Hash Fellow robcat2075 Posted February 2, 2010 Hash Fellow Share Posted February 2, 2010 Simple cumulus clouds from a sprite emitter Clouds05MP4.mov Haven't quite gotten the emitter itself to stay transparent so you don'tsee it in transit. PRJ Clouds06.zip edit: dark sky variant sprite... CloudSprite4_dark.tga They're actually faster onscreen in real-time than they are to render to a movie. Quote Link to comment Share on other sites More sharing options...
steve392 Posted February 2, 2010 Share Posted February 2, 2010 Oh thats good I could actually see faces like in real clouds Quote Link to comment Share on other sites More sharing options...
BrainLock Posted February 2, 2010 Share Posted February 2, 2010 you are mr. wizard with this software. Next up, cumulonimbus with rain and lightning and maybe a tornado? Quote Link to comment Share on other sites More sharing options...
Darkwing Posted February 2, 2010 Share Posted February 2, 2010 i wanna see one of those fly through's similar to serenity where you come up on a planet, go through the clouds, see the terrain below, light is reflecting off the ocean, you know, just your run of the mill ILM style special effects sequence that usually takes months to prepare Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 2, 2010 Author Hash Fellow Share Posted February 2, 2010 i wanna see one of those fly through's similar to serenity where you come up on a planet, go through the clouds, see the terrain below, light is reflecting off the ocean, you know, just your run of the mill ILM style special effects sequence that usually takes months to prepare All of that can be done in A:M. It's a matter of knowing the tools and using them in the right place. Get to it. Quote Link to comment Share on other sites More sharing options...
Darkwing Posted February 2, 2010 Share Posted February 2, 2010 oh i'm not doing it, i'm too busy with ELZ to be runnin off doing playtime with AM, you could do it, you're the pro Quote Link to comment Share on other sites More sharing options...
agep Posted February 2, 2010 Share Posted February 2, 2010 Robert, I love all the experimenting you have done with A:M lately Quote Link to comment Share on other sites More sharing options...
Xtaz Posted February 2, 2010 Share Posted February 2, 2010 Beautiful Robert ..... Quote Link to comment Share on other sites More sharing options...
TheSpleen Posted February 2, 2010 Share Posted February 2, 2010 very nice clouds! Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted February 2, 2010 Share Posted February 2, 2010 That does look terrific - would be interesting to see if one could have a small "crowd, flock, swarm" of clouds (crowd of sprite emitters?) Or perhaps a crowd of some Image emitter HAIR clouds, that are dynamically "groomed" by an animated direction map, animated hair length map, color map, as well as animated hair emitter transparency... (EDIT probably easier to do multiple hair clouds on a path than to try a crowd - more controllable) Quote Link to comment Share on other sites More sharing options...
Animus Posted February 2, 2010 Share Posted February 2, 2010 Yes those clouds look nice. Thank you! Michel Quote Link to comment Share on other sites More sharing options...
photoman Posted February 2, 2010 Share Posted February 2, 2010 That looks good! Ive always wondered what if you use several volumetric bulb lights with a fractal sum material on them would make good clouds? Ill have to test that. Photoman Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 2, 2010 Author Hash Fellow Share Posted February 2, 2010 Ive always wondered what if you use several volumetric bulb lights with a fractal sum material on them would make good clouds? There might be something in that. The problem with "clouds" is that they are like a solid in that they are rather opaque, they have a sunny side and a dark side and they cast shadows. And yet, they are not solid, they are really a gas or close enough to it to be blown around and not maintain their shape. At normal distances they may appear to have a very sharp surface on one end and be misty on the other. Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted February 3, 2010 Share Posted February 3, 2010 Great test! Only thing missing is the audio... 'the Simpsoooons...da--da-da-dada-da-da---dedadada-dat!' Quote Link to comment Share on other sites More sharing options...
johnl3d Posted February 3, 2010 Share Posted February 3, 2010 Nice Quote Link to comment Share on other sites More sharing options...
Kamikaze Posted February 6, 2010 Share Posted February 6, 2010 Super nice, Thanks Quote Link to comment Share on other sites More sharing options...
glenn Posted February 16, 2010 Share Posted February 16, 2010 Great clouds, I tried them in a short scene its a bit basic, still needs a lot of work, but you get the effect I was after. Glenn. Windy_day.mov Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 16, 2010 Author Hash Fellow Share Posted February 16, 2010 Great clouds, I tried them in a short scene its a bit basic, still needs a lot of work, but you get the effect I was after. Glenn. Thanks. Looks windy! I wonder if the cape might benefit from a greater stretch stiffness setting. Quote Link to comment Share on other sites More sharing options...
glenn Posted February 16, 2010 Share Posted February 16, 2010 Thanks robcat I had the cape looking a lot better in an ealier test, but sods law I lost the settings.... Oh well back to the drawing board. Quote Link to comment Share on other sites More sharing options...
arkaos Posted February 16, 2010 Share Posted February 16, 2010 Awesome robcat. Have you tried increasing the lifetime and performing the emitter animation before frame 0? Then kick on the force about a half sec before frame zero. Maybe use a long lifetime so the sprites fade more slowly like real clouds. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 16, 2010 Author Hash Fellow Share Posted February 16, 2010 Awesome robcat. Have you tried increasing the lifetime and performing the emitter animation before frame 0? Then kick on the force about a half sec before frame zero. Maybe use a long lifetime so the sprites fade more slowly like real clouds. Yes, there are many variations possible. I didn't have an immediate use for the clouds so I just put them out there. Forum member "entity" showed a similar technique some years ago but I can't find his post. THere were also some great sprite clouds in TWO I recall. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted February 17, 2010 Admin Share Posted February 17, 2010 I believe this is the discussion on the clouds used in the opening sequence of 'Tin Woodman of Oz' (TWO). There are some great examples and project files from Rich (Entity), Mark (mtpeak2) and all the usual suspects here in the forum. http://www.hash.com/forums/index.php?showt...29237&st=40 I'd be curious to see how a rolling/boiling cloud effect (somewhat similar to a slow motion explosion) might look using your technique. There's never enough time in a day to explore all the cool things that can be done with A:M but it sure is nice to know the effects are there if and when you need to use them! A rendering out of a few of these type of sequences with transparency (perhaps PNG or Targa images) might be just the thing for the Images forum area. I'll note to self to see what I can do to collect a few. Quote Link to comment Share on other sites More sharing options...
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