Hash Fellow robcat2075 Posted August 6, 2010 Hash Fellow Posted August 6, 2010 Our 2010 Community Project is "Bus Stop". Everyone can play! 1) Download this zip containing the set 2010_Forum_Project_Update2.zip (Thanks to mtpeak2 for making the fabulous set!) 2) unzip it to your hard drive 3) load the PRJ for your version of A:M. There are versions for v13, v14 and v15. We don't have a version for before v13; not yet anyway. 4) Animate your scene in the Choreography. Every scene begins with a bus pulling away to reveal this view of a bus stop. You animate what is happening at this bus stop after the bus pulls away...until the next bus arrives to cover up the scene again. You don't animate the bus. I'll add that in post. 5) you can use your characters or any stock A:M characters 6) shorter is probably better. 6b) Use your good judgment on content. I reserve the grand power to not use something if it's unsuitable for mass viewing but I'm sure that will not be a problem. 7) leave the camera and lights where they are. 8) you can add sound or leave your scene silent 8) Rendering Update: In your Options Panel set rendering to "use camera Settings". That will load the settings stored with the camera when you go to render. The camera is set to render to a JPG series. An image series was chosen instead of Quicktime so you wouldn't have to render your animation all in one stretch. Resolution: The camera is set to render at 720x405. If you prefer you may up the resolution to 854x480 when you go to render. This is 40% more pixels and will take 40% more time to render. I'll edit the video at the larger size and upscale smaller renders to fit. Either size is acceptable. 9) Get done by: October 20 27 10) I will edit together everyone's segment ask questions below if you have them Have fun! I'm sure we will see some great stuff! Quote
TheSpleen Posted August 6, 2010 Posted August 6, 2010 what is final render size? cause I am getting this.... I have not changed anything, just loaded project and rendered it. Quote
Hash Fellow robcat2075 Posted August 6, 2010 Author Hash Fellow Posted August 6, 2010 what is final render size? cause I am getting this.... In your options panel set rendering to "use camera settings" Quote
Hash Fellow robcat2075 Posted August 7, 2010 Author Hash Fellow Posted August 7, 2010 Rule 11) By submitting your entry you are saying it's ok for us to use it and add it to the pile and put the whole thing on the web. For anyone incorporating sound in their work... a) It's sound you have the rights to. No commercial music or sound tracks. b ) I'll add directions later on how to send your audiotrack so it can be put in synch with your image series Quote
TheSpleen Posted August 7, 2010 Posted August 7, 2010 with 2 characters I am rendering at 2:10 per frame Quote
Hash Fellow robcat2075 Posted August 7, 2010 Author Hash Fellow Posted August 7, 2010 with 2 characters I am rendering at 2:10 per frame You've got more power than I do! Quote
mtpeak2 Posted August 7, 2010 Posted August 7, 2010 render time for mac pro g5 v15 7:47 v15 Is that just the set? Or, do you have characters in it? Quote
largento Posted August 7, 2010 Posted August 7, 2010 Render time for Mac Pro, 2x2.8GHz Quad-Core Intel Xeon, v15 3:12 Since I can render 7 frames at the same time, it will be the same as 27 seconds per frame. Quote
mtpeak2 Posted August 7, 2010 Posted August 7, 2010 Are these times for the render a "Render to File" or a "Quick Render"? Mark, sounds like you got a nice setup there. Quote
Hash Fellow robcat2075 Posted August 7, 2010 Author Hash Fellow Posted August 7, 2010 Test your render time early and plan ahead for whatever that is! Quote
jimd Posted August 7, 2010 Posted August 7, 2010 render time for mac pro g5 v15 7:47 v15 Is that just the set? Or, do you have characters in it? no just the set i noticed 15 is slower then 13 for me 2x2 duel core intel xeon Quote
TheSpleen Posted August 7, 2010 Posted August 7, 2010 There's my rendertimes. I have a big question. When doing the bus transition how much time does that effect the beginning and end of our animation.? I started a shot then realised that the first few frames would not be seen due to the bus. Am I right? Gene Quote
