sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

New WIP - Lost In Space B9 Robot


Recommended Posts

  • Replies 61
  • Created
  • Last Reply

Top Posters In This Topic

Hi Darkwing, here is a link to an explanation I did on Ambient Occlusion rendering in another post.

 

http://www.hash.com/forums/index.php?s=&am...st&p=267941

 

That clip was pretty funny robcat.

 

Thanks Spleen.

 

Quick update. Did some more modelling on the robot. The danged arm holes are going to drive me crazy! I have tried 4 or 5 times to model the openings, and they keep looking like crap. Oh well, will get it eventually....

 

Al

 

new_0.jpg

Link to comment
Share on other sites

  • Hash Fellow
Today on my lunch at work, I finally got the arm openings modelled! What a royal pain in the butt that was, but I am happy with the results.

 

new_0.jpg

 

If you had used a transparency map for the hole would AO render correctly?

Link to comment
Share on other sites

Thank you everyone.

 

If you had used a transparency map for the hole would AO render correctly?

 

After seeing your suggestion Rob, I thought I would give it a try. In a normal render, the transparency map worked. However, in an AO render, the 'hole' rendered as black.

 

 

Update on the bubble headed booby! Modelled the insides of the bubble (brain). Added the arms and claws, and started on the legs. So far, the model is around 9,500 patches.

 

Al

 

new_0.jpg

Link to comment
Share on other sites

muha ha ha, once my eric and trafalz model stealing/combining machine is ready, i shall be the greatest Am modeler that ever lived!!! *cough*

ahem

 

sorry

 

really really good job. hm, come to think of it, Lost in Space is something I haven't seen the original of, I've seen Time Tunnel and a variety of other Irwin Alen stuff, but never LIS, I must get on that

Link to comment
Share on other sites

  • Hash Fellow
If you had used a transparency map for the hole would AO render correctly?

 

After seeing your suggestion Rob, I thought I would give it a try. In a normal render, the transparency map worked. However, in an AO render, the 'hole' rendered as black.

 

 

damn.

 

Would a boolean hole cutter work with AO?

Link to comment
Share on other sites

muha ha ha, once my eric and trafalz model stealing/combining machine is ready, i shall be the greatest Am modeler that ever lived!!! *cough*

ahem

 

sorry

 

really really good job. hm, come to think of it, Lost in Space is something I haven't seen the original of, I've seen Time Tunnel and a variety of other Irwin Alen stuff, but never LIS, I must get on that

 

Hmmm... stealing model machines... Isn't that how Skynet was born? :lol: Irwin Allen did some great shows and movies that I just loved when I was a kid. As a bit of trivia, I read that his office phone number was the serial number on the side of the Space Pod in LIS.

 

 

damn.

 

Would a boolean hole cutter work with AO?

 

I've never used Booleans in A:M before, so not sure how that would work out. Booleans in A:M don't actually change the geometry, do they?

 

Robbie the Robot next? They are cousins, aren't they?

 

MJL, both Robby and B9 were designed by the same person, Robert Kinoshita. So I guess that does make them related. And both Robby and B9 appeared in an episode of LIS together.

 

He looks great so far, Al!

Excellent! I might have a go at Dr. Zachary Smith.

 

Thank you David and Paul. It would be pretty cool to see Smith and the Robot together again!

 

Update:

 

I dug out my old Jupiter 2 model that I had started working on a while ago. Seems like I have lots of partly finished models, and not many fully completed. Oh well. Wanted to put the Robot in a more familiar setting and try some different rendering techniques.

 

I did a standard lighting render and then one with AO turned on. The AO render used the same techinique as the previous clay style renders. I had to hide the top of the J2 hull, as well as the inner roof, otherwise the render was completely black except for the window. Even with those two parts hidden, I still had to use a couple of low intensity lights for the models to be reasonably well lit. Also, you may notice that the computer lights on the consoles are not nearly as bright as in the standard render. Same thing with the radar screens. Yet, if I turn off all lights, and do not use AO, the computer lights and radar screens show up perfectly. BTW, the AO render took just over 2 hours!

 

Al

 

Standard Lighting

 

j2_0.jpg

 

AO Render with minimal lighting

 

j2_ao_0.jpg

Link to comment
Share on other sites

  • Hash Fellow
I've never used Booleans in A:M before, so not sure how that would work out. Booleans in A:M don't actually change the geometry, do they?

 

No, they don't, but when you need a hole in a shape and they just wont' spline together booleans are there.

 

wireframe showing boolean

Link to comment
Share on other sites

I've never used Booleans in A:M before, so not sure how that would work out. Booleans in A:M don't actually change the geometry, do they?

 

No, they don't, but when you need a hole in a shape and they just wont' spline together booleans are there.

 

wireframe showing boolean

Hmmm.... will have to give it a try and see how it works.

 

Al, you got it all wrong - The first pic is brighter because the Jupiter is in Earth's orbit, lit by sunlight. The second pic was obviously take way out in deep space. Get a clue and just look out the viewport. Geez, I hate to point out the obvious, but...

 

LOL! Makes perfect sense now!

 

I just found this post from your other thread. How did you model the openings for the arms?

 

I wish it had been magic. The arm holes were a real bugger to do. I will try and put something together to explain how I did it.

 

And now the final model (minus textures)...

 

Al

 

new_0.jpg

Link to comment
Share on other sites

Excellent job, Al!

