agep Posted September 6, 2008 Posted September 6, 2008 Hi guys! I just want to show my latest personal project. Hope you like it. It is the reference design card NGW100 from Atmel. Quote
Hash Fellow robcat2075 Posted September 6, 2008 Hash Fellow Posted September 6, 2008 That's very impressive. It looks like every edge is indeed beveled. Quote
williamgaylord Posted September 6, 2008 Posted September 6, 2008 You did so well for the contest I was wondering, "Is that little robot just composited into a photo?". Amazing work there, Stian! Quote
KenH Posted September 6, 2008 Posted September 6, 2008 You're obviously brilliant. But I'm unsure if you're crazy too. So, you just did that for fun? It looks great. Quote
HomeSlice Posted September 7, 2008 Posted September 7, 2008 Ya sure. It's obvious you just took a photograph and drew some lines on it for a "wireframe" look. Nice modeling job Quote
Eric Camden Posted September 7, 2008 Posted September 7, 2008 Ok, I'll admit it, I'm a total geek - that white render with the wireframe just makes me feel fuzzy all over Quote
agep Posted September 7, 2008 Author Posted September 7, 2008 Thanks for the comments guys! It looks like every edge is indeed beveled.Sure is! I always bevel every edge. Its a lot more work, but the result is much better So, you just did that for fun?Yup! Ok, I'll admit it, I'm a total geek - that white render with the wireframe just makes me feel fuzzy all over Lol! Actually, that wireframe render took many many hours to create. It is a clean AO render with sampling set to 100%. Then I rendered out a black wireframe on a white background and merged those two layer in photoshop Quote
Fuchur Posted September 9, 2008 Posted September 9, 2008 I hate those guys who just take a photo and then claim to did it by a 3d-pr... damn, there is a wireframe? Holy... just a wonderful, very very photorealistic work. *Fuchur* Quote
3DArtZ Posted September 9, 2008 Posted September 9, 2008 I suspect you've gone insane!!!! fantastic stuff! Mike Fitzgerald Quote
Tralfaz Posted September 9, 2008 Posted September 9, 2008 Hi Stian, You are truly one of my idols when it comes to mechanical modelling and realistic renders. Excellent work once again. Al Quote
Jeetman Posted September 9, 2008 Posted September 9, 2008 Stian, All I can say is I had to pick my jaw up off my desk when I saw this. Words can't describe my respect for your modeling skills. Do you have any video's of you in action or better, any modeling training videos? I'd buy it in a second. To model with the speed and to the degree of detail that you do, you must have a method /shortcuts/techniques that are unique. I wish you'd share your secrets. So DO you have any model teaching videos? Would you please think about making one? When you do mechanical modeling like this, Do you peak everything and go back and adjust the bias? Lastly, There's a model I started a while back. I posted a question on the best way to layout the model. Rodger graciously gave me his method and I'm very grateful. If I link my post, would you take a look at it and tell me how you'd do it? Thanks, George Quote
agep Posted September 9, 2008 Author Posted September 9, 2008 Thank you so much guys You are truly one of my idols when it comes to mechanical modelling and realistic renders.You have been an inspiration for me too, you know;) To model with the speed and to the degree of detail that you do, you must have a method /shortcuts/techniques that are unique. I wish you'd share yourIn this particularly case there was insanely much stitching, using beveled corners of primitives, extruding, stitching and so on... good spline planning was the clue on this model. Rodger graciously gave me his method and I'm very grateful. If I link my post, would you take a look at it and tell me how you'd do it?Bring it on Do you have any video's of you in action or better, any modeling training videos?The only thing I got at is a work in progress video (time-laps) of a model I made for David Dustin a few years ago. Feel free to take a look: neonprogress.mov Quote
Gerry Posted September 9, 2008 Posted September 9, 2008 I know these guys are kidding. When I saw this entry I knew the whole circuit board was modeled because you're a maniac with the bevels and the lighting and the hoohah! Your aircraft carrier is one of my faves and I remember in the WIP where you had beveled every ladder and railing. It all pays off in spades! Beautiful work! Quote
Xtaz Posted September 9, 2008 Posted September 9, 2008 Fantastic model and texture, Stian .... please render it in stereo !!!!!! ( cross eyes ).. please.. please Quote
Jeetman Posted September 10, 2008 Posted September 10, 2008 Rodger graciously gave me his method and I'm very grateful. If I link my post, would you take a look at it and tell me how you'd do it?Bring it on Do you have any video's of you in action or better, any modeling training videos?The only thing I got at is a work in progress video (time-laps) of a model I made for David Dustin a few years ago. Feel free to take a look: neonprogress.mov Oh my God!!! Just checked out the time lapse and I bow to you at the modeling alter hehe. I want to model the lost in space robot but everytime I try to cut into the round body for the neon voice part cutout, compartments for the buttons or the large side cut outs for the retractable arms, the smooth cylinder gets distorted. Here's my link. I attached a picture of the robot. If you're not familiar with the show, the Superman like shape cut out at the top has a neon light that lights up when the robot talks. Thank you very much for checking it out and possibly giving me some pointers. George It's post 22 http://www.hash.com/forums/index.php?showt...mp;#entry279066 Quote
animas3D Posted September 19, 2008 Posted September 19, 2008 Your work is absolutely amazing and always inspired. Joe. Quote
dre4mer Posted September 19, 2008 Posted September 19, 2008 insane modeling! Such a pleasure to just gaze at the detail. How long does it take you to model something like that? Quote
Eric2575 Posted February 3, 2010 Posted February 3, 2010 Stian: may I ask about your wireframe render settings? Specifically, I'd like to know how you achieved such crisp lines? How large did you render the wire? Was it larger than the final and then reduced to the final? How many multi passes did you use? Did you use 16 polys per patch or adaptive? Would you describe your Photoshop technique for selecting the wire? Thank you Eric Quote
agep Posted February 3, 2010 Author Posted February 3, 2010 Since I don't remember exactly how I did it, I had to try to replicate the technique. I think I came pretty close. First of all, set your spline color to black, Tools -> Customize -> Appearance -> Item -> Objects Remove all your materials and decals from your model, remove all the lights from your choreography and set Global Ambiance Type to Global Color (this is to create the bright white render, with black wireframe. Render using Shaded & Wireframe, 16 (or above) multipass, adaptive Then do an basic white AO render In Photoshop, put the wireframe render on top of the AO render, set it to Multiply and voilà! Here is the project file with the two separate render setups, and the PSD file. Hope you find it helpful wireframe.zip Quote
Eric2575 Posted February 4, 2010 Posted February 4, 2010 Thank you Stian, the multiply in photoshop is what I missed. Quote
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