New Users
Get started and learn the ropes!
A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,157 topics in this forum
-
- 1 reply
- 367 views
OK bad puns aside i do have a question . i have a model setup to unfold in about 5 different movements and though that i could get the pose option to preform this . i attached bones to all the models parts and tired to set up a pose to do it but its not working . there is an option on the bottom that looks like the time line for the choreography but it does not seam to work . am i using this correctly or is this not how the poses option work
Last reply by Fuchur, -
- 3 replies
- 519 views
THe midi plugins seems for me a great addition to A:M , music is a important factor in story telling , rythm and mood . I m wondering if it could be possible to have more info about how to use midi control plug efficiently...!
Last reply by HomeSlice, -
- 7 replies
- 678 views
ok heres the story . im trying to make some better looking equipments for my models and one of those parts are there gun barrels . i want to use the standard effect used by most barrel makers with holes in the end ( not the main one the bullet comes out). what i need to know is how can i warp said holes around the tube with out them warping into junk. heres a link to what im taking about Gun barrel
Last reply by robcat2075, -
- 5 replies
- 538 views
Why is A:M forcing me to have the install CD in the drive to run the program after I've installed it?
Last reply by Jumbotuna, -
- 3 replies
- 391 views
In Lesson 5, "Take a Walk", my action length is 4:10 where it should be 1:10 according to the manual. How do I change the length of the action? (NOT the cycle length). Does this have to be done before the action is saved, or can you change the length after it's saved?
Last reply by Jumbotuna, -
- 1 reply
- 302 views
Hi, here is my problem, when i create an action (i m using the 2001 rig) the pose sliders do not appear ! ? did i missed something ? Thank ! Problem solved , i had to drag the relationships folder in my object. Thx
Last reply by Fuchur, -
- 5 replies
- 402 views
hI, I cant copy and paste keys ! i can create them but the copy and paste function do not work ! what are the case when things goes like that ? ,is it about mirroring or stuff ? how can i resolved this ? Thank you Fixed...
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 523 views
I started building my house in AM so I could see what a wood floor would be like throughout my little place. A friend of mine saw the attached picture and asked if the cold air return was real or a decal. I told him I really modeled it. He suggested that a decal would be better because when rendering, the light will have to be calculated for each fin (There are 68 fins, and a decal or map would be better. (This is based on a 3D program he uses) Does that apply to AM? Am I really going to tank my render times for adding too much detail?
Last reply by bighop, -
- 5 replies
- 452 views
I worked my way through the dust tutorial a couple of times and am having a problem with the constraint. When I select the "translate" to and select either toe bone the dust object does not move to the toe as it does in the video. It says it's attached in the project workspace but in the window workspace it is not near the toes. Is this a Vista thing or did I miss something? Do I need to just drag it to the toe bone?
Last reply by robcat2075, -
Greetings Gentlemens, I have a Quick question : how can i double side a surface ?
Last reply by robcat2075, -
- 6 replies
- 512 views
Newbie here. want to say hello, I'm New A:M user since yesterday.. thats my Homepage: http://www.td3d.com/2DGallery.html thanks everyone
Last reply by Fuchur, -
- 1 follower
- 9 replies
- 603 views
i was wonder if anyone knows the link through which i can download the environment shader. Thank you
Last reply by jason1025, -
- 7 replies
- 520 views
"Hello humans" I m tring to snap Cp every 1 cm, changing it inside the grid option but the grid remain the same ? Ideas ? By the way i m asking everybody (Mr gross in particular) if it could be possible to get the Midicontroler Plug for V 11 ? Kind Regards
Last reply by maddle, -
- 12 replies
- 787 views
"Hello World !", when i click on the magnet mode icon then on any cp the influence handle doesn t appear, any suggestion ? THX
Last reply by maddle, -
- 8 replies
- 677 views
OK, I ordered A:M over a week ago and my credit card has been charged, yet the status of my order is still listed as "processing". I've sent 3 e-mails in the last 48 hours yet none have been answered or even acknowledged. If you try calling the number listed on the website, you get a recording saying the number is "temporarily unavailable", and it's been that way for at least the last two days. Does anybody know what's up? Has anybody else had problems contacting the company? If anybody from Hash monitors this forum WILL YOU PLEASE CONTACT ME REGARDING MY ORDER.
Last reply by Jason Simonds, -
- 11 replies
- 786 views
Hey Everyone, I have my render settings with Multipass at 25 passes and I also have Motion Blur ON at 20%... Should I avoid having motion blur on at all since I'm using Multipass??? William
Last reply by robcat2075, -
- 7 replies
- 618 views
Me again, i don t know how to fill a hole, i selecte one cp then while olding the mouse button i go to another then right click to connect and i got this result ! ?
Last reply by itsjustme, -
- 5 replies
- 502 views
I've been making custom colors for various images. Is there a way to save the pop up color palette specific to a particular project or model? (Saving a Model's custom colors specific to that model?) I suspect not, but A:M continually surprises me. Thanks.
Last reply by Paul Forwood, -
- 1 reply
- 286 views
A couple of times now, I've tried to use copy/flip/attach and it does what it implies but it does it on the y axis instead of the x axis. Is there a way of controlling which axis the CFA follows ?