 

I was curious and did some reading on the costume. To move the robot on camera, they had a cable that some crewmembers would pull. To make it easier on the actor, there was a second version of the lower part of the costume that only came down to the actor's knees. They called it "The Bermudas" because it looked like shorts! I did a google image search hoping to turn up a picture of this, but like Scotty's missing middle finger, they must've gone out of their way not to photograph it.

Link to comment
Share on other sites

Thank you so much everyone. All your great comments are really appreciated.

 

I am not sure how many hours I've worked on this bighop. I started the model a week ago though, and worked on it during my lunches at work, evenings and the weekend.

 

Thank you Shelton for including me with the likes of Eric, Stian and Rodger. They are outstanding modellers and I still look up to them for inspiration and help.

 

I know what you mean about the robot costume Mark. And you are right about Bob May (the actor inside the suit) legs showing every now and then. I know I've seen them in a season 1 episode, but can't remember which one right now. I will scan through the episodes when I get home tonight and see if I can find it again. In finding reference images on the web, I did come across some that show the power cables going to the robot running along the ground. Funny, that as a kid, I thought it was a real robot! As for Scotty (James Doohan), are you saying he was missing his middle finger!? Never knew that.

 

This will probably be my final update image. Spent most of the weekend trying to get a half decent image of the robot on the Jupiter 2 flight deck. Finally ended up with this one and am fairly happy with it. Lighting and texturing is a whole other art form, one that I need lots and lots of practice with.

 

Al

 

j2_ao_2.jpg

 

[edit]

P.S. I found one of the pictures I was talking about with the cables running from the back of the robot along the ground.

 

1d12c330.jpg

[/edit]

Link to comment
Share on other sites

It does seem awfully dark on the ol' Jupiter 2, Al.

 

Those cables make you wonder how many times he fell over. :-)

 

Yeah, James Doohan was injured during WWII. Ironically he made it up the beach during D-Day only to be shot at night by friendly fire while going between command posts. He was shot 6 times! One of those bullets took out the middle finger of his right hand. With that knowledge, it's fun watching old episodes of Star Trek and seeing how much effort he puts into hiding his right hand.

Link to comment
Share on other sites

Yeah, it is a bit dark. But after 4 hour renders, I decided that last one was a keeper!! LOL!

 

I did take the image into Photoshop when I got home today and tweaked it a bit. Also, I found a spot in "Invaders From The 5th Dimension" which shows Bob May's legs. It was clearer in the video then in a still, but you will get the idea. You can definitely see the 'shorts' and a power cable coming out from behind the robot. If you look really closely, you can see the back of one of Bob's legs.

 

I also did a check into Scotty's missing finger, and sure enough there were some photos of him showing the missing digit. Weird that I never caught onto it during all the viewings of the old episodes...

 

Al

 

j2_ao_2.jpg

 

Robot2a.jpg

Link to comment
Share on other sites

I did a quick animation test of the robot. A huge thanks goes out to robcat for providing his concertina model which showed me how to rig the robot's arms. Couldn't have done it without him.

 

In the video, you will see the robot's arms in action, the torso swivel, the head go up and down, the radar dishes (ears) rotate and the mount for the radar dishes swivel. Also, in the bubble, the blades near the top of the blade also rotate. The blades and radar dishes are controlled through expressions.

 

Now, I just need to figure out how to animate the blinking lights through an expression.

 

Al

 

B9.mov

Link to comment
Share on other sites

Haha! That's great!

 

You know, looking at the photos, it looks like the "gray" areas should be more metallic than a flat gray. I gather there were different looks from season to season.

 

I found this company that will sell you a licensed automated replica for the low, low price of $24,500. :-) They look really amazing, though. The "design and construction" video on their video page shows a lot of details.

Link to comment
Share on other sites

  • Hash Fellow
I did a quick animation test of the robot.

 

B9.mov

 

Looks great!

 

Now, I just need to figure out how to animate the blinking lights through an expression.

 

Do they not just cycle? Is there some other condition that controls them?

Link to comment
Share on other sites

Oooooo...Robbie B9 Robot looks terrific ! Fun stuff...I agree with Mark tho, could be more of a shiny metallic, if you are trying to stay true to the original(s)

 

(Robcat - that concertina rig is da bomb! - would also work well for other, simpler, bendy, squetchy arm, leg models)

Link to comment
Share on other sites

Thanks everyone.

 

I saw that sight already Mark. Got some reference photos from there. Pretty amazing that they can find a market for these robots for that amount of money!

 

I appreciate your trying to create an arm rig Paul.

 

I was hoping to have the lights flash randomly through an expression Rob. I suppose it would be a lot easier to just create an action that flashes the lights, then have it repeat itself.

 

From what I have read, there were definitely two different finishes on the robot (as there was a hero robot, and a stunt robot). One of them had a smoother silver finish and the other was a more textured silver finish. I was trying to go for the more textured finish, but am totally open to other options. A lot of the photos of the replicas have the smoother shinier finish, so I tried using a metallic paint shader from Darksim for the body color. Let me know if this is any better or not. Might need to be a bit brigher silver...

 

Thanks...

Al

 

robot_test_0.jpg

Link to comment
Share on other sites

just a quick note, robbie isn't the one that trafalz is building here, robbie is from the forbidden planet and looks somewhat different, though i don't know which was first, lost in space or forbidden planet

 

Forbidden planet was first with Robbie the Robot. It was made in 1955 and Lost In Space was done in the early 1960's.

 

Al

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...