Hash Fellow robcat2075 Posted August 8, 2010 Author Hash Fellow Posted August 8, 2010 I have a big question. When doing the bus transition how much time does that effect the beginning and end of our animation.? I started a shot then realised that the first few frames would not be seen due to the bus. Am I right? Good question. It's possible the bus may zip by very fast sometimes so not much idle time may be needed. Let's say give your scene about an extra second on each end. Ideally you wont' have your characters frozen but they'll be doing some simple moving hold thing. Consider also that the right side will be the first revealed when the bus departs and first covered when the bus arrives. Quote
johnl3d Posted August 8, 2010 Posted August 8, 2010 So the bus is traveling right to left correct Quote
TheSpleen Posted August 8, 2010 Posted August 8, 2010 So the bus is traveling right to left correct Yeah I think so. Quote
mouseman Posted August 8, 2010 Posted August 8, 2010 Are we to post the WIPs for this project in this forum? Quote
Hash Fellow robcat2075 Posted August 8, 2010 Author Hash Fellow Posted August 8, 2010 Are we to post the WIPs for this project in this forum? You certainly may. Or you can keep it top secret, whatever you feel will get you the best result. Quote
Gerry Posted August 9, 2010 Posted August 9, 2010 Now that the set's all ready my mind is a COMPLETE BLANK. Quote
Darkwing Posted August 9, 2010 Posted August 9, 2010 I have an idea but I probably won't do anything for this project mostly cause I haven't finished an animation project in approx 5 years. so you can have my idea if you want Quote
TheSpleen Posted August 9, 2010 Posted August 9, 2010 I have an idea but I probably won't do anything for this project mostly cause I haven't finished an animation project in approx 5 years. so you can have my idea if you want Seems like a good time to stretch your animation muscles then. Quote
Gerry Posted August 9, 2010 Posted August 9, 2010 Rob, I believe you mentioned a 24fps frame rate? Is this already set up in the camera settings? Quote
Hash Fellow robcat2075 Posted August 9, 2010 Author Hash Fellow Posted August 9, 2010 Rob, I believe you mentioned a 24fps frame rate? Is this already set up in the camera settings? It's actually set in the PRJ properties, but double check to make sure. Quote
Gerry Posted August 9, 2010 Posted August 9, 2010 I wanted to use "Schlitzy" from the library, but it seems like the hair material is kicking up the render times. I just did a test and it was taking 26 minutes a frame. That don't sound right! Quote
Hash Fellow robcat2075 Posted August 9, 2010 Author Hash Fellow Posted August 9, 2010 I wanted to use "Schlitzy" from the library, but it seems like the hair material is kicking up the render times. I just did a test and it was taking 26 minutes a frame. That don't sound right! Hey, Gerry... just as an experiment... import this chor into the chor you have ( on the chor>import>Choreography), turn "Global Ambiance type" to None in the chor properties, turn AO off when you go to render and render with 5 passes and see what the render time is. AODome.cho This is unofficial and unapproved... it's just to test. Quote
Gerry Posted August 9, 2010 Posted August 9, 2010 Image 1 is the original render, took about 26+ minutes. Image 2 is Robcat's version, took about 16+ minutes. Quote
Hash Fellow robcat2075 Posted August 9, 2010 Author Hash Fellow Posted August 9, 2010 Image 1 is the original render, took about 26+ minutes. Image 2 is Robcat's version, took about 16+ minutes. In the objects folder expand "OneLight" until you get to "Light1" and increase the intensity to... 15% or 20% maybe. Quote
Hash Fellow robcat2075 Posted August 9, 2010 Author Hash Fellow Posted August 9, 2010 In either case I think you'll need to edit the hair material to undo the incandescent white look it's getting. Quote
mtpeak2 Posted August 10, 2010 Posted August 10, 2010 Schlitzy uses the old hair/fur material. You may not get it looking any better. You may consider redoing the hair with the new hair material. Quote
TheSpleen Posted August 10, 2010 Posted August 10, 2010 Schlitzy without hair is a very cool character. Quote
Gerry Posted August 10, 2010 Posted August 10, 2010 I'll have to look at that tomorrow. I may decide not to use Schlitzy at all and go with something else. But I guess the first thing is to delete the hair and see how he looks and how it affects the render time. Quote
mtpeak2 Posted August 10, 2010 Posted August 10, 2010 Just turn hair OFF, when rendering, to test it. Quote
KNBits Posted August 10, 2010 Posted August 10, 2010 Final size: 720 X 405. Really? Isn't a bit small? In these days of YouTube going HD, might as well go for at least 720p. Render time: 0:41 (V13) Quote