Last reply by MJL, -
- 14 replies
- 1k views
I have a headheak tryng to achieve this. Each time i select four cp s and press "E", i have a mess. Because A:m Keep the original patch from where i do extend and i don t know how to delete it without doing my mesh a mess ? Is there an Extrude (and not extend) tool ? Thank you for your help. here is what i want to achieve.
Last reply by Fuchur, -
- 5 replies
- 494 views
so im still having this weird thing with black dot appearing. ive tried everything. any one here ever see this before? attention_256K_Stream.mov
Last reply by sir fen the usa, -
- 3 replies
- 424 views
Hello, how can i weld these two points ? and what is the Path group model icon for ? Thx
Last reply by jakerupert, -
- 3 replies
- 390 views
Ok so I redid my model of my penguin because for some reason it became corrupt but no matter i like this model better.... I'm having trouble though getting his skeletal structure right though. Cause every time he is in the action tab everything is just screwed up.... any suggestions?? As of right now im using the skeletal rig that came with Version 13 but should I just make one of my own? here is what he looks like
Last reply by itsjustme, -
- 9 replies
- 869 views
I'm an Editor/Motion GFX Artist considering purchasing A:M. Since I do most of my finishing/compositing in After Effects (CS4), the ability to export camera data to AE is an important consideration. Does A:M have this feature?
Last reply by detbear, -
- 3 replies
- 444 views
OK so i was trying some thing new from the standard and watching my friend play a game got an idea to try and make some form of portal effect just for fun . i crafted a glyph of sorts and tryed to get it to form to the terrain with little effect. i have uploaded the project file itself as its still Farly new . the effect I'm going for is the camera moves to the glyph which then burns onto the terrain below then the portal opens , the first thing that i hit is that i cant get the glyph itself to form to the ground. is there a way to project the glyph down wards so that this happens or is there another way to get something similar. portal.prj
Last reply by johnl3d, -
- 3 replies
- 365 views
OK heres the deal i have constructed a terrain in the form of a grid. there is a part that i want to flatten that contains around 25 cps . is there a easy way to make them rise/fall to the same selected level other than attaching a bone to each cp and modifying manually
Last reply by Fuchur, -
Wood Floor
by bighop- 1 follower
- 6 replies
- 470 views
Hey, I wanted to see what my living room would look like with a wood floor. I built the walls, and now I'm working on the floor, and thinking of my options: 1. Make a large decal in Photoshop by copying a sample of floor I found on line 2. Putting a decal or material on one board, and keep coping that board until I have a finished floor (I'm thinking that will kill my render times 3? Am I missing another option? (I tried the duplicator plug in, but it won't copy the decal. Any ideas?
Last reply by bighop, -
- 8 replies
- 394 views
so im having a hard time trying to combine the sparkles materials in a scene. basically i have a space ship. i want a trail of sparkles to follow it. easy so far? well the sparkles for some reason have been causing large black dots or holes on the space ship. turning the sparkles off seem to render fine, no holes. so i figure ill just render the sparkles separate and alpha channel them in. problem solved.... except the sparkles dont show on an alpha export. i have to turn the alpha channel off to see them.... is this an expected result? sparkles materials dont show in alpha?
Last reply by sir fen the usa, -
- 3 replies
- 401 views
Hi everybody, I m wondering how i can have the same big Current frame indicator as Mr Jeff Lew, is that a plugins ? or a special command ? Thx M. in fact i think it s not an A:M option...too bad.
Last reply by robcat2075, -
Hi Guys, Coming from Lightwave, i m wondering if it s possible to rotate/ move a light from the current light point of view ? It s definetly easier to target when you are "inside the light". Thank for you help ps: did the cA:M ommunity stop the developement of the T.W.O project ?
Last reply by Fuchur, -
- 2 replies
- 357 views
Hi digital people, I m trying to do the walking rabbit tutorial, at certain point i have to copy the first frame and to paste/mirror it somewhere and you know what ! it doesn t work. i ve tried to find but i m stuck. Help is welcome..ok Robcat where are you !! THX M. rabbit_anim.prj
Last reply by maddle, -
- 6 replies
- 514 views
Hi how can i go from "Bone edit" to "skeleton edit" and inverse ? Thank you by advance!
Last reply by robcat2075, -
- 3 replies
- 416 views
I guys i ve followed the setup machine basic video and manual, and i still can t deform the character ! Can you check and tell me if i missed something. Thanks a lot ! the file : new_test.prj
Last reply by robcat2075, -
- 8 replies
- 378 views
ok quick question i have made a map in inchs that i would like to render for printing in real life to be in inchs as well , what is the best way to do this ( ie i want to have the grind that is 1 inch spaced to be 1 ince spaced when printed out)
Last reply by HomeSlice, -
- 3 replies
- 355 views
I just saw this in 15f
Last reply by robcat2075, -
- 1 follower
- 1 reply
- 376 views
Is it just me or does AO NOT effect Hair? It seam no matter what I do the hair I create looks bright and catoonish as if I am rendering with "toon" on Any ideas on how to make it look more solid?
