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Hash, Inc. - Animation:Master

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Posted

Ok I decided to make a Marble Roller Coaster :) . I have actually already finished it for the most part except rendering which I need to ship off to my render node. Here are some stills and cam tests. It's short though next one is going to be longer :) and the next one is going to be a Newton Bonanza!

post-11793-1231300034_thumb.jpg

post-11793-1231300051_thumb.jpg

Tests.mov

 

C&C Welcome

-Photoman

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Posted
Ok I decided to make a Marble Roller Coaster :) . I have actually already finished it for the most part except rendering which I need to ship off to my render node. Here are some stills and cam tests. It's short though next one is going to be longer :) and the next one is going to be a Newton Bonanza!

C&C Welcome

-Photoman

 

I like it! Different that's for sure! I just had my screens calibrated and the only crit is that it looks pretty dark (or my calibration was not done well).

 

Will you place a camera on the ball (or whatever it is) that comes down this thing? Next, instead of a water slide... a lava slide?

 

Rusty

Posted

Thanks!

 

I rendered those on a Macbook pro so it is set to LCD Gamma I think.

 

The ball is just dropped... I plan to have it so when the ball ends in the funnel thingy that it will be "teleported" to the next coaster Im making.

Posted

kouwill. on the next one, howbout a spiral part of the track? when you put the camera at the ball, that'll be a real mind bender.

Posted

I have many sketches (What else are you supposed to do at school?) of various tracks. This next one (If my computer ever finishes rendering (20 hours for 5 seconds!)) is going to have a helix(es?) a loop and MAYBE dominoes ^_^ . Though all depends on if it is possible with newton dynamics. (The jump in the movie above took about 1 hour to get right it involved simulating with no landing and putting in a track piece and righting down the translation and rotation and then reverting the project to before the simulation and putting the track in :wacko: . AND it takes forever line up the tracks perfectly :) )

 

Photoman

Posted

Great job so far, Photoman! I'm loving the idea; it's just so original. I really like how you were able to get that grimy, rusty feeling on the textures.

 

Can't wait to see more. =)

Posted

To be truthful all the textures besides the terrain/water (In the funnel thingy) and marble where darktrees. :)

 

Photoman

 

PS I have 2 cameras that have finished rendering.

  • Hash Fellow
Posted

That's impressive. What do we have to do to keep the ball from penetrating the track edges sometimes?

Posted

Its the way I set it to render in realtime. It renders as smooth curves reguraly. Why I have it that way? Accidently clicked it :)

  • 2 weeks later...
Posted

Ok production has slowed a bit b/c of finals this week YAY! :blink: I am now rendering everything! About 60hours into it so Im guessing it will be done by the end of the week. Hold tight!

 

Peaks:

post-11793-1232493998_thumb.jpg

post-11793-1232494054_thumb.jpg

 

The light is visible at the end of the tunnel.

 

Photoman

  • Admin
Posted

Too much fun.

...and a great way to experiment with A:M and Newton Dynamics. :)

 

Its hard to resist rolling a few marbles of our own.

 

I've enjoyed all your renders thus far.

Really looking forward to the final render!

Posted

Thanks! Hit a speedbump... A 16 hour render of the flythrough camera has some "black" patches I need to fix :( so I have to rerender that....

 

Also been thinking... This would also be a great idea for a tutorial. I used the sweeper plugin, newton dynamics plugin, several custom materials, etc!

 

Photoman

  • 2 weeks later...
Posted

Finally finsihed rendering editing and all that fun. About 100 hours of rendering on my laptop and pc node. I uploading to Youtube as I am writing this and will post link when it finishes.

 

Photoman

Posted

Thanks!

The song is called: "The Contradanza" by The Planets. I got it from a 100 track TRANCE album which my friend lent me (CD's).

It's not on itunes though, I checked.

 

Photoman

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