Hash Fellow robcat2075 Posted August 10, 2010 Author Hash Fellow Posted August 10, 2010 Final size: 720 X 405. Really? Isn't a bit small? In these days of YouTube going HD, might as well go for at least 720p. Render time: 0:41 (V13) Thought about it... it's 3X the render time and HD Youtubes take a long time to buffer. Maybe going up to 480p (854x480) could be optional. We can think about it. Quote
mtpeak2 Posted August 10, 2010 Posted August 10, 2010 Redoing Schlitzy's hair would be the way to go. I redid the hair (quickly, needs work), rendered in 8 min 28 sec. And yes, I didn't do the hair for the slipper yet. Quote
Darkwing Posted August 10, 2010 Posted August 10, 2010 Final size: 720 X 405. Really? Isn't a bit small? In these days of YouTube going HD, might as well go for at least 720p. Render time: 0:41 (V13) Thought about it... it's 3X the render time and HD Youtubes take a long time to buffer. Maybe going up to 480p (854x480) could be optional. We can think about it. I would go with at least 480p. I mean 480p is essentially the new standard definition Quote
Fuchur Posted August 10, 2010 Posted August 10, 2010 Redoing Schlitzy's hair would be the way to go. I redid the hair (quickly, needs work), rendered in 8 min 28 sec. And yes, I didn't do the hair for the slipper yet. Looks as if it was made to be combined with him... NICE! *'Fuchur* Quote
John Bigboote Posted August 10, 2010 Posted August 10, 2010 Final size: 720 X 405. Really? Isn't a bit small? In these days of YouTube going HD, might as well go for at least 720p. Render time: 0:41 (V13) Thought about it... it's 3X the render time and HD Youtubes take a long time to buffer. Maybe going up to 480p (854x480) could be optional. We can think about it. We did 'Pass the Ball II' at a resolution of 864 X 486 square-pixel. It is a 'poor-mans' HD format that I use all the time with GREAT results, and minimal render times comparable to D1 720 X 486. (Take a look at PTB2 to see if it will fit your needs... the link is in my signature) Youtube just looks for anything that fits the HD16X9 aspect ratio. I've got my idea... Quote
Gerry Posted August 10, 2010 Posted August 10, 2010 I just turned off hair and particles with Schlitzy and the renders are now about 3.5 minutes/frame. I can live with that, and Schlitzy still looks "good"...for Schlitzy, anyway. Quote
HomeSlice Posted August 10, 2010 Posted August 10, 2010 Final size: 720 X 405. Really? Isn't a bit small? In these days of YouTube going HD, might as well go for at least 720p. Render time: 0:41 (V13) Thought about it... it's 3X the render time and HD Youtubes take a long time to buffer. Maybe going up to 480p (854x480) could be optional. We can think about it. I did a couple of tests with some short clips several months ago. My source footage were 720x405 frames, rendered with 9 passes, which I imported into Adobe Premiere. Then I exported movies at 720p resolution and they looked really great. The clips I tested with, looked just as good as the original frames. Quote
John Bigboote Posted August 11, 2010 Posted August 11, 2010 864 X 486 720 X 405 854 X 480 All are basically the same, and render times/resolutions should not vary greatly. I'd pick one and update it in the giveaway project sooner than later... before too many people DL Quote
Hash Fellow robcat2075 Posted August 11, 2010 Author Hash Fellow Posted August 11, 2010 I think we'll make 480x854 an option. That matches YouTube and DVD res. I can edit at that res and I can up-res any that are at 720x405. Someone try a 480x854 render and see if the camera rotoscope is still matching the set. Quote
TheSpleen Posted August 11, 2010 Posted August 11, 2010 Choose what ya want and I will just tweek this render and redo it the size yall choose. No biggie. Quote
mouseman Posted August 11, 2010 Posted August 11, 2010 I think we'll make 480x854 an option. That sounds tall and skinny! 854x480 I presume. Quote
Darkwing Posted August 11, 2010 Posted August 11, 2010 it's been trimming down on the weight, it's an all-pixel diet Quote
Bruce Del Porte Posted August 11, 2010 Posted August 11, 2010 I couldn't find an answer in this thread, why are we using jpgs rather than TGAs? TGAs introduce less noise in video compression (lossless) and have an alpha channel allowing for compositing. The set is static, if you render the characters separately and composite over a single background frame, it will abate a lot of the render time issues. Am I missing something? Quote
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