Last reply by John Bigboote, -
- 9 replies
- 623 views
ok im tryin gto put off an effect simmilar to the one in this image in the bottom of this lords staff you see the effect im looking for. i have tryed a few attempts but have since got nothing of the sort.
Last reply by Rodney, -
- 7 replies
- 640 views
Hello AM world. I've been working my way through the exercises and the forums for two weeks now and having a good time so far. When I drag a selection box in the workspace window, the box is opaque black inside until I release the mouse button, then it is clear. This makes it hard to see the CP's I'm selecting. In the videos I've watched the box is clear while dragging to size. How do I fix this?
Last reply by bossofme, -
- 1 follower
- 4 replies
- 442 views
I have been working on a model, no hairs but just ordinary patches, and I have now 3034 patches including about 70 5pointers. When is it reasonalbe to encounter problems with the computer, at what amount of patches? I have some modelling to go and I have all sorts of delays and even a black screen from time to time, just in the modelling window. No problems with the rigging or animating in chor. What is your opinon? - is my graphic card too old, a Radeon X1650? - too little RAM, 2 GB - all too weak? Or too many patches? Grateful for some advice here
Last reply by Shelton, -
- 1 follower
- 4 replies
- 374 views
I will be needing to make some neon signs. I have figured out how to make one using render as line and adding glow to it in notepad but if you save the file it deletes the glow entre. I wanted to see what other options there are to make them?
Last reply by DJBREIT, -
- 1 follower
- 5 replies
- 495 views
The manual says sometimes you need to switch to edit mode to properly shape the hair. How do you do this, the manual does not illustrate or explain.
Last reply by jason1025, -
- 4 replies
- 419 views
OK i have been trying to add some roundness to my creations with circles and ovals and such . and to that point i have been using the lathe tool to create wheels that are well ...... round. but i have encountered a problem. it seams that the lathe tool works on a 8 point system while the grid is only 4 . when i try to use the snap to grid option the points at 0 90 180 270 snap into correct position but the points at 45 135 225 315 snap to what ever point is closest. is there a way i can collect the cps as a full group and select only one of them to snap into the grid to aline the circle???
Last reply by DJBREIT, -
- 9 replies
- 506 views
I'm a newbie so go gentle with me. Finally got around to installing version 10.5, the CD has a brown gorilla on it with purple face & hands (the contact at the website asked me this question along with what operating system / computer I'm using. Mac OS X both 10.5 Tiger and 10.6 Snow Leopard). The program wouldn't open, so I went to the website and downloaded both updates, one at a time (web & other one). When I go to open the program after trying the web update, I was instructed to type in the "Activation Code". Tried the serial number from the registration card and manual, that didn't work so I deleted that update. The other update I installed and tried to open …
Last reply by itsjustme, -
- 2 replies
- 345 views
OK quick question. i am trying to use the streak emitter to place an effect like a rocket taking off . but for some reason the streaks jump up then fall down instead of just blasting down. i know this should be simple but i cant get it to blast the other way
Last reply by jimd, -
- 6 replies
- 555 views
I know the pink lines are standard "safe area" lines but I've discovered that once I import my AVI renders into Adobe Premier that I'm getting thin black lines on either side of the screen. It's too late to resolve at this point and this project is just a silly fan thing anyway so it isn't important at the moment. That said, I do want to resolve the issue before I start filming my more important project. Additionally, it occurred to me that, when it came to making images (JPEGS) for my comic once I'm done modeling things, I would want to be able to control the exact size of the JPEG produced. Is there such a way to adjust what is rendered as far as size goes? …
Last reply by HomeSlice, -
- 1 reply
- 330 views
Ello again i have finally be able to generate a good looking terrain for my project but have encountered a possible problem i decided to make the planet I'm on a green one with plants and such. but i digress how would be the best way to make a forest . the plants them selfs will range from small flowers to large trees and theres going to be a lot of them should they be part of the land terrain or separate entity's. any other ideas would be useful as well
Last reply by HomeSlice, -
- 1 follower
- 6 replies
- 560 views
Hi Folks this model crashes when you render it with sss turned on for the last group. Can someone tell me why or a work around. Jasons_1st.mdl
Last reply by Eric2575, -
- 1 reply
- 474 views
I asked this Q a long time ago but couldn't find the original post, so: Where can I download the basic male model character? He's not on the '05 extras DVD i have. Thanks!
Last reply by DeltaCommando5, -
- 1 reply
- 359 views
so im have a devil of a time trying to get a dress on my character. i thought maybe i could use cloth to move around and or bounce off so when he walks or sits or bends over in will move as a real dress would but it just seems to wrap around like a diaper. are there any tuts on this ? heeeeeeeeeeeeelp. dress_test.prj test_dress.mov
Last reply by robcat2075, -
- 1 follower
- 13 replies
- 1.1k views
Error when editing CP Weights Manually. Computing cp weights using bone falloff works fine but when ever I try to edit them manually I get these errors and notice my 4arm bone comes up twice. Any Ideas?
Last reply by jason1025,