460 views
hey sorry to bother u guys but, where can i find out how to make, motion blur? i looked in "am resource matrics" but most of the tutorial web pages dont work :s thx guys
Last reply by LIGHTBEING, -
- 1 follower
- 13 replies
- 785 views
How do you make liquid i knoe their is an easy way in v15 but how do you do it in v14
Last reply by Fuchur, -
- 1 reply
- 213 views
I am exporting a character with Animation to Quest with the Osidian-Export. Now I got the problem, that the character is always coming in mirrored (that means what was on the right will be one the left. To solve this, I would go the easy road and do all the animations visversa. But now I made a mistake and animated not mirrored. So is there a plugin or a function which can bring all the animation in the action from one side to the other and visversa? *Fuchur*
Last reply by robcat2075, -
- 1 follower
- 9 replies
- 684 views
I've been trying to add video to the choregraphy.. and the file type is avi.. but when i import it.. it shows a blank. help please.
Last reply by johnl3d, -
- 6 replies
- 373 views
ok im not sure if the topic that was posted meens the same as this one but how do i make something on the model light up. like say i had a gountlet, and i wanted "power" comeing out of a spacific point in it. the power i want is a red light. so how would i make the red light look as if it was comeing out ofthe arm pice?? EDIT: should i just constrain the light inside the models arm and have a transparant part red?
Last reply by johnl3d, -
- 5 replies
- 349 views
I am currently working on an animation project and have run into some serious time issues while working with AM. Long time user, since the days of Playmation and Ive never had these issues before (Took a LONG break w/ AM). Here are my issues: Bias adjustments, If my model has bias set, if I move, rotate or copy any model, the bias adjustments get lost causing TONS of wasted time in re-adjusting. Is there any way to lock down the bias before a copy/paste so I do not need to rebuild everything? Camera coordinates in world space; Im using an orthogonal camera but it is a serious pain in the butt to position the camera where I want. Im after a sim…
Last reply by Rodney,